public SkinnedShader Clone() { SkinnedShader clone = new SkinnedShader(game); clone.shader = shader.Clone(); clone.LoadTechniques(); clone.LoadParameters(); return(clone); }
public SkinnedMesh(SkinnedModel model) { shader = model.BaseShader.Clone(); }
public SkinnedModel(IXNAGame _game) { game = _game; BaseShader = new SkinnedShader(game, new EffectPool()); vertexDeclaration = AttributeSystem.CreateVertexDeclaration(game.GraphicsDevice, typeof(SkinnedTangentVertex)); }