public List <int> Get1SDamageList(ParsedLog log, int phaseIndex, PhaseData phase, AbstractActor target)
        {
            ulong targetId = target != null ? target.Agent : 0;
            int   id       = (phaseIndex + "_" + targetId + "_1S").GetHashCode();

            if (DamageList1S.TryGetValue(id, out List <int> res))
            {
                return(res);
            }
            List <int>       dmgList    = new List <int>();
            List <DamageLog> damageLogs = GetDamageLogs(target, log, phase.Start, phase.End);
            // fill the graph, full precision
            List <int> dmgListFull = new List <int>();

            for (int i = 0; i <= phase.GetDuration(); i++)
            {
                dmgListFull.Add(0);
            }
            int totalTime   = 1;
            int totalDamage = 0;

            foreach (DamageLog dl in damageLogs)
            {
                int time = (int)(dl.Time - phase.Start);
                // fill
                for (; totalTime < time; totalTime++)
                {
                    dmgListFull[totalTime] = totalDamage;
                }
                totalDamage           += dl.Damage;
                dmgListFull[totalTime] = totalDamage;
            }
            // fill
            for (; totalTime <= phase.GetDuration(); totalTime++)
            {
                dmgListFull[totalTime] = totalDamage;
            }
            //
            dmgList.Add(0);
            for (int i = 1; i <= phase.GetDuration("s"); i++)
            {
                dmgList.Add(dmgListFull[1000 * i]);
            }
            if (phase.GetDuration("s") * 1000 != phase.GetDuration())
            {
                int lastDamage = dmgListFull[(int)phase.GetDuration()];
                dmgList.Add(lastDamage);
            }
            DamageList1S[id] = dmgList;
            return(dmgList);
        }
 public List <DamageLog> GetJustPlayerDamageLogs(AbstractActor target, ParsedLog log, long start, long end)
 {
     return(GetDamageLogs(target, log, start, end).Where(x => x.SrcInstId == AgentItem.InstID).ToList());
 }