Ejemplo n.º 1
0
        internal static TCell[] GetDelaunayTriangulation <TVertex, TCell>(IList <TVertex> data) where TVertex : IVertex where TCell : TriangulationCell <TVertex, TCell>, new()
        {
            ConvexHullAlgorithm convexHullAlgorithm = new ConvexHullAlgorithm(data.Cast <IVertex>().ToArray(), true, 1E-10);

            convexHullAlgorithm.GetConvexHull();
            convexHullAlgorithm.RemoveUpperFaces();
            return(convexHullAlgorithm.GetConvexFaces <TVertex, TCell>());
        }
        /// <summary>
        /// Computes the Delaunay triangulation.
        /// </summary>
        /// <typeparam name="TVertex">The type of the t vertex.</typeparam>
        /// <typeparam name="TCell">The type of the t cell.</typeparam>
        /// <param name="data">The data.</param>
        /// <returns>TCell[].</returns>
        internal static TCell[] GetDelaunayTriangulation <TVertex, TCell>(IList <TVertex> data)
            where TCell : TriangulationCell <TVertex, TCell>, new()
            where TVertex : IVertex
        {
            var ch = new ConvexHullAlgorithm(data.Cast <IVertex>().ToArray(), true, Constants.DefaultPlaneDistanceTolerance);

            ch.GetConvexHull();
            ch.RemoveUpperFaces();
            return(ch.GetConvexFaces <TVertex, TCell>());
        }
 public ObjectManager(ConvexHullAlgorithm hull)
 {
     Dimension         = hull.NumOfDimensions;
     Hull              = hull;
     FacePool          = hull.FacePool;
     FacePoolSize      = 0;
     FacePoolCapacity  = hull.FacePool.Length;
     FreeFaceIndices   = new IndexBuffer();
     EmptyBufferStack  = new SimpleList <IndexBuffer>();
     DeferredFaceStack = new SimpleList <DeferredFace>();
 }
Ejemplo n.º 4
0
        /// <summary>
        /// Computes the Delaunay triangulation.
        /// </summary>
        /// <typeparam name="TVertex">The type of the t vertex.</typeparam>
        /// <typeparam name="TCell">The type of the t cell.</typeparam>
        /// <param name="data">The data.</param>
        /// <param name="PlaneDistanceTolerance">The plane distance tolerance.</param>
        /// <returns>TCell[].</returns>
        internal static TCell[] GetDelaunayTriangulation <TVertex, TCell>(IList <TVertex> data,
                                                                          double PlaneDistanceTolerance)
            where TCell : TriangulationCell <TVertex, TCell>, new()
            where TVertex : IVertex
        {
            // change true -> false
            var ch = new ConvexHullAlgorithm(data.Cast <IVertex>().ToArray(), false, PlaneDistanceTolerance);

            ch.GetConvexHull();
            // deprecated
            //ch.RemoveUpperFaces();
            return(ch.GetConvexFaces <TVertex, TCell>());
        }
        /// <summary>
        /// The main function for the Convex Hull algorithm. It is static, but it creates
        /// an instantiation of this class in order to allow for parallel execution.
        /// Following this simple function, the constructor and the main function "FindConvexHull" is listed.
        /// </summary>
        /// <typeparam name="TVertex">The type of the vertices in the data.</typeparam>
        /// <typeparam name="TFace">The desired type of the faces.</typeparam>
        /// <param name="data">The data is the vertices as a collection of IVertices.</param>
        /// <param name="PlaneDistanceTolerance">The plane distance tolerance.</param>
        /// <returns>
        /// MIConvexHull.ConvexHull&lt;TVertex, TFace&gt;.
        /// </returns>
        internal static ConvexHull <TVertex, TFace> GetConvexHull <TVertex, TFace>(IList <TVertex> data,
                                                                                   double PlaneDistanceTolerance)
            where TFace : ConvexFace <TVertex, TFace>, new()
            where TVertex : IVertex
        {
            var ch = new ConvexHullAlgorithm(data.Cast <IVertex>().ToArray(), false, PlaneDistanceTolerance);

            ch.GetConvexHull();

            return(new ConvexHull <TVertex, TFace>
            {
                Points = ch.GetHullVertices(data),
                Faces = ch.GetConvexFaces <TVertex, TFace>()
            });
        }
Ejemplo n.º 6
0
        internal static ConvexHull <TVertex, TFace> GetConvexHull <TVertex, TFace>(IList <TVertex> data, double PlaneDistanceTolerance) where TVertex : IVertex where TFace : ConvexFace <TVertex, TFace>, new()
        {
            ConvexHullAlgorithm convexHullAlgorithm = new ConvexHullAlgorithm(data.Cast <IVertex>().ToArray(), false, PlaneDistanceTolerance);

