public override void OnServerAddPlayer(NetworkConnection conn)
        {
            if (SceneManager.GetActiveScene().path == menuScene)
            {
                bool isHost = NetworkRoomPlayers.Count == 0;

                NetworkRoomPlayerMageBall networkRoomPlayerInstance = Instantiate(networkRoomPlayerPrefab);
                networkRoomPlayerInstance.IsHost = isHost;
                NetworkServer.AddPlayerForConnection(conn, networkRoomPlayerInstance.gameObject);
            }
        }
        public override void OnServerDisconnect(NetworkConnection conn)
        {
            if (conn.identity != null)
            {
                NetworkRoomPlayerMageBall player = conn.identity.GetComponent <NetworkRoomPlayerMageBall>();
                NetworkRoomPlayers.Remove(player);

                NotifyPlayersOfReadyState();
            }

            base.OnServerDisconnect(conn);
        }
        private void GamePlayerToRoomPlayer()
        {
            for (int i = NetworkGamePlayers.Count; i-- > 0;)
            {
                NetworkConnection         connection         = NetworkGamePlayers[i].connectionToClient;
                NetworkRoomPlayerMageBall roomPlayerInstance = Instantiate(networkRoomPlayerPrefab);
                roomPlayerInstance.SetIsHost(NetworkGamePlayers[i].IsHost);

                NetworkServer.DestroyPlayerForConnection(connection);
                NetworkServer.AddPlayerForConnection(connection, roomPlayerInstance.gameObject);
            }
        }