Ejemplo n.º 1
0
 public void DisinfectPlayer(Player p)
 {
     if (p == null)
     {
         return;
     }
     try { infectd.Remove(p); }
     catch { }
     if (!alive.Contains(p))
     {
         alive.Add(p);
     }
     p.infected = false;
     p.color    = p.group.color;
     p.SetPrefix();
     p.blockCount = Server.blocklimithuman;
     Player.GlobalDie(p, false);
     Player.GlobalSpawn(p, p.pos[0], p.pos[1], p.pos[2], p.rot[0], p.rot[1], false);
     if (infectd.Count == 0)
     {
         firstinfectdc();
     }
 }
Ejemplo n.º 2
0
 public override void Use(Player p, string message)
 {
     if (message != "")
     {
         Help(p); return;
     }
     if (p.possess != "")
     {
         Player.SendMessage(p, "Stop your current possession first.");
         return;
     }
     p.hidden = !p.hidden;
     if (p.hidden)
     {
         Player.GlobalDie(p, true);
         Player.GlobalChat(p, "&c- " + p.color + p.prefix + p.name + Server.DefaultColor + " disconnected.", false);
     }
     else
     {
         Player.GlobalSpawn(p, p.pos[0], p.pos[1], p.pos[2], p.rot[0], p.rot[1], false, "");
         Player.GlobalChat(p, "&a+ " + p.color + p.prefix + p.name + Server.DefaultColor + " joined the game.", false);
     }
 }
Ejemplo n.º 3
0
        public void HandOutRewards()
        {
            Server.zombieRound = false; amountOfMilliseconds = 0;
            if (Server.gameStatus == 0)
            {
                return;
            }
            Player.GlobalMessage(c.lime + "The game has ended!");
            if (aliveCount == 0)
            {
                Player.GlobalMessage(c.maroon + "Zombies have won this round.");
            }
            else
            {
                Player.GlobalMessage(c.green + "Congratulations to our survivor(s)");
            }
            timer.Enabled = false;
            string playersString = "";

            if (aliveCount == 0)
            {
                foreach (Player winners in Player.players)
                {
                    if (winners.level.name == currentLevelName)
                    {
                        winners.blockCount      = 50;
                        winners.infected        = false;
                        winners.infectThisRound = 0;
                        if (winners.level.name == currentLevelName)
                        {
                            winners.color  = winners.group.color;
                            playersString += winners.group.color + winners.name + c.white + ", ";
                        }
                    }
                }
            }
            else
            {
                alive.ForEach(delegate(Player winners)
                {
                    winners.blockCount      = 50;
                    winners.infected        = false;
                    winners.infectThisRound = 0;
                    if (winners.level.name == currentLevelName)
                    {
                        winners.color  = winners.group.color;
                        playersString += winners.group.color + winners.name + c.white + ", ";
                    }
                });
            }
            Player.GlobalMessage(playersString);
            foreach (Player winners in Player.players)
            {
                if (!winners.CheckIfInsideBlock() && aliveCount == 0 && winners.level.name == currentLevelName)
                {
                    Player.GlobalDie(winners, false);
                    Player.GlobalSpawn(winners, winners.pos[0], winners.pos[1], winners.pos[2], winners.rot[0], winners.rot[1], false);
                    Random random2   = new Random();
                    int    randomInt = 0;
                    if (winners.playersInfected > 5)
                    {
                        randomInt = random2.Next(1, winners.playersInfected);
                    }
                    else
                    {
                        randomInt = random2.Next(1, 5);
                    }
                    Player.SendMessage(winners, c.gold + "You gained " + randomInt + " " + Server.moneys);
                    winners.blockCount      = 50;
                    winners.playersInfected = 0;
                    winners.money           = winners.money + randomInt;
                }
                else if (!winners.CheckIfInsideBlock() && (aliveCount == 1 && !winners.infected) && winners.level.name == currentLevelName)
                {
                    Player.GlobalDie(winners, false);
                    Player.GlobalSpawn(winners, winners.pos[0], winners.pos[1], winners.pos[2], winners.rot[0], winners.rot[1], false);
                    Random random2   = new Random();
                    int    randomInt = 0;
                    randomInt = random2.Next(1, 15);
                    Player.SendMessage(winners, c.gold + "You gained " + randomInt + " " + Server.moneys);
                    winners.blockCount      = 50;
                    winners.playersInfected = 0;
                    winners.money           = winners.money + randomInt;
                }
                else if (winners.level.name == currentLevelName)
                {
                    winners.SendMessage("You may not hide inside a block! No " + Server.moneys + " for you!");
                }
            }
            try { alive.Clear(); infectd.Clear(); } catch { }
            foreach (Player player in Player.players)
            {
                player.infected = false;
                player.color    = player.group.color;
                Player.GlobalDie(player, false);
                Player.GlobalSpawn(player, player.pos[0], player.pos[1], player.pos[2], player.rot[0], player.rot[1], false);
                if (player.level.name == currentLevelName)
                {
                    if (player.referee)
                    {
                        player.SendMessage("You gained one " + Server.moneys + " because you're a ref. Would you like a medal as well?");
                        player.money++;
                    }
                }
            }
            return;
        }
Ejemplo n.º 4
0
        private void MainGame()
        {
            if (Server.gameStatus == 0)
            {
                return;
            }
            GoBack : Player.GlobalMessage("%4Round Start:%f 2:00");
            Thread.Sleep(60000); if (!Server.ZombieModeOn)
            {
                return;
            }
            Player.GlobalMessage("%4Round Start:%f 1:00");
            Thread.Sleep(55000); if (!Server.ZombieModeOn)
            {
                return;
            }
            Server.s.Log(Convert.ToString(Server.ChangeLevels) + " " + Convert.ToString(Server.ZombieOnlyServer) + " " + Convert.ToString(Server.UseLevelList) + " " + string.Join(",", Server.LevelList.ToArray()));
            Player.GlobalMessage("%4Round Start:%f 5...");
            Thread.Sleep(1000); if (!Server.ZombieModeOn)
            {
                return;
            }
            Player.GlobalMessage("%4Round Start:%f 4...");
            Thread.Sleep(1000); if (!Server.ZombieModeOn)
            {
                return;
            }
            Player.GlobalMessage("%4Round Start:%f 3...");
            Thread.Sleep(1000); if (!Server.ZombieModeOn)
            {
                return;
            }
            Player.GlobalMessage("%4Round Start:%f 2...");
            Thread.Sleep(1000); if (!Server.ZombieModeOn)
            {
                return;
            }
            Player.GlobalMessage("%4Round Start:%f 1...");
            Thread.Sleep(1000); if (!Server.ZombieModeOn)
            {
                return;
            }
            Server.zombieRound = true;
            int playerscountminusref = 0; List <Player> players = new List <Player>();

            foreach (Player playere in Player.players)
            {
                if (playere.referee)
                {
                    playere.color = playere.group.color;
                }
                else
                {
                    if (playere.level.name == currentLevelName)
                    {
                        playere.color = playere.group.color;
                        players.Add(playere);
                        playerscountminusref++;
                    }
                }
            }
            if (playerscountminusref < 2)
            {
                Player.GlobalMessage(c.red + "ERROR: Need more than 2 players to play");
                goto GoBack;
            }

theEnd:
            Random random = new Random();
            int    firstinfect = random.Next(players.Count());
            Player player      = null;

            if (Server.queZombie == true)
            {
                player = Player.Find(Server.nextZombie);
            }
            else
            {
                player = players[firstinfect];
            }

            if (player.level.name != currentLevelName)
            {
                goto theEnd;
            }

            Player.GlobalMessage(player.color + player.name + Server.DefaultColor + " started the infection!");
            player.infected = true;
            player.color    = c.red;
            Player.GlobalDie(player, false);
            Player.GlobalSpawn(player, player.pos[0], player.pos[1], player.pos[2], player.rot[0], player.rot[1], false);

            Server.zombieRound = true;
            int amountOfMinutes = random.Next(5, 12);

            Player.GlobalMessage("The round will last for " + amountOfMinutes + " minutes!");
            amountOfMilliseconds = (60000 * amountOfMinutes);

            timer          = new System.Timers.Timer(amountOfMilliseconds);
            timer.Elapsed += new ElapsedEventHandler(EndRound);
            timer.Enabled  = true;

            foreach (Player playaboi in Player.players)
            {
                if (playaboi != player)
                {
                    alive.Add(playaboi);
                }
            }

            infectd.Clear();
            if (Server.queZombie == true)
            {
                infectd.Add(Player.Find(Server.nextZombie));
            }
            else
            {
                infectd.Add(player);
            }
            aliveCount = alive.Count;

            while (aliveCount > 0)
            {
                aliveCount = alive.Count;
                infectd.ForEach(delegate(Player player1)
                {
                    if (player1.color != c.red)
                    {
                        player1.color = c.red;
                        Player.GlobalDie(player1, false);
                        Player.GlobalSpawn(player1, player1.pos[0], player1.pos[1], player1.pos[2], player1.rot[0], player1.rot[1], false);
                    }
                    alive.ForEach(delegate(Player player2)
                    {
                        if (player2.color != player2.group.color)
                        {
                            player2.color = player2.group.color;
                            Player.GlobalDie(player2, false);
                            Player.GlobalSpawn(player2, player2.pos[0], player2.pos[1], player2.pos[2], player2.rot[0], player2.rot[1], false);
                        }
                        if (player2.pos[0] / 32 == player1.pos[0] / 32 || player2.pos[0] / 32 == player1.pos[0] / 32 + 1 || player2.pos[0] / 32 == player1.pos[0] / 32 - 1)
                        {
                            if (player2.pos[1] / 32 == player1.pos[1] / 32 || player2.pos[1] / 32 == player1.pos[1] / 32 - 1 || player2.pos[1] / 32 == player1.pos[1] / 32 + 1)
                            {
                                if (player2.pos[2] / 32 == player1.pos[2] / 32 || player2.pos[2] / 32 == player1.pos[2] / 32 + 1 || player2.pos[2] / 32 == player1.pos[2] / 32 - 1)
                                {
                                    if (!player2.infected && player1.infected && !player2.referee && !player1.referee && player1 != player2 && player1.level.name == currentLevelName && player2.level.name == currentLevelName)
                                    {
                                        player2.infected = true;
                                        infectd.Add(player2);
                                        alive.Remove(player2);
                                        players.Remove(player2);
                                        player2.blockCount = 25;
                                        if (Server.lastPlayerToInfect == player1.name)
                                        {
                                            Server.infectCombo++;
                                            if (Server.infectCombo >= 2)
                                            {
                                                player1.SendMessage("You gained " + (4 - Server.infectCombo) + " " + Server.moneys);
                                                player1.money = player1.money + 4 - Server.infectCombo;
                                                Player.GlobalMessage(player1.color + player1.name + " is on a rampage! " + (Server.infectCombo + 1) + " infections in a row!");
                                            }
                                        }
                                        else
                                        {
                                            Server.infectCombo = 0;
                                        }
                                        Server.lastPlayerToInfect = player1.name;
                                        player1.infectThisRound++;
                                        int cazzar = random.Next(0, infectMessages.Length);
                                        if (infectMessages2[cazzar] == "")
                                        {
                                            Player.GlobalMessage(c.red + player1.name + c.yellow + infectMessages[cazzar] + c.red + player2.name);
                                        }
                                        else if (infectMessages[cazzar] == "")
                                        {
                                            Player.GlobalMessage(c.red + player2.name + c.yellow + infectMessages2[cazzar]);
                                        }
                                        else
                                        {
                                            Player.GlobalMessage(c.red + player1.name + c.yellow + infectMessages[cazzar] + c.red + player2.name + c.yellow + infectMessages2[cazzar]);
                                        }
                                        player2.color           = c.red;
                                        player1.playersInfected = player1.playersInfected++;
                                        Player.GlobalDie(player2, false);
                                        Player.GlobalSpawn(player2, player2.pos[0], player2.pos[1], player2.pos[2], player2.rot[0], player2.rot[1], false);
                                        Thread.Sleep(500);
                                    }
                                }
                            }
                        }
                    });
                });
                Thread.Sleep(500);
            }
            if (Server.gameStatus == 0)
            {
                Server.gameStatus = 4;
                return;
            }
            else
            {
                HandOutRewards();
            }
        }
Ejemplo n.º 5
0
        public override void Use(Player p, string message)
        {
            if (message == "")
            {
                message = p.name;
            }

            if (!p.aka)
            {
                p.aka = true;
                Player who = Player.Find(p.name);

                ushort x = (ushort)((p.pos[0]));
                ushort y = (ushort)((p.pos[1]));
                ushort z = (ushort)((p.pos[2]));

                if (who == null)
                {
                    Player.SendMessage(p, "Could not find player."); return;
                }
                else if (who.group.Permission > p.group.Permission && p != who)
                {
                    Player.SendMessage(p, "Cannot reload the map of someone higher than you."); return;
                }

                who.Loading = true;
                foreach (Player pl in Player.players)
                {
                    if (who.level == pl.level && who != pl)
                    {
                        who.SendDie(pl.id);
                    }
                }
                foreach (PlayerBot b in PlayerBot.playerbots)
                {
                    if (who.level == b.level)
                    {
                        who.SendDie(b.id);
                    }
                }

