Ejemplo n.º 1
0
        void OnGUI()
        {
            GUIUtil.PushSkin(m_Skin);

            Rect            wndRect = new Rect(0, Screen.height - WND_HEIGHT, Screen.width, WND_HEIGHT);
            Rect            imgRect = new Rect();
            NormalParagraph p       = m_Paragraphs[m_ParagraphIdx];

            if (p.m_SpeakerAvatarImg != null)
            {
                imgRect.xMin   = 0;
                imgRect.yMin   = wndRect.yMin;
                imgRect.width  = p.m_SpeakerAvatarImg.width;
                imgRect.height = p.m_SpeakerAvatarImg.height;
                if (imgRect.height > WND_HEIGHT)
                {
                    imgRect.y = Screen.height - imgRect.height;
                }
            }

            GUI.Box(wndRect, "");
            if (p.m_SpeakerAvatarImg != null)
            {
                GUIUtil.PushGUIColor(Color.white);
                GUI.DrawTexture(imgRect, p.m_SpeakerAvatarImg);
                GUIUtil.PopGUIColor();
            }

            Rect textRect = new Rect(wndRect);

            textRect.xMin  = imgRect.width + 20f;
            textRect.xMax -= 20f;
            GUILayout.BeginArea(textRect);
            {
                GUILayout.Label(p.m_SpeakerName);

                GUIUtil.PushGUIEnable(false);
                GUILayout.TextArea(p.m_Text);
                GUIUtil.PopGUIEnable();
            }
            GUILayout.EndArea();

            GUIUtil.PopSkin();
        }
Ejemplo n.º 2
0
        void OnGUI()
        {
            m_SMR = EditorGUILayout.ObjectField(m_SMR, typeof(SkinnedMeshRenderer), true) as SkinnedMeshRenderer;

            bool bValid = (m_SMR != null);

            GUIUtil.PushGUIEnable(bValid);
            if (EUtil.Button(m_bShowing ? "Stop!" : "Run!", Color.white))
            {
                m_bShowing = !m_bShowing;
                if (m_bShowing)
                {
                    SceneView.onSceneGUIDelegate += this.OnSceneGUI;
                }
                else
                {
                    SceneView.onSceneGUIDelegate -= this.OnSceneGUI;
                }

                SceneView.lastActiveSceneView.Repaint();
            }
            GUIUtil.PopGUIEnable();
        }