Ejemplo n.º 1
0
 public Game()
 {
     GameBoard   = new GameBoard();
     GameHistory = new GameHistory();
 }
Ejemplo n.º 2
0
 public Game(GameBoard gameboard, GameHistory gameHistory)
 {
     GameBoard   = gameboard;
     GameHistory = gameHistory;
 }
Ejemplo n.º 3
0
        public void Undo()
        {
            if (GameEnded)
            {
                GameEnded = false;
                Winner    = FieldState.Empty;
            }

            //LAST MOVE WAS GIVE-UP MOVE
            if (!GameHistory.PeekLastMove().IsValid())
            {
                GameHistory.PopLastMove();
            }

            GameHistory.RemoveState(GameBoard.ToString());

            Move lastMove = GameHistory.PopLastMove();

            //LAST MOVE WAS CAPTURE, UNDO ONE MORE MOVE
            if (lastMove.To < 0)
            {
                GameBoard.PlaceAt(lastMove.From, (FieldState)(-(int)lastMove.Player));

                Move oneMore = GameHistory.PopLastMove();

                if (oneMore.Player != lastMove.Player)
                {
                    throw new InvalidOperationException();
                }

                if (oneMore.To >= 0)
                {
                    GameBoard.RemoveFrom(oneMore.To);
                }
                if (oneMore.From >= 0)
                {
                    GameBoard.PlaceAt(oneMore.From, oneMore.Player);
                }

                // LAST MOVE WAS PLACEMENT, ADD PAWN TO HAND
                if (oneMore.From < 0)
                {
                    if (oneMore.Player == FieldState.White)
                    {
                        _whitesInHand++;
                    }
                    else if (oneMore.Player == FieldState.Black)
                    {
                        _blacksInHand++;
                    }
                }
            }
            // LAST MOVE WAS REGULAR MOVE
            else
            {
                if (lastMove.To >= 0)
                {
                    GameBoard.RemoveFrom(lastMove.To);
                }
                if (lastMove.From >= 0)
                {
                    GameBoard.PlaceAt(lastMove.From, lastMove.Player);
                }

                // IF LAST MOVE WAS PLACEMENT, ADD PAWN TO HAND
                if (lastMove.From < 0)
                {
                    if (lastMove.Player == FieldState.White)
                    {
                        _whitesInHand++;
                    }
                    else if (lastMove.Player == FieldState.Black)
                    {
                        _blacksInHand++;
                    }
                }
            }

            NextPlayer = lastMove.Player;
            NextPlayersTurnEvent?.Invoke(this, NextPlayer);
        }