Ejemplo n.º 1
0
        /// <summary>
        /// LoadContent will be called once per game and is the place to load
        /// all of your content.
        /// </summary>
        protected override void LoadContent()
        {
            // Create a new SpriteBatch, which can be used to draw textures.
            spriteBatch = new SpriteBatch(GraphicsDevice);

            // TODO: use this.Content to load your game content here
            Vector2 stage = new Vector2(graphics.PreferredBackBufferWidth,
                                        graphics.PreferredBackBufferHeight);

            Texture2D           texBack1 = Content.Load <Texture2D>("Images/stars2");
            ScrollingBackground sb1      = new ScrollingBackground(this, spriteBatch, stage, texBack1, new Vector2(0, 1), 1);

            Texture2D           texBack2 = Content.Load <Texture2D>("Images/stars");
            ScrollingBackground sb2      = new ScrollingBackground(this, spriteBatch, stage, texBack2, new Vector2(0, 2), 0.5f);

            song = Content.Load <Song>("Sounds/music");
            MediaPlayer.Play(song);
            MediaPlayer.IsRepeating = true;

            this.Components.Add(sb1);
            this.Components.Add(sb2);

            actionScreen = new ActionScreen(this, spriteBatch);
            Components.Add(actionScreen);

            splashScreen = new SplashScreen(this, spriteBatch);
            Components.Add(splashScreen);

            helpScreen = new HelpScreen(this, spriteBatch);
            Components.Add(helpScreen);

            aboutScreen = new AboutScreen(this, spriteBatch);
            Components.Add(aboutScreen);

            highScoreScreen = new HighScoreScreen(this, spriteBatch);
            Components.Add(highScoreScreen);

            howToPlayScreen = new HowToPlayScreen(this, spriteBatch);
            Components.Add(howToPlayScreen);

            splashScreen.show();
        }
Ejemplo n.º 2
0
 public void CreateActionScreen()
 {
     Components.Remove(actionScreen);
     actionScreen = new ActionScreen(this, spriteBatch);
     Components.Add(actionScreen);
 }
Ejemplo n.º 3
0
        /// <summary>
        /// Allows the game to run logic such as updating the world,
        /// checking for collisions, gathering input, and playing audio.
        /// </summary>
        /// <param name="gameTime">Provides a snapshot of timing values.</param>
        protected override void Update(GameTime gameTime)
        {
            // Allows the game to exit
            if (GamePad.GetState(PlayerIndex.One).Buttons.Back == ButtonState.Pressed)
            {
                this.Exit();
            }

            // TODO: Add your update logic here
            int           selectedIndex = 0;
            KeyboardState ks            = Keyboard.GetState();


            if (splashScreen.Enabled)
            {
                selectedIndex = splashScreen.Menu.SelectedIndex;
                if (selectedIndex == 0 && ks.IsKeyDown(Keys.Enter))
                {
                    Components.Remove(actionScreen);
                    actionScreen = new ActionScreen(this, spriteBatch);
                    level        = 1;
                    Components.Add(actionScreen);
                    hideAllScenes();
                    actionScreen.show();
                }
                if (selectedIndex == 1 && ks.IsKeyDown(Keys.Enter))
                {
                    hideAllScenes();
                    helpScreen.show();
                }
                if (selectedIndex == 2 && ks.IsKeyDown(Keys.Enter))
                {
                    Components.Remove(highScoreScreen);
                    highScoreScreen = new HighScoreScreen(this, spriteBatch);
                    Components.Add(highScoreScreen);
                    hideAllScenes();
                    highScoreScreen.show();
                }
                if (selectedIndex == 3 && ks.IsKeyDown(Keys.Enter))
                {
                    hideAllScenes();
                    aboutScreen.show();
                }
                if (selectedIndex == 4 && ks.IsKeyDown(Keys.Enter))
                {
                    hideAllScenes();
                    howToPlayScreen.show();
                }
                if (selectedIndex == 5 && ks.IsKeyDown(Keys.Enter))
                {
                    Exit();
                }
            }
            if (helpScreen.Enabled || aboutScreen.Enabled || highScoreScreen.Enabled || howToPlayScreen.Enabled || actionScreen.Enabled)
            {
                if (ks.IsKeyDown(Keys.Escape))
                {
                    Components.Remove(actionScreen.Ship.Bullet);
                    hideAllScenes();
                    splashScreen.show();
                }
            }

            if (actionScreen.Score == level * 10)
            {
                Components.Remove(actionScreen);
                actionScreen = new ActionScreen(this, spriteBatch);
                level       += 1;
                Components.Add(actionScreen);
                actionScreen.Level = level;
                actionScreen.show();
                actionScreen.DisplayLevel();
            }

            base.Update(gameTime);
        }