internal GradientStrokeContent(LottieDrawable lottieDrawable, BaseLayer layer, GradientStroke stroke) : base(lottieDrawable, layer, ShapeStroke.LineCapTypeToPaintCap(stroke.CapType), ShapeStroke.LineJoinTypeToPaintLineJoin(stroke.JoinType), stroke.Opacity, stroke.Width, stroke.LineDashPattern, stroke.DashOffset)
        {
            Name        = stroke.Name;
            _type       = stroke.GradientType;
            _cacheSteps = (int)(lottieDrawable.Composition.Duration / CacheStepsMs);

            _colorAnimation = (KeyframeAnimation <GradientColor>)stroke.GradientColor.CreateAnimation();
            _colorAnimation.ValueChanged += OnValueChanged;
            layer.AddAnimation(_colorAnimation);

            _startPointAnimation = (KeyframeAnimation <PointF>)stroke.StartPoint.CreateAnimation();
            _startPointAnimation.ValueChanged += OnValueChanged;
            layer.AddAnimation(_startPointAnimation);

            _endPointAnimation = (KeyframeAnimation <PointF>)stroke.EndPoint.CreateAnimation();
            _endPointAnimation.ValueChanged += OnValueChanged;
            layer.AddAnimation(_endPointAnimation);
        }
Ejemplo n.º 2
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 internal StrokeContent(LottieDrawable lottieDrawable, BaseLayer layer, ShapeStroke stroke) : base(lottieDrawable, layer, ShapeStroke.LineCapTypeToPaintCap(stroke.CapType), ShapeStroke.LineJoinTypeToPaintLineJoin(stroke.JoinType), stroke.Opacity, stroke.Width, stroke.LineDashPattern, stroke.DashOffset)
 {
     Name            = stroke.Name;
     _colorAnimation = (KeyframeAnimation <Color>)stroke.Color.CreateAnimation();
     _colorAnimation.ValueChanged += OnValueChanged;
     layer.AddAnimation(_colorAnimation);
 }