public MTEaseSineInState(MTEaseSineIn action, GameObject target) : base(action, target) { }
public MTEaseSineInState(MTEaseSineIn action, GameObject target) : base(action, target) { }
public MTEaseSineInState(MTEaseSineIn action, GameObject target) : base(action, target) { }
public MTEaseSineInState(MTEaseSineIn action, GameObject target) : base(action, target) { }