                Player.GlobalDie(who, true);
                who.SendUserMOTD(); who.SendMap();

                if (!who.hidden)
                {
                    if (who.infected)
                    {
                        Player.GlobalDie(who, false);
                        Player.GlobalSpawn(who, x, y, z, who.level.rotx, who.level.roty, true);
                    }
                    else
                    {
                        Player.GlobalDie(who, false);
                        Player.GlobalSpawn(who, x, y, z, who.level.rotx, who.level.roty, true);
                    }
                }
                else
                {
                    unchecked { who.SendPos((byte)-1, x, y, z, who.level.rotx, who.level.roty); }
                }

                foreach (Player pl in Player.players)
                {
                    if (pl.level == who.level && who != pl && !pl.hidden && !pl.referee)
                    {
                        who.SendSpawn(pl.id, pl.color + pl.name, pl.pos[0], pl.pos[1], pl.pos[2], pl.rot[0], pl.rot[1]);
                    }
                }

                foreach (PlayerBot b in PlayerBot.playerbots)
                {
                    if (b.level == who.level)
                    {
                        who.SendSpawn(b.id, b.color + b.name, b.pos[0], b.pos[1], b.pos[2], b.rot[0], b.rot[1]);
                    }
                }

                who.Loading = false;
                GC.Collect();
                GC.WaitForPendingFinalizers();

                /*
                 * foreach (Player pl in Player.players) if (who.level == pl.level && who != pl) who.SendDie(pl.id);
                 * foreach (PlayerBot b in PlayerBot.playerbots) if (who.level == b.level) who.SendDie(b.id);
                 * Player.GlobalDie(who, true);
                 *
                 * who.SendMap();
                 *
                 * ushort x = (ushort)((0.5 + who.level.spawnx) * 32);
                 * ushort y = (ushort)((1 + who.level.spawny) * 32);
                 * ushort z = (ushort)((0.5 + who.level.spawnz) * 32);
                 *
                 * Player.GlobalSpawn(who, x, y, z, who.level.rotx, who.level.roty, true);
                 *
                 * foreach (Player pl in Player.players)
                 *  if (pl.level == who.level && who != pl && !pl.hidden)
                 *      who.SendSpawn(pl.id, pl.color + pl.name, pl.pos[0], pl.pos[1], pl.pos[2], pl.rot[0], pl.rot[1]);
                 *
                 * foreach (PlayerBot b in PlayerBot.playerbots)
                 *  if (b.level == who.level)
                 *      who.SendSpawn(b.id, b.color + b.name, b.pos[0], b.pos[1], b.pos[2], b.rot[0], b.rot[1]);
                 *
                 * who.SendMessage("Map reloaded.");
                 */
            }
            else if (p.aka)
            {
                p.aka = false;
                Player who = Player.Find(p.name);
                if (who == null)
                {
                    Player.SendMessage(p, "Could not find player."); return;
                }
                else if (who.group.Permission > p.group.Permission && p != who)
                {
                    Player.SendMessage(p, "Cannot reload the map of someone higher than you."); return;
                }

                ushort x = (ushort)((p.pos[0]));
                ushort y = (ushort)((p.pos[1]));
                ushort z = (ushort)((p.pos[2]));

                who.Loading = true;
                foreach (Player pl in Player.players)
                {
                    if (who.level == pl.level && who != pl)
                    {
                        who.SendDie(pl.id);
                    }
                }
                foreach (PlayerBot b in PlayerBot.playerbots)
                {
                    if (who.level == b.level)
                    {
                        who.SendDie(b.id);
                    }
                }

                Player.GlobalDie(who, true);
                who.SendUserMOTD(); who.SendMap();


                if (!who.hidden)
                {
                    if (who.infected)
                    {
                        Player.GlobalDie(who, false);
                        Player.GlobalSpawn(who, x, y, z, who.level.rotx, who.level.roty, true);
                    }
                    else
                    {
                        Player.GlobalDie(who, false);
                        Player.GlobalSpawn(who, x, y, z, who.level.rotx, who.level.roty, true);
                    }
                }
                else
                {
                    unchecked { who.SendPos((byte)-1, x, y, z, who.level.rotx, who.level.roty); }
                }

                foreach (Player pl in Player.players)
                {
                    if (pl.level == who.level && who != pl && !pl.hidden && !pl.referee)
                    {
                        if (pl.infected)
                        {
                            who.SendSpawn(pl.id, c.red + "Undeaad", x, y, z, pl.level.rotx, pl.level.roty);
                        }
                        else
                        {
                            who.SendSpawn(pl.id, pl.color + pl.name, x, y, z, pl.level.rotx, pl.level.roty);
                        }
                    }
                }

                foreach (PlayerBot b in PlayerBot.playerbots)
                {
                    if (b.level == who.level)
                    {
                        who.SendSpawn(b.id, b.color + b.name, b.pos[0], b.pos[1], b.pos[2], b.rot[0], b.rot[1]);
                    }
                }

                who.Loading = false;
                GC.Collect();
                GC.WaitForPendingFinalizers();

                /*
                 * foreach (Player pl in Player.players) if (who.level == pl.level && who != pl) who.SendDie(pl.id);
                 * foreach (PlayerBot b in PlayerBot.playerbots) if (who.level == b.level) who.SendDie(b.id);
                 * Player.GlobalDie(who, true);
                 *
                 * who.SendMap();
                 *
                 * ushort x = (ushort)((0.5 + who.level.spawnx) * 32);
                 * ushort y = (ushort)((1 + who.level.spawny) * 32);
                 * ushort z = (ushort)((0.5 + who.level.spawnz) * 32);
                 *
                 * Player.GlobalSpawn(who, x, y, z, who.level.rotx, who.level.roty, true);
                 *
                 * foreach (Player pl in Player.players)
                 *  if (pl.level == who.level && who != pl && !pl.hidden)
                 *      who.SendSpawn(pl.id, pl.color + pl.name, pl.pos[0], pl.pos[1], pl.pos[2], pl.rot[0], pl.rot[1]);
                 *
                 * foreach (PlayerBot b in PlayerBot.playerbots)
                 *  if (b.level == who.level)
                 *      who.SendSpawn(b.id, b.color + b.name, b.pos[0], b.pos[1], b.pos[2], b.rot[0], b.rot[1]);
                 *
                 * who.SendMessage("Map reloaded.");
                 */
            }
        }
Ejemplo n.º 6
0
        public override void Use(Player p, string message)
        {
            if (message == "")
            {
                message = p.name;
            }

            if (message.ToLower() == "all")
            {
                if (p.group.Permission < LevelPermission.Operator)
                {
                    Player.SendMessage(p, "Reserved for OP+"); return;
                }

                foreach (Player who in Player.players)
                {
                    if (who.level == p.level)
                    {
                        who.Loading = true;
                        foreach (Player pl in Player.players)
                        {
                            if (who.level == pl.level && who != pl)
                            {
                                who.SendDie(pl.id);
                            }
                        }
                        foreach (PlayerBot b in PlayerBot.playerbots)
                        {
                            if (who.level == b.level)
                            {
                                who.SendDie(b.id);
                            }
                        }

                        Player.GlobalDie(who, true);
                        who.SendUserMOTD(); who.SendMap();

                        ushort x = (ushort)((0.5 + who.level.spawnx) * 32);
                        ushort y = (ushort)((1 + who.level.spawny) * 32);
                        ushort z = (ushort)((0.5 + who.level.spawnz) * 32);

                        if (!who.hidden)
                        {
                            Player.GlobalSpawn(who, x, y, z, who.level.rotx, who.level.roty, true);
                        }
                        else
                        {
                            unchecked { who.SendPos((byte)-1, x, y, z, who.level.rotx, who.level.roty); }
                        }

                        foreach (Player pl in Player.players)
                        {
                            if (pl.level == who.level && who != pl && !pl.hidden)
                            {
                                who.SendSpawn(pl.id, pl.color + pl.name, pl.pos[0], pl.pos[1], pl.pos[2], pl.rot[0], pl.rot[1]);
                            }
                        }

                        foreach (PlayerBot b in PlayerBot.playerbots)
                        {
                            if (b.level == who.level)
                            {
                                who.SendSpawn(b.id, b.color + b.name, b.pos[0], b.pos[1], b.pos[2], b.rot[0], b.rot[1]);
                            }
                        }

                        who.Loading = false;

                        who.SendMessage("&bMap reloaded by " + p.name);
                        Player.SendMessage(p, "&4Finished reloading for " + who.name);

                        /*
                         * foreach (Player pl in Player.players) if (who.level == pl.level && who != pl) who.SendDie(pl.id);
                         * foreach (PlayerBot b in PlayerBot.playerbots) if (who.level == b.level) who.SendDie(b.id);
                         * Player.GlobalDie(who, true);
                         *
                         * who.SendMap();
                         *
                         * ushort x = (ushort)((0.5 + who.level.spawnx) * 32);
                         * ushort y = (ushort)((1 + who.level.spawny) * 32);
                         * ushort z = (ushort)((0.5 + who.level.spawnz) * 32);
                         *
                         * Player.GlobalSpawn(who, x, y, z, who.level.rotx, who.level.roty, true);
                         *
                         * foreach (Player pl in Player.players)
                         *  if (pl.level == who.level && who != pl && !pl.hidden)
                         *      who.SendSpawn(pl.id, pl.color + pl.name, pl.pos[0], pl.pos[1], pl.pos[2], pl.rot[0], pl.rot[1]);
                         *
                         * foreach (PlayerBot b in PlayerBot.playerbots)
                         *  if (b.level == who.level)
                         *      who.SendSpawn(b.id, b.color + b.name, b.pos[0], b.pos[1], b.pos[2], b.rot[0], b.rot[1]);
                         *
                         * who.SendMessage("Map reloaded.");
                         */
                    }
                }

                GC.Collect();
                GC.WaitForPendingFinalizers();
            }
            else
            {
                Player who = Player.Find(message);
                if (who == null)
                {
                    Player.SendMessage(p, "Could not find player."); return;
                }
                else if (who.group.Permission > p.group.Permission && p != who)
                {
                    Player.SendMessage(p, "Cannot reload the map of someone higher than you."); return;
                }

                who.Loading = true;
                foreach (Player pl in Player.players)
                {
                    if (who.level == pl.level && who != pl)
                    {
                        who.SendDie(pl.id);
                    }
                }
                foreach (PlayerBot b in PlayerBot.playerbots)
                {
                    if (who.level == b.level)
                    {
                        who.SendDie(b.id);
                    }
                }

                Player.GlobalDie(who, true);
                who.SendUserMOTD(); who.SendMap();

                ushort x = (ushort)((0.5 + who.level.spawnx) * 32);
                ushort y = (ushort)((1 + who.level.spawny) * 32);
                ushort z = (ushort)((0.5 + who.level.spawnz) * 32);

                if (!who.hidden)
                {
                    Player.GlobalSpawn(who, x, y, z, who.level.rotx, who.level.roty, true);
                }
                else
                {
                    unchecked { who.SendPos((byte)-1, x, y, z, who.level.rotx, who.level.roty); }
                }

                foreach (Player pl in Player.players)
                {
                    if (pl.level == who.level && who != pl && !pl.hidden)
                    {
                        who.SendSpawn(pl.id, pl.color + pl.name, pl.pos[0], pl.pos[1], pl.pos[2], pl.rot[0], pl.rot[1]);
                    }
                }

                foreach (PlayerBot b in PlayerBot.playerbots)
                {
                    if (b.level == who.level)
                    {
                        who.SendSpawn(b.id, b.color + b.name, b.pos[0], b.pos[1], b.pos[2], b.rot[0], b.rot[1]);
                    }
                }

                who.Loading = false;
                GC.Collect();
                GC.WaitForPendingFinalizers();

                who.SendMessage("&bMap reloaded by " + p.name);
                Player.SendMessage(p, "&4Finished reloading for " + who.name);

