private Entity getEntity(ModelObjectGraphSimulator.Vertex v)
 {
     if (!entities.ContainsKey(v))
     {
         var ent = new Entity();
         ent.Mesh    = UtilityMeshes.CreateMeshWithText(0.4f, v.ModelObject.GetType().Name, TW.Graphics);
         entities[v] = ent;
         TW.Data.Get <Data>().OwnedEntities.Add(ent);
     }
     return(entities[v]);
 }
 void g_VertexAdded(ModelObjectGraphSimulator.Vertex vertex)
 {
     vertex.Position = seeder.NextVector3(-MathHelper.One.xna(), MathHelper.One.xna()).dx();
 }