public static void Load(Game1 CurrentGame)
        {
            SpriteFont = CurrentGame.Content.Load <SpriteFont>("debugfont");

            LoadedTextures.GenerateGameTextures();
        }
Ejemplo n.º 2
0
        public static void Load(Game1 CurrentGame)
        {
            SpriteSheet = CurrentGame.Content.Load <Texture2D>("TestSpriteSheet");

            LoadedTextures.GenerateGameTextures();
        }