                /*
                 * foreach (Player pl in Player.players) if (who.level == pl.level && who != pl) who.SendDie(pl.id);
                 * foreach (PlayerBot b in PlayerBot.playerbots) if (who.level == b.level) who.SendDie(b.id);
                 * Player.GlobalDie(who, true);
                 *
                 * who.SendMap();
                 *
                 * ushort x = (ushort)((0.5 + who.level.spawnx) * 32);
                 * ushort y = (ushort)((1 + who.level.spawny) * 32);
                 * ushort z = (ushort)((0.5 + who.level.spawnz) * 32);
                 *
                 * Player.GlobalSpawn(who, x, y, z, who.level.rotx, who.level.roty, true);
                 *
                 * foreach (Player pl in Player.players)
                 *  if (pl.level == who.level && who != pl && !pl.hidden)
                 *      who.SendSpawn(pl.id, pl.color + pl.name, pl.pos[0], pl.pos[1], pl.pos[2], pl.rot[0], pl.rot[1]);
                 *
                 * foreach (PlayerBot b in PlayerBot.playerbots)
                 *  if (b.level == who.level)
                 *      who.SendSpawn(b.id, b.color + b.name, b.pos[0], b.pos[1], b.pos[2], b.rot[0], b.rot[1]);
                 *
                 * who.SendMessage("Map reloaded.");
                 */
            }
        }
Ejemplo n.º 7
0
        public override void Use(Player p, string message)
        {
            var split = message.Split(' ');

            if (split.Length < 2)
            {
                Help(p); return;
            }
            Player who     = Player.Find(split[0]);
            Group  newRank = Group.Find(split[1]);
            string msgGave = "";

            string oldgroupstr = "";

            if (who != null)
            {
                oldgroupstr = who.group.name;
            }
            else
            {
                Group hey = Group.findPlayerGroup(split[0]);
                oldgroupstr = hey.name;
            }
            if (message.Split(' ').Length > 2)
            {
                msgGave = message.Substring(message.IndexOf(' ', message.IndexOf(' ') + 1));
            }
            else
            {
                msgGave = "Congratulations!";
            }

            if (newRank == null)
            {
                Player.SendMessage(p, "Could not find specified rank."); return;
            }

            Group bannedGroup = Group.findPerm(LevelPermission.Banned);

            if (who == null)
            {
                string foundName = split[0];
                if (Group.findPlayerGroup(foundName) == bannedGroup || newRank == bannedGroup)
                {
                    Player.SendMessage(p, "Cannot change the rank to or from \"" + bannedGroup.name + "\".");
                    return;
                }

                if (p != null)
                {
                    if (Group.findPlayerGroup(foundName).Permission >= p.group.Permission || newRank.Permission >= p.group.Permission)
                    {
                        Player.SendMessage(p, "Cannot change the rank of someone equal or higher than you"); return;
                    }
                }

                Group oldGroup = Group.findPlayerGroup(foundName);
                oldGroup.playerList.Remove(foundName);
                oldGroup.playerList.Save();

                newRank.playerList.Add(foundName);
                newRank.playerList.Save();

                Player.GlobalMessage(foundName + " &f(offline)" + Server.DefaultColor + "'s rank was set to " + newRank.color + newRank.name);
            }
            else if (who == p)
            {
                Player.SendMessage(p, "Cannot change your own rank."); return;
            }
            else
            {
                if (p != null)
                {
                    if (who.group == bannedGroup || newRank == bannedGroup)
                    {
                        Player.SendMessage(p, "Cannot change the rank to or from \"" + bannedGroup.name + "\".");
                        return;
                    }

                    if (who.group.Permission >= p.group.Permission || newRank.Permission >= p.group.Permission)
                    {
                        Player.SendMessage(p, "Cannot change the rank of someone equal or higher to yourself."); return;
                    }
                }
                Group.because(who, newRank);
                if (Group.cancelrank)
                {
                    Group.cancelrank = false;
                    return;
                }
                who.group.playerList.Remove(who.name);
                who.group.playerList.Save();

                newRank.playerList.Add(who.name);
                newRank.playerList.Save();

                Player.GlobalChat(who, who.color + who.name + Server.DefaultColor + "'s rank was set to " + newRank.color + newRank.name, false);
                Player.GlobalChat(who, "&6" + msgGave, false);

                who.group = newRank;
                who.color = who.group.color;
                Player.GlobalDie(who, false);

                who.SendMessage("You are now ranked " + newRank.color + newRank.name + Server.DefaultColor + ", type /help for your new set of commands.");
                who.SendUserType(Block.canPlace(who.group.Permission, Block.blackrock));

                Boolean tryer  = true;
                string  year   = DateTime.Now.Year.ToString();
                string  month  = DateTime.Now.Month.ToString();
                string  day    = DateTime.Now.Day.ToString();
                string  hour   = DateTime.Now.Hour.ToString();
                string  minute = DateTime.Now.Minute.ToString();
                string  assigner;
                if (p == null)
                {
                    assigner = "Console";
                }
                else
                {
                    assigner = p.name;
                }
                string allrankinfos = "";
                foreach (string line in File.ReadAllLines("text/rankinfo.txt"))
                {
                    if (!line.Contains(split[0]))
                    {
                        allrankinfos = allrankinfos + line + "\r\n";
                    }
                }
                File.WriteAllText("text/rankinfo.txt", allrankinfos);
                try
                {
                    StreamWriter sw;
                    sw = File.AppendText("text/rankinfo.txt");
                    sw.WriteLine(who.name + " " + assigner + " " + minute + " " + hour + " " + day + " " + month + " " + year + " " + split[1] + " " + oldgroupstr);
                    sw.Close();
                }
                catch
                {
                    tryer = false;
                }

                if (!tryer)
                {
                    Player.SendMessage(p, "&cAn error occurred!");
                }


                Player.GlobalSpawn(who, who.pos[0], who.pos[1], who.pos[2], who.rot[0], who.rot[1], false);
            }
        }
Ejemplo n.º 8
0
 // This is where the magic happens, naturally.
 // p is the player object for the player executing the command.  message is everything after the command invocation itself.
 public override void Use(Player p, string message)
 {
     if (!Directory.Exists("text/lockdown"))
     {
         p.SendMessage("Could not locate the folder creating one now.");
         Directory.CreateDirectory("text/lockdown");
         Directory.CreateDirectory("text/lockdown/map");
         p.SendMessage("Added the settings for the command.");
     }
     string[] param = message.Split(' ');
     {
         if (param.Length == 2)
         {
             if (param[0] == "map")
             {
                 if (File.Exists("text/lockdown/map/" + param[1] + ""))
                 {
                     File.Delete("text/lockdown/map/" + param[1] + "");
                     Player.SendMessage(p, "The map " + param[1] + " has been unlocked.");
                 }
                 else
                 {
                     Player.SendMessage(p, "The map " + param[1] + " is not locked or does not exist.");
                 }
             }
         }
         if (param.Length == 2) // shift number to the next lockdown command
         {
             if (param[0] == "player")
             {
                 Player who = Player.Find(param[1]);
                 {
                     if (who != null)
                     {
                         if (who.jailed)
                         {
                             if (p != null)
                             {
                                 if (who.group.Permission >= p.group.Permission)
                                 {
                                     Player.SendMessage(p, "Cannot lock down someone of equal or greater rank."); return;
                                 }
                             }
                             if (who.level != p.level)
                             {
                                 Command.all.Find("goto").Use(who, p.level.name);
                             }
                             Player.GlobalDie(who, false);
                             who.jailed = false;
                             Player.GlobalChat(who, who.color + who.name + Server.DefaultColor + " has been unlocked!", true);
                             return;
                         }
                         else
                         {
                             Player.SendMessage(p, "The player " + param[1] + " is not locked down.");
                         } return;
                     }
                     else
                     {
                         Player.SendMessage(p, "There is no such player online!");
                     } return;
                 }
             }
         }
     }
 }
Ejemplo n.º 9
0
        public override void Use(Player p, string message)
        {
            try
            {
                if (message == "")
                {
                    Help(p); return;
                }
                bool stealth = false; bool totalBan = false;
                if (message[0] == '#')
                {
                    if (p == null)
                    {
                        message = message.Remove(0, 1).Trim();
                        stealth = true;
                        Server.s.Log("Stealth Ban Attempted by Console");
                    }
                    else
                    {
                        message = message.Remove(0, 1).Trim();
                        stealth = true;
                        Server.s.Log("Stealth Ban Attempted by " + p.name);
                    }
                }
                else if (message[0] == '@')
                {
                    if (p == null)
                    {
                        message = message.Remove(0, 1).Trim();
                        stealth = true;
                        Server.s.Log("Total Ban Attempted by Console");
                    }
                    else
                    {
                        totalBan = true;
                        message  = message.Remove(0, 1).Trim();
                        Server.s.Log("Total Ban Attempted by " + p.name);
                    }
                }
                string reason = "-";
                if (message.Split(' ').Length > 1)
                {
                    reason = message;
                    string newreason  = reason.Remove(0, reason.Split(' ')[0].Length + 1);
                    int    removetrim = newreason.Length + 1;
                    string newmessage = message.Remove(message.Length - removetrim, removetrim);
                    reason  = newreason;
                    message = newmessage;
                }
                if (reason == "-")
                {
                    reason = "&c-";
                }
                reason = reason.Replace(" ", "%20");
                Player who = Player.Find(message);

                if (who == null)
                {
                    if (!Player.ValidName(message))
                    {
                        Player.SendMessage(p, "Invalid name \"" + message + "\".");
                        return;
                    }
                    if (Server.devs.Contains(message.ToLower()))
                    {
                        Player.SendMessage(p, "You can't ban a MCForge Developer!");
                        if (p != null)
                        {
                            Player.GlobalMessage(p.color + p.name + Server.DefaultColor + " attempted to ban a MCForge Developer!");
                        }
                        else
                        {
                            Player.GlobalMessage(Server.DefaultColor + "The Console attempted to ban a MCForge Developer!");
                        }
                        return;
                    }
                    Group foundGroup = Group.findPlayerGroup(message);

                    if ((int)foundGroup.Permission >= CommandOtherPerms.GetPerm(this))
                    {
                        Player.SendMessage(p, "You can't ban a " + foundGroup.name + "!");
                        return;
                    }
                    if (foundGroup.Permission == LevelPermission.Banned)
                    {
                        Player.SendMessage(p, message + " is already banned.");
                        return;
                    }
                    if (p != null && foundGroup.Permission >= p.group.Permission)
                    {
                        Player.SendMessage(p, "You cannot ban a person ranked equal or higher than you.");
                        return;
                    }
                    string oldgroup = foundGroup.name.ToString();
                    foundGroup.playerList.Remove(message);
                    foundGroup.playerList.Save();
                    if (p != null)
                    {
                        Player.GlobalMessage(message + " &f(offline)" + Server.DefaultColor + " was &8banned" + Server.DefaultColor + " by " + p.color + p.name + Server.DefaultColor + ".");
                    }
                    else
                    {
                        Player.GlobalMessage(message + " &f(offline)" + Server.DefaultColor + " was &8banned" + Server.DefaultColor + " by console.");
                    }
                    Group.findPerm(LevelPermission.Banned).playerList.Add(message);
                    Ban.Banplayer(p, message, reason, stealth, oldgroup);
                }
                else
                {
                    if (!Player.ValidName(who.name))
                    {
                        Player.SendMessage(p, "Invalid name \"" + who.name + "\".");
                        return;
                    }
                    if (Server.devs.Contains(who.name.ToLower()))
                    {
                        Player.SendMessage(p, "You can't ban an MCForge Developer!");
                        if (p != null)
                        {
                            Player.GlobalMessage(p.color + p.name + Server.DefaultColor + " attempted to ban an MCForge Developer!");
                        }
                        else
                        {
                            Player.GlobalMessage(Server.DefaultColor + "The Console attempted to ban an MCForge Developer!");
                        }
                        return;
                    }
                    if ((int)who.group.Permission >= CommandOtherPerms.GetPerm(this))
                    {
                        Player.SendMessage(p, "You can't ban a " + who.group.name + "!");
                        return;
                    }
                    if (who.group.Permission == LevelPermission.Banned)
                    {
                        Player.SendMessage(p, message + " is already banned.");
                        return;
                    }
                    if (p != null && who.group.Permission >= p.group.Permission)
                    {
                        Player.SendMessage(p, "You cannot ban a person ranked equal or higher than you.");
                        return;
                    }
                    string oldgroup = who.group.name.ToString();
                    who.group.playerList.Remove(message);
                    who.group.playerList.Save();

                    if (p != null)
                    {
                        if (stealth)
                        {
                            Player.GlobalMessageOps(who.color + who.name + Server.DefaultColor + " was STEALTH &8banned" + Server.DefaultColor + " by " + p.color + p.name + Server.DefaultColor + "!");
                        }
                        else
                        {
                            Player.GlobalMessage(who.color + who.name + Server.DefaultColor + " was &8banned" + Server.DefaultColor + " by " + p.color + p.name + Server.DefaultColor + "!");
                        }
                    }
                    else
                    {
                        if (stealth)
                        {
                            Player.GlobalMessageOps(who.color + who.name + Server.DefaultColor + " was STEALTH &8banned" + Server.DefaultColor + " by console.");
                        }
                        else
                        {
                            Player.GlobalMessage(who.color + who.name + Server.DefaultColor + " was &8banned" + Server.DefaultColor + " by console.");
                        }
                    }
                    who.group = Group.findPerm(LevelPermission.Banned);
                    who.color = who.group.color;
                    Player.GlobalDie(who, false);
                    Player.GlobalSpawn(who, who.pos[0], who.pos[1], who.pos[2], who.rot[0], who.rot[1], false);
                    Group.findPerm(LevelPermission.Banned).playerList.Add(who.name);
                    Ban.Banplayer(p, who.name, reason, stealth, oldgroup);
                }
                Group.findPerm(LevelPermission.Banned).playerList.Save();

                if (p != null)
                {
                    Server.IRC.Say(message + " was banned by " + p.name + ".");
                    Server.s.Log("BANNED: " + message.ToLower() + " by " + p.name);
                }
                else
                {
                    Server.IRC.Say(message + " was banned by console.");
                    Server.s.Log("BANNED: " + message.ToLower() + " by console.");
                }

                if (totalBan == true)
                {
                    Command.all.Find("undo").Use(p, message + " 0");
                    Command.all.Find("banip").Use(p, "@ " + message);
                }
            }
            catch (Exception e) { Server.ErrorLog(e); }
        }
Ejemplo n.º 10
0
        public override void Use(Player p, string message)
        {
            if (message == "")
            {
                Help(p); return;
            }
            bool totalUnban = false;

            if (message[0] == '@')
            {
                totalUnban = true;
                message    = message.Remove(0, 1).Trim();
            }

