Ejemplo n.º 1
0
        /// <summary>
        ///
        /// </summary>
        /// <param name="xmlRelativePath">Path of the xml file relative to the <see cref="PackageDirectoryAbsolutePath"/></param>
        /// <returns></returns>
        /// <exception cref="ArgumentException"/>
        /// <exception cref="FatalPackagingException"/>
        /// <exception cref="PackageLoadingException"/>
        public GamePackRep AddGamePack(string xmlRelativePath)
        {
            GamePackRep newPack = LoadPack(xmlRelativePath);

            if (newPack != null)
            {
                if (availablePacks.ContainsKey(newPack.Name))
                {
                    throw new ArgumentException("GamePack of the same name was already loaded",
                                                nameof(xmlRelativePath));
                }

                //Already validated
                XDocument document;
                try {
                    document = LoadGamePackDirXml(GamePackDirFilePath);
                }
                catch (XmlSchemaValidationException e) {
                    throw new
                          FatalPackagingException($"Package directory xml document does not conform to GamePack.xsd schema: {e.Message}",
                                                  e);
                }

                XElement root = document.Root;
                root.Add(new XElement(GamePackDirectoryXml.Inst.GamePack, xmlRelativePath));

                WriteGamePackDir(document, GamePackDirFilePath);

                AddToAvailable(newPack, xmlRelativePath);
            }

            return(newPack);
        }
Ejemplo n.º 2
0
        /// <summary>
        /// <para>Unloads the <see cref="ActivePackage"/> if there is any and then loads
        /// the package represented by <paramref name="package"/></para>
        ///
        /// <para>Optionally can signal loading progress if provided with <paramref name="loadingProgress"/></para>
        /// </summary>
        /// <param name="package">Representation of the package to be loaded</param>
        /// <param name="loadingProgress">Optional watcher of the loading progress</param>
        /// <returns>A task that represents the asynchronous loading of the package</returns>
        /// <exception cref="PackageLoadingException">Thrown when the loading of the new package failed</exception>
        public async Task <GamePack> LoadPackage(GamePackRep package, IProgressEventWatcher loadingProgress = null)
        {
            const double clearPartSize = 10;
            const double loadPartSize  = 90;

            if (loadingProgress == null)
            {
                loadingProgress = new ProgressWatcher();
            }

            loadingProgress.SendTextUpdate("Clearing previous games");
            if (ActivePackage != null)
            {
                UnloadActivePack();
            }
            loadingProgress.SendUpdate(clearPartSize, "Cleared previous games");

            resourceCache.AddResourceDir(Path.Combine(App.Files.DynamicDirPath, package.XmlDirectoryPath), 1);

            loadingProgress.SendTextUpdate("Loading new package");
            ActivePackage = await package.LoadPack(schemas, new ProgressWatcher(loadingProgress, loadPartSize));

            loadingProgress.SendFinished();
            return(ActivePackage);
        }
Ejemplo n.º 3
0
        /// <summary>
        ///
        /// </summary>
        /// <param name="gamePack"></param>
        public void RemoveGamePack(GamePackRep gamePack)
        {
            if (!availablePacks.ContainsValue(gamePack))
            {
                throw new ArgumentException("GamePack was not registered as available");
            }

            string dirEntry = dirEntries[gamePack];


            //Already validated
            XDocument document = null;

            try {
                document = LoadGamePackDirXml(GamePackDirFilePath);
            }
            catch (XmlSchemaValidationException e) {
                throw new
                      FatalPackagingException($"Package directory xml document does not conform to GamePack.xsd schema: {e.Message}",
                                              e);
            }
            catch (IOException e) {
                throw new FatalPackagingException($"Could not open the package directory xml file, {e.Message}", e);
            }



            XElement packDirElement = (from element in document.Root.Elements()
                                       where element.Value == dirEntry
                                       select element).FirstOrDefault();

            if (packDirElement == null)
            {
                throw new FatalPackagingException($"Did not find entry for the gamePack at {dirEntry} in gamePack directory xml file");
            }

            packDirElement.Remove();

            try {
                WriteGamePackDir(document, GamePackDirFilePath);
            }
            catch (XmlSchemaValidationException e)
            {
                throw new
                      FatalPackagingException($"Package directory xml document did not conform to GamePack.xsd schema after adding new entry: {e.Message}",
                                              e);
            }
            catch (IOException e)
            {
                throw new FatalPackagingException($"Could not write to the package directory xml file, {e.Message}", e);
            }

