/// <summary> /// PRIVATE DO NOT USE. Use <see cref="ParticleEngine.CreateEmitter">CreateEmitter</see> /// from the particle class. /// </summary> /// <param name="engine">DO NOT USE.</param> internal Emitter(ParticleEngine engine) { Container = engine; Alive = true; ActualParticlesPerSecond = GetRandomBetween(MinParticlesPerSecond, MaxParticlesPerSecond); }
private void InitializeGame() { //Initialize game World = new FarseerPhysics.Dynamics.World(Vector2.Zero); TimerFactory = new Timer.Factory(); AnimationEngine = new Rendering.Animations.AnimationEngine(); ParticleEngine = new Rendering.Particles.ParticleEngine(this); EventEngine = new Core.Events.EventEngine(this); SharedRandom = new Random(); Diagnostics = new Diagnostics(); RPCHelper = new RPC.RemoteProcedureCallHelper(this); LightEngine = new Rendering.Lighting.LightEngine(); SoundEngine = new Sound.SoundEngine(this); DiagnosticsParent = "Game Update"; Gamemode.Create(); Logger.Info(Strings.Engine.GameCreated + $" ({Gamemode.DisplayName})"); }