            Player who = Player.Find(message);

            if (who == null)
            {
                if (Group.findPlayerGroup(message) != Group.findPerm(LevelPermission.Banned))
                {
                    foreach (Server.TempBan tban in Server.tempBans)
                    {
                        if (tban.name.ToLower() == message.ToLower())
                        {
                            Server.tempBans.Remove(tban);
                            Player.GlobalMessage(message + " has had their temporary ban lifted.");
                            return;
                        }
                    }
                    Player.SendMessage(p, "Player is not banned.");
                    return;
                }
                Player.GlobalMessage(message + " &8(banned)" + Server.DefaultColor + " is now " + Group.standard.color + Group.standard.name + Server.DefaultColor + "!");
                Group.findPerm(LevelPermission.Banned).playerList.Remove(message);
            }
            else
            {
                if (Group.findPlayerGroup(message) != Group.findPerm(LevelPermission.Banned))
                {
                    foreach (Server.TempBan tban in Server.tempBans)
                    {
                        if (tban.name == who.name)
                        {
                            Server.tempBans.Remove(tban);
                            Player.GlobalMessage(who.color + who.prefix + who.name + Server.DefaultColor + "has had their temporary ban lifted.");
                            return;
                        }
                    }
                    Player.SendMessage(p, "Player is not banned.");
                    return;
                }
                Player.GlobalChat(who, who.color + who.prefix + who.name + Server.DefaultColor + " is now " + Group.standard.color + Group.standard.name + Server.DefaultColor + "!", false);
                who.group = Group.standard; who.color = who.group.color; Player.GlobalDie(who, false);
                Player.GlobalSpawn(who, who.pos[0], who.pos[1], who.pos[2], who.rot[0], who.rot[1], false);
                Group.findPerm(LevelPermission.Banned).playerList.Remove(message);
            }

            Group.findPerm(LevelPermission.Banned).playerList.Save();
            if (totalUnban)
            {
                Command.all.Find("unbanip").Use(p, "@" + message);
            }
        }
Ejemplo n.º 11
0
        public override void Use(Player p, string message)
        {
            try
            {
                if (message == "")
                {
                    Help(p); return;
                }

                bool stealth = false; bool totalBan = false;
                if (message[0] == '#')
                {
                    message = message.Remove(0, 1).Trim();
                    stealth = true;
                    Server.s.Log("Stealth Ban Attempted");
                }
                else if (message[0] == '@')
                {
                    totalBan = true;
                    message  = message.Remove(0, 1).Trim();
                }

                Player who = Player.Find(message);

                if (who == null)
                {
                    if (!Player.ValidName(message))
                    {
                        Player.SendMessage(p, "Invalid name \"" + message + "\".");
                        return;
                    }
                    if (Server.devs.Contains(message.ToLower()))
                    {
                        Player.SendMessage(p, "You can't ban a MCForge Developer!");
                        if (p != null)
                        {
                            Player.GlobalMessage(p.color + p.name + Server.DefaultColor + " attempted to ban a MCForge Developer!");
                        }
                        else
                        {
                            Player.GlobalMessage(Server.DefaultColor + "The Console attempted to ban a MCForge Developer!");
                        }
                        return;
                    }
                    Group foundGroup = Group.findPlayerGroup(message);

                    if (foundGroup.Permission >= LevelPermission.Operator)
                    {
                        Player.SendMessage(p, "You can't ban a " + foundGroup.name + "!");
                        return;
                    }
                    if (foundGroup.Permission == LevelPermission.Banned)
                    {
                        Player.SendMessage(p, message + " is already banned.");
                        return;
                    }

                    foundGroup.playerList.Remove(message);
                    foundGroup.playerList.Save();

                    Player.GlobalMessage(message + " &f(offline)" + Server.DefaultColor + " is now &8banned" + Server.DefaultColor + "!");
                    Group.findPerm(LevelPermission.Banned).playerList.Add(message);
                }
                else
                {
                    if (!Player.ValidName(who.name))
                    {
                        Player.SendMessage(p, "Invalid name \"" + who.name + "\".");
                        return;
                    }
                    if (Server.devs.Contains(who.name.ToLower()))
                    {
                        Player.SendMessage(p, "You can't ban a MCForge Developer!");
                        if (p != null)
                        {
                            Player.GlobalMessage(p.color + p.name + Server.DefaultColor + " attempted to ban a MCForge Developer!");
                        }
                        else
                        {
                            Player.GlobalMessage(Server.DefaultColor + "The Console attempted to ban a MCForge Developer!");
                        }
                        return;
                    }
                    if (who.group.Permission >= LevelPermission.Operator)
                    {
                        Player.SendMessage(p, "You can't ban a " + who.group.name + "!");
                        return;
                    }
                    if (who.group.Permission == LevelPermission.Banned)
                    {
                        Player.SendMessage(p, message + " is already banned.");
                        return;
                    }

                    who.group.playerList.Remove(message);
                    who.group.playerList.Save();

                    if (stealth)
                    {
                        Player.GlobalMessageOps(who.color + who.name + Server.DefaultColor + " is now STEALTH &8banned" + Server.DefaultColor + "!");
                    }
                    else
                    {
                        Player.GlobalChat(who, who.color + who.name + Server.DefaultColor + " is now &8banned" + Server.DefaultColor + "!", false);
                    }

                    who.group = Group.findPerm(LevelPermission.Banned);
                    who.color = who.group.color;
                    Player.GlobalDie(who, false);
                    Player.GlobalSpawn(who, who.pos[0], who.pos[1], who.pos[2], who.rot[0], who.rot[1], false);
                    Group.findPerm(LevelPermission.Banned).playerList.Add(who.name);
                }
                Group.findPerm(LevelPermission.Banned).playerList.Save();

                IRCBot.Say(message + " was banned.");
                Server.s.Log("BANNED: " + message.ToLower());

                if (totalBan == true)
                {
                    Command.all.Find("undo").Use(p, message + " 0");
                    Command.all.Find("banip").Use(p, "@ " + message);
                }
            }
            catch (Exception e) { Server.ErrorLog(e); }
        }
Ejemplo n.º 12
0
        public override void Use(Player p, string message)
        {
            if (message.Split(' ').Length < 2)
            {
                Help(p); return;
            }
            Player who     = Player.Find(message.Split(' ')[0]);
            Group  newRank = Group.Find(message.Split(' ')[1]);
            string msgGave;

            if (message.Split(' ').Length > 2)
            {
                msgGave = message.Substring(message.IndexOf(' ', message.IndexOf(' ') + 1));
            }
            else
            {
                msgGave = "Congratulations!";
            }
            if (newRank == null)
            {
                Player.SendMessage(p, "Could not find specified rank."); return;
            }

            Group bannedGroup = Group.findPerm(LevelPermission.Banned);

            if (who == null)
            {
                string foundName = message.Split(' ')[0];
                if (Group.findPlayerGroup(foundName) == bannedGroup || newRank == bannedGroup)
                {
                    Player.SendMessage(p, "Cannot change the rank to or from \"" + bannedGroup.name + "\".");
                    return;
                }

                if (p != null)
                {
                    if (Group.findPlayerGroup(foundName).Permission >= p.group.Permission || newRank.Permission >= p.group.Permission)
                    {
                        Player.SendMessage(p, "Cannot change the rank of someone equal or higher than you"); return;
                    }
                }

                Group oldGroup = Group.findPlayerGroup(foundName);
                oldGroup.playerList.Remove(foundName);
                oldGroup.playerList.Save();

                newRank.playerList.Add(foundName);
                newRank.playerList.Save();

                Player.GlobalMessage(foundName + " &f(offline)" + Server.DefaultColor + "'s rank was set to " + newRank.color + newRank.name);
            }
            else if (who == p)
            {
                Player.SendMessage(p, "Cannot change your own rank."); return;
            }
            else
            {
                if (p != null)
                {
                    if (who.group == bannedGroup || newRank == bannedGroup)
                    {
                        Player.SendMessage(p, "Cannot change the rank to or from \"" + bannedGroup.name + "\".");
                        return;
                    }

                    if (who.group.Permission >= p.group.Permission || newRank.Permission >= p.group.Permission)
                    {
                        Player.SendMessage(p, "Cannot change the rank of someone equal or higher to yourself."); return;
                    }
                }

                who.group.playerList.Remove(who.name);
                who.group.playerList.Save();

                newRank.playerList.Add(who.name);
                newRank.playerList.Save();

                Player.GlobalChat(who, who.color + who.name + Server.DefaultColor + "'s rank was set to " + newRank.color + newRank.name, false);
                Player.GlobalChat(null, "&6" + msgGave, false);
                who.group = newRank;
                who.color = who.group.color;
                Player.GlobalDie(who, false);
                who.SendMessage("You are now ranked " + newRank.color + newRank.name + Server.DefaultColor + ", type /help for your new set of commands.");
                Player.GlobalSpawn(who, who.pos[0], who.pos[1], who.pos[2], who.rot[0], who.rot[1], false);
            }
        }
Ejemplo n.º 13
0
        public void HandOutRewards()
        {
            Server.zombieRound        = false;
            lastseconds               = false;
            timer.Enabled             = false;
            timeleftannouncer.Enabled = false;
            amountOfMilliseconds      = 0;
            string playersString = "";

            if (Server.gameStatus == 0)
            {
                return;
            }
            Level actuallevel = Level.Find(currentLevelName);

            if (alive.Count != 0)
            {
                actuallevel.humanswon++;
                Level.SaveSettings(actuallevel);
                Player.GlobalMessage(c.green + "----------------------------------");
                Player.GlobalMessage(c.green + "Humans have won this round");
                Player.GlobalMessage(c.green + "Congratulations to our survivor(s)");
                Server.s.Log("Humans have won on map " + currentLevelName);
                try
                {
                    for (int index = alive.Count(); index > 0; index--)
                    {
                        Player winner = alive[index - 1];
                        playersString += winner.group.color + winner.name + c.white + ", ";
                        switch (winner.winstreakcount)
                        {
                        case 0: winner.money += 15;
                            Player.SendMessage(winner, c.green + "You got 15 " + Server.moneys + " for surviving");
                            break;

                        case 1: winner.money += 17;
                            Player.SendMessage(winner, c.green + "You got 17 " + Server.moneys + " for surviving");
                            break;

                        case 2: winner.money += 20;
                            Player.SendMessage(winner, c.green + "You got 20 " + Server.moneys + " for surviving");
                            break;

