/// <summary> /// Call this to initialize a Behaviour with data supplied in a file. /// </summary> /// <param name="fileName">The file to load from.</param> public override void LoadContent(String fileName) { base.LoadContent(fileName); HealNearbyDefinition def = GameObjectManager.pInstance.pContentManager.Load<HealNearbyDefinition>(fileName); mObjectsInRange = new List<GameObject.GameObject>(16); mAppliedTo = def.mAppliedTo; mHealRange = def.mHealRange; mIncrementHealthMsg = new Health.IncrementHealthMessage(); mIncrementHealthMsg.mIncrementAmount_In = def.mHealRate; }
/// <summary> /// Call this to initialize a Behaviour with data supplied in a file. /// </summary> /// <param name="fileName">The file to load from.</param> public override void LoadContent(String fileName) { base.LoadContent(fileName); HealNearbyDefinition def = GameObjectManager.pInstance.pContentManager.Load <HealNearbyDefinition>(fileName); mObjectsInRange = new List <GameObject.GameObject>(16); mAppliedTo = def.mAppliedTo; mHealRange = def.mHealRange; mIncrementHealthMsg = new Health.IncrementHealthMessage(); mIncrementHealthMsg.mIncrementAmount_In = def.mHealRate; }