public static UnityNetwork Get() { if (sInstance == null) { GameObject go = new GameObject("UnityNetwork"); NetworkView view = go.AddComponent <NetworkView>(); view.stateSynchronization = NetworkStateSynchronization.Off; sInstance = go.AddComponent <UnityNetwork>(); } return(sInstance); }
public static UnityNetwork Get() { if (sInstance == null) { GameObject go = new GameObject("UnityNetwork"); NetworkView view = go.AddComponent<NetworkView>(); view.stateSynchronization = NetworkStateSynchronization.Off; sInstance = go.AddComponent<UnityNetwork>(); } return sInstance; }