Ejemplo n.º 1
0
 /// <summary>
 /// Removes the module.
 /// </summary>
 /// <param name="module">The module.</param>
 public void RemoveModule(BaseModule module)
 {
     if (this._modules.Remove(module))
     {
         this.ModuleRemoved.SafeInvoke(this, module);
     }
     else
     {
         this.ModulesForSaving.Remove(module);
     }
 }
Ejemplo n.º 2
0
        /// <summary>
        /// Adds the module.
        /// </summary>
        /// <param name="module">The module.</param>
        /// <returns>A value indicating whether or not the module was added.</returns>
        public bool AddModule(BaseModule module)
        {
            if (this.Game == null)
            {
                if (!this.ModulesForSaving.Any(x => x.Id == module.Id))
                {
                    this.ModulesForSaving.Add(module);
                }

                return(false);
            }

            this._modules.Add(module);

            module.Initialize(this);
            module.PreInitialize();
            module.PostInitialize();
            this.ModuleAdded.SafeInvoke(this, module);
            return(true);
        }