                        default: winner.money += 24;
                            Player.SendMessage(winner, c.green + "You got 24 " + Server.moneys + " for surviving");
                            break;
                        }
                        winner.winstreakcount++;
                        if (winner.maximumsurvived < winner.winstreakcount)
                        {
                            winner.maximumsurvived = winner.winstreakcount;
                        }
                        winner.roundssurvived++;
                        if (!winner.canrevive)
                        {
                            winner.Achieve("Second Chance");
                        }
                        if (winner.winstreakcount == 5)
                        {
                            winner.Achieve("Bear Grylls");
                        }
                        if ((((actuallevel.humanswon + actuallevel.zombieswon) == 0 ? 100 : ((actuallevel.humanswon * 100) / (actuallevel.humanswon + actuallevel.zombieswon))) <= 10) &&
                            ((actuallevel.humanswon + actuallevel.zombieswon) >= 10))
                        {
                            winner.Achieve("Impossible");
                        }
                        if (alive.Count == 1)
                        {
                            alive[0].Achieve("Cant touch this");
                        }
                    }
                }
                catch { Server.s.Log("ERROR: #001"); }
                Player.GlobalMessage(playersString);
                Player.GlobalMessage(c.green + "----------------------------------");
            }
            else if (alive.Count == 0)
            {
                actuallevel.zombieswon++;
                Level.SaveSettings(actuallevel);
                Player.GlobalMessage(c.red + "----------------------------------");
                Player.GlobalMessage(c.red + "Zombies have won this round.");
                Server.s.Log("Zombies have won on map " + currentLevelName);
                try
                {
                    int    maxinfect     = infectd.Max(obj => obj.infectThisRound);
                    var    maxinfectList = infectd.Where(obj => obj.infectThisRound == maxinfect);
                    string maxinfectname = "";
                    foreach (Player bestzombie in maxinfectList)
                    {
                        maxinfectname += bestzombie.name + ",";
                    }
                    Player.GlobalMessage("Best zombie(s): " + c.red + maxinfectname + Server.DefaultColor + " with " + c.red + maxinfect + Server.DefaultColor + " kills");
                }
                catch
                {
                    Server.s.Log("Error: #017");
                }
                Player.GlobalMessage(c.red + "----------------------------------");
                try
                {
                    for (int index = Player.players.Count(); index > 0; index--)
                    {
                        Player player = Player.players[index - 1];
                        if (player.infected && player.infectThisRound > 0)
                        {
                            player.SendMessage(c.green + "You helped the zombies win, here is a little reward: 2 " + Server.moneys);
                            player.money = player.money + 2;
                        }
                    }
                }
                catch
                {
                    Server.s.Log("ERROR: #012");
                }
            }
            try { alive.Clear(); } catch { Server.s.Log("ERROR: #003"); }
            try { infectd.Clear(); } catch { Server.s.Log("ERROR: #004"); }
            try
            {
                for (int index = Player.players.Count(); index > 0; index--)
                {
                    Player player = Player.players[index - 1];
                    player.infected = false;
                    player.color    = player.group.color;
                    player.SetPrefix();
                    player.blockCount      = Server.blocklimithuman;
                    player.infectThisRound = 0;
                    player.infectedfrom    = "";
                    player.revivesused     = 0;
                    Player.GlobalDie(player, false);
                    Player.GlobalSpawn(player, player.pos[0], player.pos[1], player.pos[2], player.rot[0], player.rot[1], false);
                    if (player.referee)
                    {
                        player.SendMessage("You gained 1 " + Server.moneys + " because you're a ref. Thank you!");
                        player.money += 1;
                    }
                }
            }
            catch { Server.s.Log("ERROR: #002"); }
            try
            {
                if (lottery.Count > 1)
                {
                    int    number        = rand.Next(lottery.Count - 1);
                    Player lotterywinner = lottery[number];
                    Player.GlobalMessage(lotterywinner.name + " won the lottery with a price of: " + c.gold + Convert.ToString(9 * lotterycount) + Server.moneys);
                    lotterywinner.money += 9 * lotterycount;
                    Server.s.Log("Lottery winner " + lotterywinner.name + " with " + lottery.Count + " players");
                    if (lotterycount == 7)
                    {
                        lotterywinner.Achieve("Lucky Number 7");
                    }
                }
                else if (lottery.Count == 1)
                {
                    Player.SendMessage(lottery[0], "Too less people joined the lottery, you get your money back");
                    Server.s.Log("Lottery aborted - too less players");
                    lottery[0].money += 10;
                }
            }
            catch
            {
                Server.s.Log("Error: #020");
            }
            try { lottery.Clear(); lotterycount = 0; } catch { Server.s.Log("ERROR: #018"); }
            try
            {
                if ((actuallevel.humanswon + actuallevel.zombieswon) > 10)
                {
                    int percantagewin = (actuallevel.humanswon * 100 / (actuallevel.humanswon + actuallevel.zombieswon));
                    if (percantagewin > 95)
                    {
                        actuallevel.roundtime = 12;
                    }
                    else if (percantagewin > 90)
                    {
                        actuallevel.roundtime = 10;
                    }
                    else if (percantagewin > 85)
                    {
                        actuallevel.roundtime = 9;
                    }
                    else if (percantagewin > 75)
                    {
                        actuallevel.roundtime = 8;
                    }
                    else if (percantagewin > 30)
                    {
                        actuallevel.roundtime = 7;
                    }
                    else if (percantagewin > 25)
                    {
                        actuallevel.roundtime = 6;
                    }
                    else if (percantagewin > 15)
                    {
                        actuallevel.roundtime = 6;
                    }
                    else
                    {
                        actuallevel.roundtime = 5;
                    }
                    Level.SaveSettings(actuallevel);
                }
            }
            catch
            {
                Server.s.Log("Error: #022");
            }
            if (Math.Round((double)Process.GetCurrentProcess().PrivateMemorySize64 / 1048576) > 100)
            {
                Server.s.Log("Server restarting -> Memory overflow");
                MCForge_.Gui.Program.ExitProgram(true);
            }
            return;
        }
Ejemplo n.º 14
0
        private void MainGame()
        {
            if (Server.gameStatus == 0)
            {
                return;
            }
GoBack:
            Player.GlobalMessage("Starting in %c30%e seconds"); Thread.Sleep(10000); if (!Server.ZombieModeOn)
            {
                return;
            }
            Player.GlobalMessage("Starting in %c20%e seconds"); Thread.Sleep(10000); if (!Server.ZombieModeOn)
            {
                return;
            }
            Player.GlobalMessage("Starting in %c10%e seconds"); Thread.Sleep(10000); if (!Server.ZombieModeOn)
            {
                return;
            }
            Player.GlobalMessage("Starting in %c5%e seconds"); Thread.Sleep(1000); if (!Server.ZombieModeOn)
            {
                return;
            }
            Player.GlobalMessage("Starting in %c4%e seconds"); Thread.Sleep(1000); if (!Server.ZombieModeOn)
            {
                return;
            }
            Player.GlobalMessage("Starting in %c3%e seconds"); Thread.Sleep(1000); if (!Server.ZombieModeOn)
            {
                return;
            }
            Player.GlobalMessage("Starting in %c2%e seconds"); Thread.Sleep(1000); if (!Server.ZombieModeOn)
            {
                return;
            }
            Player.GlobalMessage("Starting in %c1%e second"); Thread.Sleep(1000); if (!Server.ZombieModeOn)
            {
                return;
            }
            int playerscountminusref = 0;

            //Get players
            try { alive.Clear(); infectd.Clear(); }
            catch { }
            for (int index = Player.players.Count(); index > 0; index--)
            {
                Player playere = Player.players[index - 1];
                playere.canrevive       = true;
                playere.invisiblyused   = 0;
                playere.infectThisRound = 0;
                playere.infected        = false;
                playere.infectedfrom    = "";
                if (playere.referee)
                {
                    Player.GlobalDie(playere, false);
                }
                else if (playere.level.name == currentLevelName)
                {
                    if (!alive.Contains(playere))
                    {
                        alive.Add(playere);
                    }
                    playerscountminusref += 1;
                }
                else
                {
                    try { Command.all.Find("goto").Use(playere, currentLevelName); }
                    catch { Server.s.Log("ERROR: #006"); }
                    if (!alive.Contains(playere))
                    {
                        alive.Add(playere);
                    }
                    playerscountminusref += 1;
                }
            }
            if (playerscountminusref < 2)
            {
                Server.s.Log("ERROR: #007");
                Player.GlobalMessage(c.red + "ERROR: Need more than 2 players to play"); goto GoBack;
            }
            StartTime = DateTime.Now;
            //Choose the first Zombie to be infected
            Player player = null;

            if (Server.queZombie == true)
            {
                Server.queZombie = false;
                player           = Player.Find(Server.nextZombie);
            }
            if (player == null || player.referee)
            {
                player = alive[new Random().Next(0, alive.Count())];
            }
            // Timer Initializing
            Level actualevel = Level.Find(currentLevelName);
            //int amountOfMinutes = 1;
            int amountOfMinutes = actualevel.roundtime;

            //-----------------------------------------------
            //int amountOfMinutes = new Random().Next(Server.roundtime1, Server.roundtime2);
            Player.GlobalMessage("The round will last for %c" + amountOfMinutes + "%e minutes!");
            amountOfMilliseconds = (60000 * amountOfMinutes);
            timer                      = new System.Timers.Timer(amountOfMilliseconds);
            timer.Elapsed             += new ElapsedEventHandler(EndRound);
            timer.Enabled              = true;
            Server.zombieRound         = true;
            timeleftannouncer          = new System.Timers.Timer(60000);
            timeleftannouncer.Elapsed += new ElapsedEventHandler(timleftannouncerfunction);
            timeleftannouncer.Enabled  = true;
            Player.GlobalMessage(player.group.color + player.name + Server.DefaultColor + " started the infection!");
            InfectPlayer(player);
            humangone();
            //Main Loop for Game
            try
            {
                while (alive.Count > 0)
                {
                    for (int index = infectd.Count(); index > 0; index--)
                    {
                        Player player1 = infectd[index - 1];
                        if (player1.color != c.red)
                        {
                            player1.color = c.red;
                            player1.SetPrefix();
                            Player.GlobalDie(player1, false);
                            Player.GlobalSpawn(player1, player1.pos[0], player1.pos[1], player1.pos[2], player1.rot[0], player1.rot[1], false);
                        }
                        for (int index2 = alive.Count(); index2 > 0; index2--)
                        {
                            Player player2 = alive[index2 - 1];
                            if (player2.color != c.white)
                            {
                                player2.color = c.white;
                                player2.SetPrefix();
                                Player.GlobalDie(player2, false);
                                Player.GlobalSpawn(player2, player2.pos[0], player2.pos[1], player2.pos[2], player2.rot[0], player2.rot[1], false);
                            }
                            // Hitbox Detection

                            /*if (player2.pos[0] / 32 == player1.pos[0] / 32 || player2.pos[0] / 32 == player1.pos[0] / 32 + 1 || player2.pos[0] / 32 == player1.pos[0] / 32 - 1)
                             * {
                             *    if (player2.pos[1] / 32 == player1.pos[1] / 32 || player2.pos[1] / 32 == player1.pos[1] / 32 - 1 || player2.pos[1] / 32 == player1.pos[1] / 32 + 1)
                             *    {
                             *        if (player2.pos[2] / 32 == player1.pos[2] / 32 || player2.pos[2] / 32 == player1.pos[2] / 32 + 1 || player2.pos[2] / 32 == player1.pos[2] / 32 - 1)
                             *        {
                             */
                            if (Math.Abs(player2.pos[0] - player1.pos[0]) <= Server.hitboxrangex &&
                                Math.Abs(player2.pos[1] - player1.pos[1]) <= Server.hitboxrangey &&
                                Math.Abs(player2.pos[2] - player1.pos[2]) <= Server.hitboxrangez
                                )
                            {
                                if (!player2.infected && player1.infected && !player2.referee && !player1.referee && player1 != player2)
                                {
                                    //Infection Combo + Award
                                    if (Server.lastPlayerToInfect == player1.name)
                                    {
                                        Server.infectCombo++;
                                        if (Server.infectCombo > 0)
                                        {
                                            switch (Server.infectCombo + 1)
                                            {
                                            case 2: combomessage = "is awesome - doublekill"; break;

                                            case 3: combomessage = "is epic - triplekill"; break;

                                            case 4: combomessage = "is pro - quadruplekill"; break;

                                            case 5: combomessage = "is crazy - quintuplekill"; break;

                                            case 6: combomessage = "is unstoppable - sextuplekill"; break;

                                            case 7: combomessage = "is unbeatable - septuplekill"; break;

                                            case 8: combomessage = "is legendary  - octuplekill"; break;

                                            case 9: combomessage = "is god like - nonuplekill"; break;

                                            case 10: Player.Find(player1.name).Achieve("Chuck Norris"); break;
                                            }
                                            if ((Server.infectCombo + 1) < 10)
                                            {
                                                Player.GlobalMessage(c.red + player1.name + "%b " + combomessage);
                                            }
                                            else
                                            {
                                                Player.GlobalMessage(c.red + player1.name + "%b kills like Chuck Norris himself: " + (Server.infectCombo + 1) + " kills in a row");
                                            }
                                            Player.SendMessage(player1, "%aYou got additional " + ((Server.infectCombo + 1)) + " " + Server.moneys + " for your killstreak");
                                            player1.money += ((Server.infectCombo + 1) * 2);
                                        }
                                    }
                                    else
                                    {
                                        Server.infectCombo = 0;
                                    }
                                    if (player1.maximuminfected < Server.infectCombo + 1)
                                    {
                                        player1.maximuminfected = Server.infectCombo + 1;
                                    }
                                    Server.lastPlayerToInfect = player1.name;
                                    player1.infectThisRound++;
                                    player1.playersinfected++;
                                    if (player2.infectedfrom == player1.name)
                                    {
                                        player1.Achieve("Deja Vu");
                                    }
                                    player2.infectedfrom = player1.name;
                                    if (alive.Count == 1)
                                    {
                                        player1.Achieve("Finisher");
                                    }
                                    if (player2.winstreakcount >= 3)
                                    {
                                        player1.Achieve("Dream Destroyer");
                                    }
                                    if (player2.autoafk)
                                    {
                                        player1.Achieve("Assassin");
                                    }
                                    if (lastseconds)
                                    {
                                        player2.Achieve("Unlucky");
                                    }
                                    Player.SendMessage(player1, "Brains eaten this round: %c" + player1.infectThisRound);
                                    if (Server.infectCombo == 0)
                                    {
                                        Player.SendMessage(player1, "%aYou gained 1 extra cookie for eating brains");
                                        player1.money += 1;
                                    }
                                    Player.GlobalMessage(GetInfectedmessage(player1.name, player2.name));
                                    Server.s.Log(player1.name + " infected " + player2.name);
                                    InfectPlayer(player2);
                                    humangone();
                                    Thread.Sleep(300);
                                    //Thread.Sleep(200);
                                    //Thread.Sleep(200);
                                }
                            }
                            //  }
                            //}
                        }
                    }
                    Thread.Sleep(400);
                }
            }
            catch
            {
                Server.s.Log("Error: #016");
            }
            if (Server.gameStatus == 0)
            {
                Server.gameStatus = 4;
                return;
            }
            else if (Server.zombieRound == true)
            {
                HandOutRewards();
            }
        }
Ejemplo n.º 15
0
        public override void Use(Player p, string message)
        {
            if (message == "")
            {
                Help(p); return;
            }

            try
            {
                Level foundLevel = Level.Find(message);
                if (foundLevel != null)
                {
                    Level startLevel = p.level;