            //Only after the change to xml file went through, remove from runtime
            RemoveFromAvailable(gamePack);
        }
Ejemplo n.º 4
0
        GamePackRep LoadPack(string pathInDirEntry)
        {
            string      packXmlPath = Path.Combine(PackageDirectoryPath, FileManager.ReplaceDirectorySeparators(pathInDirEntry));
            GamePackRep newPack     = null;

            newPack = new GamePackRep(packXmlPath,
                                      this,
                                      schemas);

            return(newPack);
        }
Ejemplo n.º 5
0
        void AddToAvailable(GamePackRep newPack, string pathInDirEntry)
        {
            if (availablePacks.ContainsKey(newPack.Name))
            {
                string message = $"GamePack of the name \"{newPack.Name}\" from \"{newPack.XmlDirectoryPath}\" was already loaded.";
                Urho.IO.Log.Write(LogLevel.Warning, message);
                throw new ArgumentException(message, nameof(newPack));
            }

            availablePacks.Add(newPack.Name, newPack);
            dirEntries.Add(newPack, pathInDirEntry);
        }
Ejemplo n.º 6
0
        void RemoveFromAvailable(GamePackRep gamePack)
        {
            if (!availablePacks.ContainsValue(gamePack))
            {
                string message =
                    $"GamePack {gamePack.Name} at {gamePack.XmlDirectoryPath} was not registered as available";
                Urho.IO.Log.Write(LogLevel.Warning, message);
                throw new ArgumentException(message, nameof(gamePack));
            }

            availablePacks.Remove(gamePack.Name);
            dirEntries.Remove(gamePack);
        }
Ejemplo n.º 7
0
        /// <summary>
        /// Pulls data about the resource packs contained in this directory from XML file
        /// </summary>
        /// <returns>Array of package paths that could not be loaded</returns>
        /// <exception cref="FatalPackagingException">Thrown when package directory loading completely failed, and the game can terminate</exception>
        public string[] ParseGamePackDir()
        {
            IEnumerable <string> packagePaths = null;

            try
            {
                XDocument doc = LoadGamePackDirXml(GamePackDirFilePath);

                packagePaths = from packagePath in doc.Root.Elements(GamePackDirectoryXml.Inst.GamePack)
                               select packagePath.Value;
            }
            catch (IOException e)
            {
                //Creation of the FileStream failed, cannot load this directory
                string message = $"Opening ResourcePack directory file at {GamePackDirFilePath} failed: {e}";
                Log.Write(LogLevel.Error, message);
                if (Debugger.IsAttached)
                {
                    Debugger.Break();
                }
                throw new FatalPackagingException(message, e);
            }
            catch (XmlSchemaValidationException e)
            {
                string message =
                    $"ResourcePack directory file at {GamePackDirFilePath} does not conform to the schema: {e.Message}";
                //Invalid resource pack description file, dont load this pack directory
                Log.Write(LogLevel.Error, message);
                if (Debugger.IsAttached)
                {
                    Debugger.Break();
                }
                throw new FatalPackagingException(message, e);
            }
            catch (XmlException e)
            {
                string message = $"ResourcePack directory file at {GamePackDirFilePath} was corrupted : {e.Message}";
                Log.Write(LogLevel.Error, message);
                if (Debugger.IsAttached)
                {
                    Debugger.Break();
                }
                throw new FatalPackagingException(message, e);
            }

            List <string> failedPackagePaths = new List <string>();

            //Adds all the discovered packs into the availablePacks list
            foreach (var packagePath in packagePaths)
            {
                try
                {
                    GamePackRep newPack = LoadPack(packagePath);
                    AddToAvailable(newPack, packagePath);
                }
                catch (Exception)
                {
                    //The package writes the error to the log by itself
                    //Urho.IO.Log.Write(LogLevel.Warning, $"Loading package at {packagePath} failed with: {e}");
                    failedPackagePaths.Add(packagePath);
                }
            }

            return(failedPackagePaths.ToArray());
        }