public void DeleteObject(ServerStaticWorldObject obj) { if (!objects.Remove(obj)) { return; } var p = new StaticWorldObjectDeletePacket { ID = obj.ID }; deleteTransporter.SendAll(p); }
public ServerStaticWorldObject CreateNew() { var obj = new ServerStaticWorldObject(); objects.Add(obj); obj.ID = nextID; nextID++; // We could already send an update here, but since there is no data in the object yet, // it WILL be changed by the user of this method , so a 2nd update will occur, which is now the first update obj.Change = true; // Force update return(obj); }