                    GC.Collect();

                    if (p.level == foundLevel)
                    {
                        Player.SendMessage(p, "You are already in \"" + foundLevel.name + "\"."); return;
                    }
                    if (!p.ignorePermission)
                    {
                        if (p.group.Permission < foundLevel.permissionvisit)
                        {
                            Player.SendMessage(p, "You're not allowed to go to " + foundLevel.name + "."); return;
                        }
                    }
                    {
                        if (!File.Exists("text/lockdown/map/" + message + ""))
                        {
                            p.Loading = true;
                            foreach (Player pl in Player.players)
                            {
                                if (p.level == pl.level && p != pl)
                                {
                                    p.SendDie(pl.id);
                                }
                            }
                            foreach (PlayerBot b in PlayerBot.playerbots)
                            {
                                if (p.level == b.level)
                                {
                                    p.SendDie(b.id);
                                }
                            }

                            Player.GlobalDie(p, true);
                            p.level = foundLevel; p.SendUserMOTD(); p.SendMap();

                            GC.Collect();

                            ushort x = (ushort)((0.5 + foundLevel.spawnx) * 32);
                            ushort y = (ushort)((1 + foundLevel.spawny) * 32);
                            ushort z = (ushort)((0.5 + foundLevel.spawnz) * 32);

                            if (!p.hidden)
                            {
                                Player.GlobalSpawn(p, x, y, z, foundLevel.rotx, foundLevel.roty, true, "");
                            }
                            else
                            {
                                unchecked { p.SendPos((byte)-1, x, y, z, foundLevel.rotx, foundLevel.roty); }
                            }

                            foreach (Player pl in Player.players)
                            {
                                if (pl.level == p.level && p != pl && !pl.hidden)
                                {
                                    p.SendSpawn(pl.id, pl.color + pl.name, pl.pos[0], pl.pos[1], pl.pos[2], pl.rot[0], pl.rot[1]);
                                }
                            }

                            foreach (PlayerBot b in PlayerBot.playerbots)
                            {
                                if (b.level == p.level)
                                {
                                    p.SendSpawn(b.id, b.color + b.name, b.pos[0], b.pos[1], b.pos[2], b.rot[0], b.rot[1]);
                                }
                            }

                            if (!p.hidden)
                            {
                                Player.GlobalChat(p, p.color + "*" + p.name + Server.DefaultColor + " went to &b" + foundLevel.name, false);
                            }

                            p.Loading = false;

                            bool skipUnload = false;
                            if (startLevel.unload && !startLevel.name.Contains("&cMuseum "))
                            {
                                foreach (Player pl in Player.players)
                                {
                                    if (pl.level == startLevel)
                                    {
                                        skipUnload = true;
                                    }
                                }
                                if (!skipUnload && Server.AutoLoad)
                                {
                                    startLevel.Unload();
                                }
                            }
                        }
                        else
                        {
                            Player.SendMessage(p, "The level " + message + " is locked.");
                        }
                    }
                }
                else if (Server.AutoLoad)
                {
                    Command.all.Find("load").Use(p, message);
                    foundLevel = Level.Find(message);
                    if (foundLevel != null)
                    {
                        Use(p, message);
                    }
                }
                else
                {
                    Player.SendMessage(p, "There is no level \"" + message + "\" loaded.");
                }

                GC.Collect();
                GC.WaitForPendingFinalizers();
            }
            catch (Exception e) { Server.ErrorLog(e); }
        }
Ejemplo n.º 16
0
 public override void Use(Player p, string message)
 {
     if ((message.ToLower() == "set") && p != null)
     {
         p.level.jailx    = p.pos[0]; p.level.jaily = p.pos[1]; p.level.jailz = p.pos[2];
         p.level.jailrotx = p.rot[0]; p.level.jailroty = p.rot[1];
         Player.SendMessage(p, "Set Jail point.");
     }
     else
     {
         Player who = Player.Find(message);
         if (who != null)
         {
             if (!who.jailed)
             {
                 if (p != null)
                 {
                     if (who.group.Permission >= p.group.Permission)
                     {
                         Player.SendMessage(p, "Cannot jail someone of equal or greater rank."); return;
                     }
                 }
                 Player.GlobalDie(who, false);
                 if (p != null)
                 {
                     Player.GlobalSpawn(who, p.level.jailx, p.level.jaily, p.level.jailz, p.level.jailrotx, p.level.jailroty, true);
                 }
                 else
                 {
                     Player.GlobalSpawn(who, who.level.jailx, who.level.jaily, who.level.jailz, who.level.jailrotx, who.level.jailroty, true);
                 }
                 who.jailed = true;
                 if (p == null)
                 {
                     if (Server.devs.Contains(who.name) || Server.gcmodhasprotection(who.name))
                     {
                         return;
                     }
                     Player.SendMessage(p, who.name + " was jailed.");
                 }
                 Player.GlobalChat(who, who.color + who.name + Server.DefaultColor + " was &8jailed", false);
             }
             else
             {
                 if (p == null)
                 {
                     if (Server.devs.Contains(who.name) || Server.gcmodhasprotection(who.name))
                     {
                         return;
                     }
                     Player.SendMessage(p, who.name + " was freed from jail.");
                 }
                 who.jailed = false;
                 Player.GlobalChat(who, who.color + who.name + Server.DefaultColor + " was &afreed" + Server.DefaultColor + " from jail", false);
             }
         }
         else
         {
             Player.SendMessage(p, "Could not find specified player.");
         }
     }
 }
Ejemplo n.º 17
0
        public override void Use(Player p, string message)
        {
            if (p == null)
            {
                Player.SendMessage(p, "This command can only be used in-game!"); return;
            }
            if (message == "check")
            {
                if (p.hidden)
                {
                    Player.SendMessage(p, "You are currently hidden!");
                    return;
                }
                else
                {
                    Player.SendMessage(p, "You are not currently hidden!");
                    return;
                }
            }
            else
            if (message != "")
            {
                if (p.possess != "")
                {
                    Player.SendMessage(p, "Stop your current possession first.");
                    return;
                }
            }
            Command opchat    = Command.all.Find("opchat");
            Command adminchat = Command.all.Find("adminchat");

            p.hidden = !p.hidden;
            if (p.hidden)
            {
                Player.GlobalDie(p, true);
                Player.GlobalMessageOps("To Ops -" + p.color + p.name + "-" + Server.DefaultColor + " is now &finvisible" + Server.DefaultColor + ".");
                Player.GlobalChat(p, "&c- " + p.color + p.prefix + p.name + Server.DefaultColor + " " + (File.Exists("text/logout/" + p.name + ".txt") ? File.ReadAllText("text/logout/" + p.name + ".txt") : "Disconnected."), false);
                Server.IRC.Say(p.name + " left the game (Disconnected.)");
                if (!p.opchat)
                {
                    opchat.Use(p, message);
                }
                //Player.SendMessage(p, "You're now &finvisible&e.");
            }
            else
            {
                Player.GlobalSpawn(p, p.pos[0], p.pos[1], p.pos[2], p.rot[0], p.rot[1], false);
                Player.GlobalMessageOps("To Ops -" + p.color + p.name + "-" + Server.DefaultColor + " is now &8visible" + Server.DefaultColor + ".");
                Player.GlobalChat(p, "&a+ " + p.color + p.prefix + p.name + Server.DefaultColor + " " + (File.Exists("text/login/" + p.name + ".txt") ? File.ReadAllText("text/login/" + p.name + ".txt") : "joined the game."), false);
                Server.IRC.Say(p.name + " joined the game");
                if (p.opchat)
                {
                    opchat.Use(p, message);
                }
                if (p.adminchat)
                {
                    adminchat.Use(p, message);
                }
                //Player.SendMessage(p, "You're now &8visible&e.");
            }
        }
Ejemplo n.º 18
0
        public override void Use(Player p, string message)
        {
            string path;

            if (message.Split(' ').Length == 1)
            {
                path = "levels/" + message + ".lvl";
            }
            else if (message.Split(' ').Length == 2)
            {
                try { path = @Server.backupLocation + "/" + message.Split(' ')[0] + "/" + int.Parse(message.Split(' ')[1]) + "/" + message.Split(' ')[0] + ".lvl"; }
                catch { Help(p); return; }
            }
            else
            {
                Help(p); return;
            }

            if (File.Exists(path))
            {
                FileStream fs = File.OpenRead(path);
                try
                {
                    GZipStream gs  = new GZipStream(fs, CompressionMode.Decompress);
                    byte[]     ver = new byte[2];
                    gs.Read(ver, 0, ver.Length);
                    ushort   version = BitConverter.ToUInt16(ver, 0);
                    ushort[] vars    = new ushort[6];
                    byte[]   rot     = new byte[2];

                    if (version == 1874)
                    {
                        byte[] header = new byte[16]; gs.Read(header, 0, header.Length);

                        vars[0] = BitConverter.ToUInt16(header, 0);
                        vars[1] = BitConverter.ToUInt16(header, 2);
                        vars[2] = BitConverter.ToUInt16(header, 4);
                        vars[3] = BitConverter.ToUInt16(header, 6);
                        vars[4] = BitConverter.ToUInt16(header, 8);
                        vars[5] = BitConverter.ToUInt16(header, 10);

                        rot[0] = header[12];
                        rot[1] = header[13];

                        //level.permissionvisit = (LevelPermission)header[14];
                        //level.permissionbuild = (LevelPermission)header[15];
                    }
                    else
                    {
                        byte[] header = new byte[12]; gs.Read(header, 0, header.Length);

                        vars[0] = version;
                        vars[1] = BitConverter.ToUInt16(header, 0);
                        vars[2] = BitConverter.ToUInt16(header, 2);
                        vars[3] = BitConverter.ToUInt16(header, 4);
                        vars[4] = BitConverter.ToUInt16(header, 6);
                        vars[5] = BitConverter.ToUInt16(header, 8);

                        rot[0] = header[10];
                        rot[1] = header[11];
                    }

                    Level level = new Level(name, vars[0], vars[2], vars[1], "empty");
                    level.setPhysics(0);

                    level.spawnx = vars[3];
                    level.spawnz = vars[4];
                    level.spawny = vars[5];
                    level.rotx   = rot[0];
                    level.roty   = rot[1];

                    byte[] blocks = new byte[level.width * level.height * level.depth];
                    gs.Read(blocks, 0, blocks.Length);
                    level.blocks = blocks;
                    gs.Close();

                    level.backedup        = true;
                    level.permissionbuild = LevelPermission.Admin;

                    level.jailx    = (ushort)(level.spawnx * 32); level.jaily = (ushort)(level.spawny * 32); level.jailz = (ushort)(level.spawnz * 32);
                    level.jailrotx = level.rotx; level.jailroty = level.roty;

                    p.Loading = true;
                    foreach (Player pl in Player.players)
                    {
                        if (p.level == pl.level && p != pl)
                        {
                            p.SendDie(pl.id);
                        }
                    }
                    foreach (PlayerBot b in PlayerBot.playerbots)
                    {
                        if (p.level == b.level)
                        {
                            p.SendDie(b.id);
                        }
                    }

