Ejemplo n.º 1
0
        internal static bool Collides(Player player, Block block, bool useVelocity = false)
        {
            if(useVelocity)
            {

            }
            else
            {

            }

            return false;
        }
Ejemplo n.º 2
0
        internal static bool Collides(Player player, Player otherPlayer, bool useVelocityPlayerOne = false, bool useVelocityPlayerTwo = false)
        {
            var p1 = new Rectangle((int) (player.Position.X - GameVariables.PlayerCollisionRadius + (useVelocityPlayerOne ? player.Velocity.X : 0)),
                                   (int)(player.Position.Y - GameVariables.PlayerCollisionRadius + (useVelocityPlayerOne ? player.Velocity.Y : 0)),
                                   (int) (GameVariables.PlayerCollisionRadius*2),
                                   (int) (GameVariables.PlayerCollisionRadius*2));

            var p2 = new Rectangle((int)(otherPlayer.Position.X - GameVariables.PlayerCollisionRadius + (useVelocityPlayerTwo ? otherPlayer.Velocity.X : 0)),
                                   (int)(otherPlayer.Position.Y - GameVariables.PlayerCollisionRadius + (useVelocityPlayerTwo ? otherPlayer.Velocity.Y : 0)),
                                   (int) (GameVariables.PlayerCollisionRadius*2),
                                   (int) (GameVariables.PlayerCollisionRadius*2));

            return p1.Intersects(p2);
        }
Ejemplo n.º 3
0
 public void IncrementCollectorCount(Player p)
 {
     _collectorCount++;
     _collectors.Add(p);
 }
Ejemplo n.º 4
0
 public void DecrementCollectorCount(Player p)
 {
     _collectorCount = Math.Max(_collectorCount - 1, 0);
     _collectors.Remove(p);
 }
Ejemplo n.º 5
0
 internal static bool IsPlayerWithinRadius(Player e, Vector2 center, float radius)
 {
     return CirclesCollide(e.Position, GameVariables.PlayerCollisionRadius, center, radius);
 }
Ejemplo n.º 6
0
 internal static bool Collides(Player player, Prop prop)
 {
     return CirclesCollide(player.Position, GameVariables.PlayerCollisionRadius, prop.Position,
                           GameVariables.EnemyCollisionRadius);
 }
Ejemplo n.º 7
0
        private void DrawPlayerInformation(Vector2 center, Player player, float alpha)
        {
            _spriteBatch.Begin();

            var str = "player" + player.PlayerSpriteIndex + "_portrait";
            _spriteBatch.Draw(TextureManager.GetTexture("player_portrait"), center, null, Color.White * alpha, 0.0f, TextureManager.GetOrigin("player_portrait"), GameVariables.UIScale, SpriteEffects.None, 0);
            _spriteBatch.Draw(TextureManager.GetTexture(str), center, null, Color.White * alpha, 0.0f, TextureManager.GetOrigin(str), GameVariables.UIScale, SpriteEffects.None, 0);
            for (int i = 0; i < player.CrystalCount; i++)
            {
                _spriteBatch.Draw(TextureManager.GetTexture("crystal"), center + new Vector2(32 + 16 * i, 0), null, Color.White * alpha, 0.0f, TextureManager.GetOrigin("crystal"), GameVariables.UIScale*2, SpriteEffects.None, 0);
            }

            _spriteBatch.End();
        }