Ejemplo n.º 1
0
        private PlayerSpriteSheet loadAnimation(XmlNode animationNode)
        {
            PlayerSpriteSheet playerSpriteSheet = null;

            try
            {
                PlayerSpriteSheet.Type type = PlayerSpriteSheet.getTypeFromString(animationNode.Attributes["type"].Value);
                PlayerSpriteSheet.Mode mode = PlayerSpriteSheet.getModeFromString(animationNode.Attributes["mode"].Value);
                string textureName          = animationNode.Attributes["texture"].Value;

                // Check to see if the texture has already been loaded into our asset manager
                playerSpriteSheet = (PlayerSpriteSheet)lhg.Assets.findSpriteSheet(textureName);
                if (playerSpriteSheet == null)
                {
                    Texture2D        texture   = lhg.Content.Load <Texture2D>(textureName);
                    List <Animation> positions = loadPositions(animationNode);
                    playerSpriteSheet = new PlayerSpriteSheet(lhg, type, mode, textureName, texture, positions);
                    lhg.Assets.addSpriteSheet(playerSpriteSheet);
                    progress.updateProgress("Loading player sprite sheet " + textureName, "Loading", 0);
                }
                else
                {
                    progress.updateProgress("Using sprite sheet from cache " + textureName, "Loading", 0);
                }

                //int framesPerSecond = Convert.ToInt16(animationNode.Attributes["framesPerSecond"].Value);
            }
            catch (Exception ex)
            {
            }

            return(playerSpriteSheet);
        }
Ejemplo n.º 2
0
        private List <PlayerSpriteSheet> loadAnimations(XmlNode animationsNode)
        {
            List <PlayerSpriteSheet> playerSpriteSheetList = new List <PlayerSpriteSheet>();
            XmlNodeList childNodes = animationsNode.ChildNodes;

            foreach (XmlNode animationNode in childNodes)
            {
                if (animationNode.Name.Equals("animation"))
                {
                    PlayerSpriteSheet playerSpriteSheet = loadAnimation(animationNode);
                    if (playerSpriteSheet != null)
                    {
                        playerSpriteSheetList.Add(playerSpriteSheet);
                    }
                }
            }

            return(playerSpriteSheetList);
        }