                    Player.GlobalDie(p, true);

                    p.level = level;
                    p.SendMotd();

                    p.SendRaw(2);
                    byte[] buffer = new byte[level.blocks.Length + 4];
                    BitConverter.GetBytes(IPAddress.HostToNetworkOrder(level.blocks.Length)).CopyTo(buffer, 0);
                    //ushort xx; ushort yy; ushort zz;

                    for (int i = 0; i < level.blocks.Length; ++i)
                    {
                        buffer[4 + i] = Block.Convert(level.blocks[i]);
                    }

                    buffer = buffer.GZip();
                    int number = (int)Math.Ceiling(((double)buffer.Length) / 1024);
                    for (int i = 1; buffer.Length > 0; ++i)
                    {
                        short  length = (short)Math.Min(buffer.Length, 1024);
                        byte[] send   = new byte[1027];
                        Player.HTNO(length).CopyTo(send, 0);
                        Buffer.BlockCopy(buffer, 0, send, 2, length);
                        byte[] tempbuffer = new byte[buffer.Length - length];
                        Buffer.BlockCopy(buffer, length, tempbuffer, 0, buffer.Length - length);
                        buffer     = tempbuffer;
                        send[1026] = (byte)(i * 100 / number);
                        p.SendRaw(3, send);
                        Thread.Sleep(10);
                    }
                    buffer = new byte[6];
                    Player.HTNO((short)level.width).CopyTo(buffer, 0);
                    Player.HTNO((short)level.depth).CopyTo(buffer, 2);
                    Player.HTNO((short)level.height).CopyTo(buffer, 4);
                    p.SendRaw(4, buffer);

                    ushort x = (ushort)((0.5 + level.spawnx) * 32);
                    ushort y = (ushort)((1 + level.spawny) * 32);
                    ushort z = (ushort)((0.5 + level.spawnz) * 32);

                    p.aiming = false;
                    Player.GlobalSpawn(p, x, y, z, level.rotx, level.roty, true);
                    p.ClearBlockchange();
                    p.Loading = false;

                    if (message.IndexOf(' ') == -1)
                    {
                        level.name = "&cMuseum " + Server.DefaultColor + "(" + message.Split(' ')[0] + ")";
                    }
                    else
                    {
                        level.name = "&cMuseum " + Server.DefaultColor + "(" + message.Split(' ')[0] + " " + message.Split(' ')[1] + ")";
                    }

                    if (!p.hidden)
                    {
                        Player.GlobalMessage(p.color + p.prefix + p.name + Server.DefaultColor + " went to the " + level.name);
                    }
                }
                catch (Exception ex) { Player.SendMessage(p, "Error loading level."); Server.ErrorLog(ex); return; }
                finally { fs.Close(); }
            }
            else
            {
                Player.SendMessage(p, "Level or backup could not be found."); return;
            }
        }
Ejemplo n.º 19
0
        public override void Use(Player p, string message)
        {
            if (message == "" || message.Split(' ').Length > 2)
            {
                Help(p); return;
            }
            int pos = message.IndexOf(' ');

            if (pos != -1)
            {
                Player who = Player.Find(message.Substring(0, pos));
                if (who == null)
                {
                    Player.SendMessage(p, "There is no player \"" + message.Substring(0, pos) + "\"!"); return;
                }
                if (message.Substring(pos + 1) == "del")
                {
                    MySQL.executeQuery("UPDATE Players SET color = '' WHERE name = '" + who.name + "'");
                    Player.GlobalChat(who, who.color + "*" + Name(who.name) + " color reverted to " + who.group.color + "their group's default" + Server.DefaultColor + ".", false);
                    who.color = who.group.color;

                    Player.GlobalDie(who, false);
                    Player.GlobalSpawn(who, who.pos[0], who.pos[1], who.pos[2], who.rot[0], who.rot[1], false);
                    who.SetPrefix();
                    return;
                }
                string color = c.Parse(message.Substring(pos + 1));
                if (color == "")
                {
                    Player.SendMessage(p, "There is no color \"" + message + "\".");
                }
                else if (color == who.color)
                {
                    Player.SendMessage(p, who.name + " already has that color.");
                }
                else
                {
                    //Player.GlobalChat(who, p.color + "*" + p.name + "&e changed " + who.color + Name(who.name) +
                    //                  " color to " + color +
                    //                  c.Name(color) + "&e.", false);
                    MySQL.executeQuery("UPDATE Players SET color = '" + c.Name(color) + "' WHERE name = '" + who.name + "'");

                    Player.GlobalChat(who, who.color + "*" + Name(who.name) + " color changed to " + color + c.Name(color) + Server.DefaultColor + ".", false);
                    who.color = color;

                    Player.GlobalDie(who, false);
                    Player.GlobalSpawn(who, who.pos[0], who.pos[1], who.pos[2], who.rot[0], who.rot[1], false);
                    who.SetPrefix();
                }
            }
            else
            {
                if (message == "del")
                {
                    MySQL.executeQuery("UPDATE Players SET color = '' WHERE name = '" + p.name + "'");

                    Player.GlobalChat(p, p.color + "*" + Name(p.name) + " color reverted to " + p.group.color + "their group's default" + Server.DefaultColor + ".", false);
                    p.color = p.group.color;

                    Player.GlobalDie(p, false);
                    Player.GlobalSpawn(p, p.pos[0], p.pos[1], p.pos[2], p.rot[0], p.rot[1], false);
                    p.SetPrefix();
                    return;
                }
                string color = c.Parse(message);
                if (color == "")
                {
                    Player.SendMessage(p, "There is no color \"" + message + "\".");
                }
                else if (color == p.color)
                {
                    Player.SendMessage(p, "You already have that color.");
                }
                else
                {
                    MySQL.executeQuery("UPDATE Players SET color = '" + c.Name(color) + "' WHERE name = '" + p.name + "'");

                    Player.GlobalChat(p, p.color + "*" + Name(p.name) + " color changed to " + color + c.Name(color) + Server.DefaultColor + ".", false);
                    p.color = color;

                    Player.GlobalDie(p, false);
                    Player.GlobalSpawn(p, p.pos[0], p.pos[1], p.pos[2], p.rot[0], p.rot[1], false);
                    p.SetPrefix();
                }
            }
        }
Ejemplo n.º 20
0
        public override void Use(Player p, string message)
        {
            if (p == null)
            {
                Player.SendMessage(p, "This command can only be used in-game!"); return;
            }
            if (message == "")
            {
                Help(p); return;
            }

            try
            {
                Level foundLevel = Level.Find(message);
                if (foundLevel != null)
                {
                    Level startLevel = p.level;

                    GC.Collect();

                    if (p.level == foundLevel)
                    {
                        Player.SendMessage(p, "You are already in \"" + foundLevel.name + "\"."); return;
                    }
                    if (!p.ignorePermission)
                    {
                        if (p.group.Permission < foundLevel.permissionvisit)
                        {
                            Player.SendMessage(p, "You're not allowed to go to " + foundLevel.name + "."); return;
                        }
                    }
                    if (!p.ignorePermission)
                    {
                        if (p.group.Permission > foundLevel.pervisitmax)
                        {
                            if (!p.group.CanExecute(Command.all.Find("pervisitmax")))
                            {
                                Player.SendMessage(p, "Your rank must be " + foundLevel.pervisitmax + " or lower to go there!");
                            }
                            return;
                        }
                    }
                    {
                        if (!File.Exists("text/lockdown/map/" + message + ""))
                        {
                            p.Loading = true;
                            foreach (Player pl in Player.players)
                            {
                                if (p.level == pl.level && p != pl)
                                {
                                    p.SendDie(pl.id);
                                }
                            }
                            foreach (PlayerBot b in PlayerBot.playerbots)
                            {
                                if (p.level == b.level)
                                {
                                    p.SendDie(b.id);
                                }
                            }

                            Player.GlobalDie(p, true);
                            p.level = foundLevel; p.SendUserMOTD(); p.SendMap();

                            GC.Collect();

                            ushort x = (ushort)((0.5 + foundLevel.spawnx) * 32);
                            ushort y = (ushort)((1 + foundLevel.spawny) * 32);
                            ushort z = (ushort)((0.5 + foundLevel.spawnz) * 32);

                            if (!p.hidden)
                            {
                                Player.GlobalSpawn(p, x, y, z, foundLevel.rotx, foundLevel.roty, true, "");
                            }
                            else
                            {
                                unchecked { p.SendPos((byte)-1, x, y, z, foundLevel.rotx, foundLevel.roty); }
                            }

                            foreach (Player pl in Player.players)
                            {
                                if (pl.level == p.level && p != pl && !pl.hidden)
                                {
                                    p.SendSpawn(pl.id, pl.color + pl.name, pl.pos[0], pl.pos[1], pl.pos[2], pl.rot[0], pl.rot[1]);
                                }
                            }

                            foreach (PlayerBot b in PlayerBot.playerbots)
                            {
                                if (b.level == p.level)
                                {
                                    p.SendSpawn(b.id, b.color + b.name, b.pos[0], b.pos[1], b.pos[2], b.rot[0], b.rot[1]);
                                }
                            }

                            if (!p.hidden)
                            {
                                Player.GlobalChat(p, p.color + "*" + p.name + Server.DefaultColor + " went to &b" + foundLevel.name, false);
                            }


                            p.Loading = false;

                            bool skipUnload = false;
                            if (startLevel.unload && !startLevel.name.Contains("&cMuseum "))
                            {
                                foreach (Player pl in Player.players)
                                {
                                    if (pl.level == startLevel)
                                    {
                                        skipUnload = true; break;
                                    }
                                }
                                if (!skipUnload && Server.AutoLoad)
                                {
                                    startLevel.Unload(true);
                                }
                            }

                            if (Server.lava.active && !Server.lava.sendingPlayers && Server.lava.map == foundLevel)
                            {
                                if (Server.lava.roundActive)
                                {
                                    Server.lava.AnnounceRoundInfo(p);
                                    Server.lava.AnnounceTimeLeft(!Server.lava.flooded, true, p);
                                }
                                else
                                {
                                    Player.SendMessage(p, "Vote for the next map!");
                                    Player.SendMessage(p, "Choices: " + Server.lava.VoteString);
                                }
                            }

                            if (Server.zombie.GameInProgess())
                            {
                                if (p.level.name == Server.zombie.currentLevelName)
                                {
                                    Server.zombie.InfectedPlayerLogin(p);
                                }
                            }

                            if (p.level.name != Server.zombie.currentLevelName)
                            {
                                if (ZombieGame.alive.Contains(p))
                                {
                                    ZombieGame.alive.Remove(p);
                                }
                                if (ZombieGame.infectd.Contains(p))
                                {
                                    ZombieGame.infectd.Remove(p);
                                }
                            }
                        }
                        else
                        {
                            Player.SendMessage(p, "The level " + message + " is locked.");
                        }
                    }
                }
                else if (Server.AutoLoad)
                {
                    if (!File.Exists("levels/" + message + ".lvl"))
                    {
                        Player.SendMessage(p, "Level \"" + message + "\" doesn't exist!");
                    }
                    else if (Level.Find(message) != null || Level.CheckLoadOnGoto(message))
                    {
                        Command.all.Find("load").Use(p, message);
                        foundLevel = Level.Find(message);
                        if (foundLevel != null)
                        {
                            Use(p, message);
                        }
                    }
                    else
                    {
                        Player.SendMessage(p, "Level \"" + message + "\" cannot be loaded using /goto!");
                    }
                }
                else
                {
                    Player.SendMessage(p, "There is no level \"" + message + "\" loaded.");
                }

                GC.Collect();
                GC.WaitForPendingFinalizers();
            }
            catch (Exception e) { Server.ErrorLog(e); }
        }
Ejemplo n.º 21
0
        // This is where the magic happens, naturally.
        // p is the player object for the player executing the command.  message is everything after the command invocation itself.
        public override void Use(Player p, string message)
        {
            if (!Directory.Exists("text/lockdown"))
            {
                Player.SendMessage(p, "Could not locate the folder creating one now.");
                Directory.CreateDirectory("text/lockdown");
                Directory.CreateDirectory("text/lockdown/map");
                Player.SendMessage(p, "Added the settings for the command");
            }

            string[] param = message.Split(' ');


            if (param.Length == 2 && (param[0] == "map" || param[0] == "player"))
            {
                if (param[0] == "map")
                {
                    if (!Directory.Exists("text/lockdown/map"))
                    {
                        p.SendMessage("Could not locate the map folder, creating one now.");
                        Directory.CreateDirectory("text/lockdown/map");
                        p.SendMessage("Added the map settings Directory within 'text/lockdown'!");
                    }

                    string filepath        = "text/lockdown/map/" + param[1] + "";
                    bool   mapIsLockedDown = File.Exists(filepath);

                    if (!mapIsLockedDown)
                    {
                        File.Create(filepath);
                        Player.GlobalMessage("The map " + param[1] + " has been locked");
                        Player.GlobalMessageOps("Locked by: " + ((p == null) ? "Console" : p.name));
                    }
                    else
                    {
                        File.Delete(filepath);
                        Player.GlobalMessage("The map " + param[1] + " has been unlocked");
                        Player.GlobalMessageOps("Unlocked by: " + ((p == null) ? "Console" : p.name));
                    }
                }

                if (param[0] == "player")
                {
                    Player who = Player.Find(param[1]);

                    if (Server.devs.Contains(who.name))
                    {
                        Player.SendMessage(p, "You can't lockdown a dev!");
                        return;
                    }

                    if (who == null)
                    {
                        Player.SendMessage(p, "There is no player with such name online");
                        return;
                    }


