public float Dot(Vec3S16 b) { return(X * b.X + Y * b.Y + Z * b.Z); }
public bool Equals(Vec3S16 other) { return(X == other.X & Y == other.Y && Z == other.Z); }
public float Dot(Vec3S16 b) { return(X * b.X + Y * b.Y + Z * b.Z); }
public bool Equals(Vec3S16 other) { return(X == other.X & Y == other.Y && Z == other.Z); }