private static void ThSe3d_Fun(object stateInfo) { TimeData.timerSe3d_Elapsed(null, null); TimeData.timerSe3d.Start(); }
private static void ThSe3d_Fun(object stateInfo) { TimeData.timerSe3d_Elapsed((object)null, (ElapsedEventArgs)null); TimeData.timerSe3d.Start(); }