Ejemplo n.º 1
0
 /// <summary>
 /// Used to register a method to be executed when the event is fired.
 /// </summary>
 /// <param name="callback">The method to call</param>
 /// <param name="target">The player to watch for. (null for any players)</param>
 /// <returns>A reference to the event</returns>
 public static OnPlayerMove Register(OnCall callback, Player target)
 {
     Logger.Log("OnPlayerMove registered to the method " + callback.Method.Name, LogType.Debug);
     //We add it to the list here
     OnPlayerMove pe = _eventQueue.Find(match => match.Player == null || match.Player.Username == target.Username);
     if (pe != null)
         //It already exists, so we just add it to the queue.
         pe._queue += callback;
     else {
         //Doesn't exist yet.  Make a new one.
         pe = new OnPlayerMove(callback, target);
         _eventQueue.Add(pe);
     }
     return pe;
 }
Ejemplo n.º 2
0
 public void CallBack(OnPlayerMove e)
 {
     MCForge.Utilities.Logger.Log("Test: " + e.Player.Username + " moved!");
     e.Player.SendMessage("Hi!");
     e.Unregister();
 }
Ejemplo n.º 3
0
 /// <summary>
 /// Unregisters the specific event
 /// </summary>
 /// <param name="pe">The event to unregister</param>
 public static void Unregister(OnPlayerMove pe)
 {
     pe.Unregister();
 }