Ejemplo n.º 1
0
 // saving settings after statics creation
 private void SaveStatSettings() {
     INIFile iniFile = new INIFile(Statics.iniFileName, iniStatTab, true);
     iniFile.setKey("MinStat", (double)udStatMinSize.Value);
     iniFile.setKey("GrassDens", (double)udStatGrassDensity.Value);
     iniFile.setKey("StatMesh", cmbStatSimplifyMeshes.SelectedIndex);
     iniFile.setKey("SkipMip", cmbStatSkipMipLevels.SelectedIndex);
     iniFile.setKey("Activators", cbStatActivators.Checked);
     iniFile.setKey("MiscObj", cbStatIncludeMisc.Checked);
     iniFile.setKey("UseStatOvr", cbStatOverrideList.Checked);
     iniFile.setKey("StatIntExt", cbStatIntExt.Checked);
     iniFile.setKey("StatIntWater", cbStatIntWater.Checked);
     List<string> tempList = new List<string>();
     foreach (string s in lbStatOverrideList.Items) tempList.Add(s);
     iniFile.setSectOrderedList(iniDLWizardStatOvr, tempList.ToArray());
     iniFile.save();
 }
Ejemplo n.º 2
0
        private void bSave_Click(object sender,EventArgs e)
        {
            INIFile iniFile = new INIFile(Statics.iniFileName, iniShaderWhat, true);
            List<string> tempList = new List<string>();
            foreach (string s in lbSelected.Items) tempList.Add(s);
            iniFile.setSectOrderedList(iniShaderChain, tempList.ToArray());
            iniFile.save();

            Close();
        }