            convexHullAlgorithm.GetConvexHull();
            if (convexHullAlgorithm.NumOfDimensions == 2)
            {
                return(convexHullAlgorithm.Return2DResultInOrder <TVertex, TFace>(data));
            }
            ConvexHull <TVertex, TFace> convexHull = new ConvexHull <TVertex, TFace>();

            convexHull.Points = convexHullAlgorithm.GetHullVertices(data);
            convexHull.Faces  = convexHullAlgorithm.GetConvexFaces <TVertex, TFace>();
            return(convexHull);
        }
        /// <summary>
        /// The main function for the Convex Hull algorithm. It is static, but it creates
        /// an instantiation of this class in order to allow for parallel execution.
        /// Following this simple function, the constructor and the main function "FindConvexHull" is listed.
        /// </summary>
        /// <typeparam name="TVertex">The type of the vertices in the data.</typeparam>
        /// <typeparam name="TFace">The desired type of the faces.</typeparam>
        /// <param name="data">The data is the vertices as a collection of IVertices.</param>
        /// <param name="PlaneDistanceTolerance">The plane distance tolerance.</param>
        /// <returns>
        /// MIConvexHull.ConvexHull&lt;TVertex, TFace&gt;.
        /// </returns>
        internal static ConvexHull <TVertex, TFace> GetConvexHull <TVertex, TFace>(IList <TVertex> data,
                                                                                   double PlaneDistanceTolerance)
            where TFace : ConvexFace <TVertex, TFace>, new()
            where TVertex : IVertex
        {
            var ch = new ConvexHullAlgorithm(data.Cast <IVertex>().ToArray(), false, PlaneDistanceTolerance);

            ch.GetConvexHull();

            //if (ch.NumOfDimensions == 2) return ch.Return2DResultInOrder<TVertex, TFace>(data);
            return(new ConvexHull <TVertex, TFace>
            {
                Points = ch.GetHullVertices(data),
                Faces = ch.GetConvexFaces <TVertex, TFace>()
            });
        }
Ejemplo n.º 8
0
        public static DelaunayTriangulation <TVertex, TCell> Create(IList <TVertex> data)
        {
            if (data == null)
            {
                throw new ArgumentNullException("data");
            }
            DelaunayTriangulation <TVertex, TCell> delaunayTriangulation;

            if (data.Count == 0)
            {
                delaunayTriangulation       = new DelaunayTriangulation <TVertex, TCell>();
                delaunayTriangulation.Cells = new TCell[0];
                return(delaunayTriangulation);
            }
            TCell[] delaunayTriangulation2 = ConvexHullAlgorithm.GetDelaunayTriangulation <TVertex, TCell>(data);
            delaunayTriangulation       = new DelaunayTriangulation <TVertex, TCell>();
            delaunayTriangulation.Cells = delaunayTriangulation2;
            return(delaunayTriangulation);
        }
        /// <summary>
        /// Creates the Delaunay triangulation of the input data.
        /// </summary>
        /// <param name="data">The data.</param>
        /// <param name="config">If null, default ConvexHullComputationConfig is used.</param>
        /// <returns>DelaunayTriangulation&lt;TVertex, TCell&gt;.</returns>
        /// <exception cref="ArgumentNullException">data</exception>
        public static DelaunayTriangulation <TVertex, TCell> Create(IList <TVertex> data)
        {
            if (data == null)
            {
                throw new ArgumentNullException("data");
            }
            if (data.Count == 0)
            {
                return new DelaunayTriangulation <TVertex, TCell> {
                           Cells = new TCell[0]
                }
            }
            ;

            var cells = ConvexHullAlgorithm.GetDelaunayTriangulation <TVertex, TCell>(data);

            return(new DelaunayTriangulation <TVertex, TCell> {
                Cells = cells
            });
        }
    }
        /// <summary>
        /// Creates the Delaunay triangulation of the input data.
        /// </summary>
        /// <param name="data">The data.</param>
        /// <param name="PlaneDistanceTolerance">The plane distance tolerance (default is 1e-10). If too high, points
        /// will be missed. If too low, the algorithm may break. Only adjust if you notice problems.</param>
        /// <returns>DelaunayTriangulation&lt;TVertex, TCell&gt;.</returns>
        /// <exception cref="System.ArgumentNullException">data</exception>
        /// <exception cref="ArgumentNullException">data</exception>
        public static DelaunayTriangulation <TVertex, TCell> Create(IList <TVertex> data,
                                                                    float PlaneDistanceTolerance)// = Constants.DefaultPlaneDistanceTolerance)
        {
            if (data == null)
            {
                throw new ArgumentNullException("data");
            }
            if (data.Count == 0)
            {
                return new DelaunayTriangulation <TVertex, TCell> {
                           Cells = new TCell[0]
                }
            }
            ;

            var cells = ConvexHullAlgorithm.GetDelaunayTriangulation <TVertex, TCell>(data, PlaneDistanceTolerance);

            return(new DelaunayTriangulation <TVertex, TCell> {
                Cells = cells
            });
        }
    }