Ejemplo n.º 1
0
        /// <summary>
        /// Does STUN transaction. Returns transaction response or null if transaction failed.
        /// </summary>
        /// <param name="request">STUN message.</param>
        /// <param name="socket">Socket to use for send/receive.</param>
        /// <param name="remoteEndPoint">Remote end point.</param>
        /// <param name="timeout">Timeout in milli seconds.</param>
        /// <returns>Returns transaction response or null if transaction failed.</returns>
        private static STUN_Message DoTransaction(STUN_Message request,Socket socket,IPEndPoint remoteEndPoint,int timeout)
        {                        
            byte[] requestBytes = request.ToByteData();                              
            DateTime startTime = DateTime.Now;
            // Retransmit with 500 ms.
            while(startTime.AddMilliseconds(timeout) > DateTime.Now){
                try{
                    socket.SendTo(requestBytes,remoteEndPoint);

                    // We got response.
                    if(socket.Poll(500 * 1000,SelectMode.SelectRead)){
                        byte[] receiveBuffer = new byte[512];
                        socket.Receive(receiveBuffer);

                        // Parse message
                        STUN_Message response = new STUN_Message();
                        response.Parse(receiveBuffer);
                
                        // Check that transaction ID matches or not response what we want.
                        if(Net_Utils.CompareArray(request.TransactionID,response.TransactionID)){                            
                            return response;
                        }
                    }
                }
                catch{
                }
            }

            return null;
        }
Ejemplo n.º 2
0
        public STUN_Message continueTransaction()
        {
            socket.SendTo(requestBytes, remoteEndPoint);

            // We got response.
            if (socket.Poll(100, SelectMode.SelectRead))
            {
                byte[] receiveBuffer = new byte[512];
                socket.Receive(receiveBuffer);

                // Parse message
                STUN_Message response = new STUN_Message();
                response.Parse(receiveBuffer);

                // Check that transaction ID matches or not response what we want.
                if (request.TransactionID.Equals(response.TransactionID))
                {
                    return response;
                }
            }

            return null;
        }
Ejemplo n.º 3
0
        /// <summary>
        /// Does STUN transaction. Returns transaction response or null if transaction failed.
        /// </summary>
        /// <param name="request">STUN message.</param>
        /// <param name="socket">Socket to use for send/receive.</param>
        /// <param name="remoteEndPoint">Remote end point.</param>
        /// <returns>Returns transaction response or null if transaction failed.</returns>
        private static STUN_Message DoTransaction(STUN_Message request,Socket socket,IPEndPoint remoteEndPoint)
        {
            byte[] requestBytes = request.ToByteData();
            DateTime startTime = DateTime.Now;
            // We do it only 2 sec and retransmit with 100 ms.
            while(startTime.AddSeconds(2) > DateTime.Now){
                try{
                    socket.SendTo(requestBytes,remoteEndPoint);

                    // We got response.
                    if(socket.Poll(100,SelectMode.SelectRead)){
                        byte[] receiveBuffer = new byte[512];
                        socket.Receive(receiveBuffer);

                        // Parse message
                        STUN_Message response = new STUN_Message();
                        response.Parse(receiveBuffer);

                        // Check that transaction ID matches or not response what we want.
                        if(request.TransactionID.Equals(response.TransactionID)){
                            return response;
                        }
                    }
                }
                catch{
                }
            }

            return null;
        }