private void button5_Click(object sender, EventArgs e) { MonopolyDealServiceReference.PropertyCardSet pcs = null; MonopolyDealServiceReference.PropertyCard pc = null; if (playerIDNum == 0) { pc = listBoxPlayer0Hand.SelectedValue as MonopolyDealServiceReference.PropertyCard; pcs = listBoxPSetsP0.SelectedValue as MonopolyDealServiceReference.PropertyCardSet; } else if (playerIDNum == 1) { pc = listBoxPlayer1Hand.SelectedValue as MonopolyDealServiceReference.PropertyCard; pcs = listBoxPSetsP1.SelectedValue as MonopolyDealServiceReference.PropertyCardSet; } else if (playerIDNum == 2) { pc = listBoxPlayer2Hand.SelectedValue as MonopolyDealServiceReference.PropertyCard; pcs = listBoxPSetsP2.SelectedValue as MonopolyDealServiceReference.PropertyCardSet; } else if (playerIDNum == 3) { pc = listBoxPlayer3Hand.SelectedValue as MonopolyDealServiceReference.PropertyCard; pcs = listBoxPSetsP3.SelectedValue as MonopolyDealServiceReference.PropertyCardSet; } else if (playerIDNum == 4) { pc = listBoxPlayer4Hand.SelectedValue as MonopolyDealServiceReference.PropertyCard; pcs = listBoxPSetsP4.SelectedValue as MonopolyDealServiceReference.PropertyCardSet; } if (pc != null && pcs != null) { requestHandlerMD.playPropertyToSelectedSet(pc, pcs); } //Update State buttonPollMD_Click(null, null); }