                    if (!who.jailed)
                    {
                        if (p != null)
                        {
                            if (who.group.Permission >= p.group.Permission)
                            {
                                Player.SendMessage(p, "Cannot lock down someone of equal or greater rank.");
                                return;
                            }
                        }
                        if (p != null && who.level != p.level)
                        {
                            Player.SendMessage(p, "Moving player to your map...");
                            Command.all.Find("goto").Use(who, p.level.name);
                            int waits = 0;
                            while (who.Loading)
                            {
                                Thread.Sleep(500);
                                // If they don't load in 10 seconds, eff it.
                                if (waits++ == 20)
                                {
                                    break;
                                }
                            }
                        }
                        Player.GlobalDie(who, false);
                        who.jailed = true;
                        Player.GlobalChat(p, who.color + who.name + Server.DefaultColor + " has been locked down!", true);
                        Player.GlobalMessageOps("Locked by: " + ((p == null) ? "Console" : p.name));
                        return;
                    }
                    else
                    {
                        who.jailed = false;
                        Player.GlobalChat(p, who.color + who.name + Server.DefaultColor + " has been unlocked.", true);
                        Player.GlobalMessageOps("Unlocked by: " + ((p == null) ? "Console" : p.name));
                        return;
                    }
                }
            }
            else
            {
                Help(p);
                return;
            }
        }
Ejemplo n.º 22
0
        public override void Use(Player p, string message)
        {
            if (message == "")
            {
                message = p.name;
            }
            Level lvl;

            string[] text = new string[2];
            text[0] = "";
            text[1] = "";
            try
            {
                text[0] = message.Split(' ')[0].ToLower();
                text[1] = message.Split(' ')[1].ToLower();
            }
            catch { }
            {
                if (p != null && p.level != null)
                {
                    lvl = p.level;
                }
                else
                {
                    lvl = Level.Find(text[1]);
                    if (lvl == null)
                    {
                        Player.SendMessage(p, "Level not found!");
                        return;
                    }
                }
            }
            if (text[0].ToLower() == "all")
            {
                if (p != null && (int)p.group.Permission < CommandOtherPerms.GetPerm(this))
                {
                    Player.SendMessage(p, "Reserved for " + Group.findPermInt(CommandOtherPerms.GetPerm(this)).name + "+"); return;
                }

                foreach (Player who in Player.players.ToArray())
                {
                    if (who.level == lvl)
                    {
                        who.Loading = true;
                        foreach (Player pl in Player.players.ToArray())
                        {
                            if (who.level == pl.level && who != pl)
                            {
                                who.SendDie(pl.id);
                            }
                        }
                        foreach (PlayerBot b in PlayerBot.playerbots.ToArray())
                        {
                            if (who.level == b.level)
                            {
                                who.SendDie(b.id);
                            }
                        }

                        Player.GlobalDie(who, true);
                        who.SendUserMOTD(); who.SendMap();

                        ushort x = (ushort)((0.5 + who.level.spawnx) * 32);
                        ushort y = (ushort)((1 + who.level.spawny) * 32);
                        ushort z = (ushort)((0.5 + who.level.spawnz) * 32);

                        if (!who.hidden)
                        {
                            Player.GlobalSpawn(who, x, y, z, who.level.rotx, who.level.roty, true);
                        }
                        else
                        {
                            unchecked { who.SendPos((byte)-1, x, y, z, who.level.rotx, who.level.roty); }
                        }

                        foreach (Player pl in Player.players.ToArray())
                        {
                            if (pl.level == who.level && who != pl && !pl.hidden)
                            {
                                who.SendSpawn(pl.id, pl.color + pl.name, pl.pos[0], pl.pos[1], pl.pos[2], pl.rot[0], pl.rot[1]);
                            }
                        }

                        foreach (PlayerBot b in PlayerBot.playerbots.ToArray())
                        {
                            if (b.level == who.level)
                            {
                                who.SendSpawn(b.id, b.color + b.name, b.pos[0], b.pos[1], b.pos[2], b.rot[0], b.rot[1]);
                            }
                        }

                        who.Loading = false;

                        if (p != null && !p.hidden)
                        {
                            who.SendMessage("&bMap reloaded by " + p.name);
                        }
                        if (p != null && p.hidden)
                        {
                            who.SendMessage("&bMap reloaded");
                        }
                        Player.SendMessage(p, "&4Finished reloading for " + who.name);

                        /*
                         * foreach (Player pl in Player.players) if (who.level == pl.level && who != pl) who.SendDie(pl.id);
                         * foreach (PlayerBot b in PlayerBot.playerbots) if (who.level == b.level) who.SendDie(b.id);
                         * Player.GlobalDie(who, true);
                         *
                         * who.SendMap();
                         *
                         * ushort x = (ushort)((0.5 + who.level.spawnx) * 32);
                         * ushort y = (ushort)((1 + who.level.spawny) * 32);
                         * ushort z = (ushort)((0.5 + who.level.spawnz) * 32);
                         *
                         * Player.GlobalSpawn(who, x, y, z, who.level.rotx, who.level.roty, true);
                         *
                         * foreach (Player pl in Player.players)
                         *      if (pl.level == who.level && who != pl && !pl.hidden)
                         *              who.SendSpawn(pl.id, pl.color + pl.name, pl.pos[0], pl.pos[1], pl.pos[2], pl.rot[0], pl.rot[1]);
                         *
                         * foreach (PlayerBot b in PlayerBot.playerbots)
                         *      if (b.level == who.level)
                         *              who.SendSpawn(b.id, b.color + b.name, b.pos[0], b.pos[1], b.pos[2], b.rot[0], b.rot[1]);
                         *
                         * who.SendMessage("Map reloaded.");
                         */
                    }
                }

                GC.Collect();
                GC.WaitForPendingFinalizers();
            }
            else
            {
                Player who = Player.Find(text[0]);
                if (who == null)
                {
                    Player.SendMessage(p, "Could not find player."); return;
                }
                else if (who.group.Permission > p.group.Permission && p != who)
                {
                    Player.SendMessage(p, "Cannot reload the map of someone higher than you."); return;
                }

                who.Loading = true;
                foreach (Player pl in Player.players.ToArray())
                {
                    if (who.level == pl.level && who != pl)
                    {
                        who.SendDie(pl.id);
                    }
                }
                foreach (PlayerBot b in PlayerBot.playerbots.ToArray())
                {
                    if (who.level == b.level)
                    {
                        who.SendDie(b.id);
                    }
                }

                Player.GlobalDie(who, true);
                who.SendUserMOTD(); who.SendMap();

                ushort x = (ushort)((0.5 + who.level.spawnx) * 32);
                ushort y = (ushort)((1 + who.level.spawny) * 32);
                ushort z = (ushort)((0.5 + who.level.spawnz) * 32);

                if (!who.hidden)
                {
                    Player.GlobalSpawn(who, x, y, z, who.level.rotx, who.level.roty, true);
                }
                else
                {
                    unchecked { who.SendPos((byte)-1, x, y, z, who.level.rotx, who.level.roty); }
                }

                foreach (Player pl in Player.players.ToArray())
                {
                    if (pl.level == who.level && who != pl && !pl.hidden)
                    {
                        who.SendSpawn(pl.id, pl.color + pl.name, pl.pos[0], pl.pos[1], pl.pos[2], pl.rot[0], pl.rot[1]);
                    }
                }

                foreach (PlayerBot b in PlayerBot.playerbots.ToArray())
                {
                    if (b.level == who.level)
                    {
                        who.SendSpawn(b.id, b.color + b.name, b.pos[0], b.pos[1], b.pos[2], b.rot[0], b.rot[1]);
                    }
                }

                who.Loading = false;
                GC.Collect();
                GC.WaitForPendingFinalizers();

                who.SendMessage("&bMap reloaded by " + p.name);
                Player.SendMessage(p, "&4Finished reloading for " + who.name);

                /*
                 * foreach (Player pl in Player.players) if (who.level == pl.level && who != pl) who.SendDie(pl.id);
                 * foreach (PlayerBot b in PlayerBot.playerbots) if (who.level == b.level) who.SendDie(b.id);
                 * Player.GlobalDie(who, true);
                 *
                 * who.SendMap();
                 *
                 * ushort x = (ushort)((0.5 + who.level.spawnx) * 32);
                 * ushort y = (ushort)((1 + who.level.spawny) * 32);
                 * ushort z = (ushort)((0.5 + who.level.spawnz) * 32);
                 *
                 * Player.GlobalSpawn(who, x, y, z, who.level.rotx, who.level.roty, true);
                 *
                 * foreach (Player pl in Player.players)
                 *      if (pl.level == who.level && who != pl && !pl.hidden)
                 *              who.SendSpawn(pl.id, pl.color + pl.name, pl.pos[0], pl.pos[1], pl.pos[2], pl.rot[0], pl.rot[1]);
                 *
                 * foreach (PlayerBot b in PlayerBot.playerbots)
                 *      if (b.level == who.level)
                 *              who.SendSpawn(b.id, b.color + b.name, b.pos[0], b.pos[1], b.pos[2], b.rot[0], b.rot[1]);
                 *
                 * who.SendMessage("Map reloaded.");
                 */
            }
        }
Ejemplo n.º 23
0
        public override void Use(Player p, string message)
        {
            if (message == "")
            {
                Help(p); return;
            }
            bool totalUnban = false;

            if (message[0] == '@')
            {
                totalUnban = true;
                message    = message.Remove(0, 1).Trim();
            }

            Player who = Player.Find(message);

            if (who == null)
            {
                if (Group.findPlayerGroup(message) != Group.findPerm(LevelPermission.Banned))
                {
                    foreach (Server.TempBan tban in Server.tempBans)
                    {
                        if (tban.name.ToLower() == message.ToLower())
                        {
                            if (p != null)
                            {
                                Server.tempBans.Remove(tban);
                                Player.GlobalMessage(message + " has had their temporary ban lifted by " + p.color + p.name + Server.DefaultColor + ".");
                                Server.s.Log("UNBANNED: by " + p.name);
                                Server.IRC.Say(message + " was unbanned by " + p.name + ".");
                                return;
                            }
                            else
                            {
                                Server.tempBans.Remove(tban);
                                Player.GlobalMessage(message + " has had their temporary ban lifted by console.");
                                Server.s.Log("UNBANNED: by console");
                                Server.IRC.Say(message + " was unbanned by console.");
                                return;
                            }
                        }
                    }
                    Player.SendMessage(p, "Player is not banned.");
                    return;
                }
                if (Group.findPlayerGroup(message) == Group.findPerm(LevelPermission.Banned))
                {
                    if (p != null)
                    {
                        Player.GlobalMessage(message + " was &8(unbanned)" + Server.DefaultColor + " by " + p.color + p.name + Server.DefaultColor + ".");
                        Server.s.Log("UNBANNED: by " + p.name);
                        Server.IRC.Say(message + " was unbanned by " + p.name + ".");
                    }
                    else
                    {
                        Player.GlobalMessage(message + " was &8(unbanned)" + Server.DefaultColor + " by console.");
                        Server.s.Log("UNBANNED: by console");
                        Server.IRC.Say(message + " was unbanned by console.");
                    }
                    Group.findPerm(LevelPermission.Banned).playerList.Remove(message);
                    if (Ban.Deleteban(message))
                    {
                        Player.SendMessage(p, "deleted ban information about " + message + ".");
                    }
                    else
                    {
                        Player.SendMessage(p, "no info found about " + message + ".");
                    }
                }
            }
            else
            {
                if (Group.findPlayerGroup(message) != Group.findPerm(LevelPermission.Banned))
                {
                    foreach (Server.TempBan tban in Server.tempBans)
                    {
                        if (tban.name == who.name)
                        {
                            if (p != null)
                            {
                                Server.tempBans.Remove(tban);
                                Player.GlobalMessage(message + " has had their temporary ban lifted by " + p.color + p.name + Server.DefaultColor + ".");
                                Server.s.Log("UNBANNED: by " + p.name);
                                Server.IRC.Say(message + " was unbanned by " + p.name + ".");
                                return;
                            }
                            else
                            {
                                Server.tempBans.Remove(tban);
                                Player.GlobalMessage(message + " has had their temporary ban lifted by console.");
                                Server.s.Log("UNBANNED: by console");
                                Server.IRC.Say(message + " was unbanned by console.");
                                return;
                            }
                        }
                    }
                    Player.SendMessage(p, "Player is not banned.");
                    return;
                }
                if (Group.findPlayerGroup(message) == Group.findPerm(LevelPermission.Banned))
                {
                    if (p != null)
                    {
                        Player.GlobalMessage(message + " was &8(unbanned)" + Server.DefaultColor + " by " + p.color + p.name + Server.DefaultColor + ".");
                        Server.s.Log("UNBANNED: by " + p.name);
                        Server.IRC.Say(message + " was unbanned by " + p.name + ".");
                    }
                    else
                    {
                        Player.GlobalMessage(message + " was &8(unbanned)" + Server.DefaultColor + " by console.");
                        Server.s.Log("UNBANNED: by console");
                        Server.IRC.Say(message + " was unbanned by console.");
                    }
                    who.group = Group.standard; who.color = who.group.color; Player.GlobalDie(who, false);
                    Player.GlobalSpawn(who, who.pos[0], who.pos[1], who.pos[2], who.rot[0], who.rot[1], false);
                    Group.findPerm(LevelPermission.Banned).playerList.Remove(message);
                }
            }

            Group.findPerm(LevelPermission.Banned).playerList.Save();
            if (totalUnban)
            {
                Command.all.Find("unbanip").Use(p, "@" + message);
            }
        }