Ejemplo n.º 1
0
        public void ExportDCFGByElement <TElement, TDCFG>(List <TDCFG> cfgList, FTWorldMap worldMap)
            where TElement : FTComponent
            where TDCFG :    MapComponent
        {
            List <TElement> list = worldMap.GetGroup <FTGroup <TElement> >().GetElements();

            for (int i = 0; i < list.Count; i++)
            {
                cfgList.Add(list[i].Export() as TDCFG);
            }
        }
Ejemplo n.º 2
0
        public void ImportEvents(List <MapEvent> cfgList, FTWorldMap worldMap)
        {
            FTGroupEvent group = worldMap.GetGroup <FTGroupEvent>();

            for (int i = 0; i < cfgList.Count; i++)
            {
                MapEvent     d    = cfgList[i];
                EFTEventType t    = (EFTEventType)d.EventType;
                Type         type = Type.GetType("MAP." + t.ToString());
                group.AddEvent(type);
            }
        }
Ejemplo n.º 3
0
        public void ImportDCFGByElement <TElement, TDCFG>(List <TDCFG> cfgList, FTWorldMap worldMap)
            where TElement : FTComponent
            where TDCFG :    MapComponent
        {
            FTGroup <TElement> group = worldMap.GetGroup <FTGroup <TElement> >();

            for (int i = 0; i < cfgList.Count; i++)
            {
                TElement element = group.AddElement();
                element.Import(cfgList[i]);
            }
        }
Ejemplo n.º 4
0
        public static void DrawEvents(FTWorldMap map, List <FTEvent> events)
        {
#if UNITY_EDITOR
            GUILayout.Space(10);
            GUI.color = Color.green;
            if (GUILayout.Button("添加事件", FTGUIStyles.FTButtonStyle, GUILayout.Height(40)))
            {
                FTEditorHelper.ShowMenu(typeof(FTEvent), (obj) =>
                {
                    FTEvent e = map.GetGroup <FTGroupEvent>().AddEvent(obj as Type);
                    events.Add(e);
                });
            }
            for (int i = 0; i < events.Count; i++)
            {
                GUILayout.Label(events[i].name);
            }
            GUILayout.Space(10);
            GUI.color = Color.white;
#endif
        }