Ejemplo n.º 1
0
        public static void ExportGooglePlayCatalog()
        {
            PlayFabSettingsHelper.Initialize();

            StringBuilder outputFile = new StringBuilder();

            outputFile.AppendLine("Product Id, Published State, Purchase Type, Auto Translate, Locale; Title; Description, Auto Fill Prices, Price");

            // Getting the CatalogItems
            var catalogItems = PlayFabEditorAdmin.GetCatalogItems("1.0");

            Debug.Log("Catalog Count = " + catalogItems?.Result?.Catalog?.Count);

            // // Foreach Catalog Item...
            // string productId = string.Empty;
            // string purchaseType = string.Empty;
            // string autoTranslate = string.Empty;
            // string autoFillPrices = string.Empty;
            // StringBuilder localeTitleDescription = new StringBuilder();
            // StringBuilder price = new StringBuilder();
            // AppendRow(outputFile, productId, purchaseType, autoTranslate, localeTitleDescription.ToString(), autoFillPrices, price.ToString());
            //
            // // Exporint out the file to the desktop
            // string desktop = System.Environment.GetFolderPath(Environment.SpecialFolder.Desktop);
            // string outputPath = System.IO.Path.Combine(desktop, "GooglePlay.csv");
            // System.IO.File.WriteAllText(outputPath, outputFile.ToString());
        }
Ejemplo n.º 2
0
        public virtual void OnGUI()
        {
            if (this.titleDataObject == null || this.serializedObject == null || this.serializedProperty == null)
            {
                GUILayout.Label("Please Re-open the editor.");
                return;
            }

            using (var changeCheck = new EditorGUI.ChangeCheckScope())
            {
                using (new GUILayout.HorizontalScope("box", GUILayout.ExpandWidth(true)))
                {
                    // TitleDataKeyName
                    GUILayout.Label("TitleData Key", GUILayout.Width(80));
                    this.titleDataObject.TitleDataKeyName = GUILayout.TextField(this.titleDataObject.TitleDataKeyName, GUILayout.Width(200));
                    GUILayout.Space(10);

                    // SerializeWithUnity
                    this.titleDataObject.SerializeWithUnity = GUILayout.Toggle(this.titleDataObject.SerializeWithUnity, "Serialize With Unity", GUILayout.Width(140));

                    // CompressData
                    this.titleDataObject.CompressData = GUILayout.Toggle(this.titleDataObject.CompressData, "Compress Data", GUILayout.Width(150));

                    GUILayout.FlexibleSpace();

                    // Upload Button
                    if (GUILayout.Button("Upload", GUILayout.Width(100)))
                    {
                        string json = string.Empty;

                        if (this.titleDataObject.SerializeWithUnity)
                        {
                            json = JsonUtility.ToJson(this.titleDataObject.Data);
                        }
                        else
                        {
                            json = PF.SerializerPlugin.SerializeObject(this.titleDataObject.Data);
                        }

                        if (this.titleDataObject.CompressData)
                        {
                            json = LZString.CompressToBase64(json);
                        }

                        PlayFabEditorAdmin.SetTitleDataAndPrintErrorOrSuccess(this.titleDataObject.TitleDataKeyName, json);
                    }
                }

                using (var horizontalScope = new GUILayout.HorizontalScope("box", GUILayout.ExpandWidth(true), GUILayout.ExpandHeight(true)))
                {
                    using (var scrollViewScope = new EditorGUILayout.ScrollViewScope(scrollBarPosition))
                    {
                        scrollBarPosition = scrollViewScope.scrollPosition;

                        this.DrawData(this.titleDataObject.Data, this.serializedObject, this.serializedProperty);
                    }
                }

                // Making sure we mark the data dirty if it changed
                if (changeCheck.changed)
                {
                    EditorUtility.SetDirty(this.serializedObject.targetObject);
                    this.serializedObject.ApplyModifiedProperties();
                }
            }
        }
        public virtual void OnGUI()
        {
            if (this.titleDataObject == null || this.serializedObject == null || this.serializedProperty == null)
            {
                GUILayout.Label("Please Re-open the editor.");
                return;
            }

            if (this.activeDataVersionIndex < 0 || this.activeDataVersionIndex >= this.titleDataObject.Versions.Count)
            {
                this.activeDataVersionIndex = this.titleDataObject.Versions.Count - 1;
            }


            using (var changeCheck = new EditorGUI.ChangeCheckScope())
            {
                using (new GUILayout.VerticalScope("box", GUILayout.ExpandWidth(true)))
                {
                    using (new GUILayout.HorizontalScope(GUILayout.ExpandWidth(true)))
                    {
                        // TitleDataKeyName
                        GUILayout.Label("TitleData Key", GUILayout.Width(80));
                        this.titleDataObject.TitleDataKeyName = GUILayout.TextField(this.titleDataObject.TitleDataKeyName, GUILayout.Width(200));
                        GUILayout.Space(10);

                        // SerializeWithUnity
                        this.titleDataObject.SerializeWithUnity = GUILayout.Toggle(this.titleDataObject.SerializeWithUnity, "Serialize With Unity", GUILayout.Width(140));

                        // CompressData
                        this.titleDataObject.CompressData = GUILayout.Toggle(this.titleDataObject.CompressData, "Compress Data", GUILayout.Width(150));

                        GUILayout.FlexibleSpace();

                        // Upload Button
                        if (GUILayout.Button("Upload", GUILayout.Width(100)))
                        {
                            string json = string.Empty;

                            if (this.titleDataObject.SerializeWithUnity)
                            {
                                json = JsonUtility.ToJson(this.titleDataObject.Data[this.activeDataVersionIndex]);
                            }
                            else
                            {
                                json = PF.SerializerPlugin.SerializeObject(this.titleDataObject.Data[this.activeDataVersionIndex]);
                            }

                            if (this.titleDataObject.CompressData)
                            {
                                json = LZString.CompressToBase64(json);
                            }

                            string titleDataKey = string.Format("{0}_{1}", this.titleDataObject.TitleDataKeyName, this.titleDataObject.Versions[this.activeDataVersionIndex]);
                            PlayFabEditorAdmin.SetTitleDataAndPrintErrorOrSuccess(titleDataKey, json);
                        }
                    }

                    using (new GUILayout.HorizontalScope(GUILayout.ExpandWidth(true)))
                    {
                        GUILayout.Label("Version", GUILayout.Width(60));
                        this.activeDataVersionIndex = EditorGUILayout.Popup(this.activeDataVersionIndex, this.GetVersions(), GUILayout.Width(80));

                        // Drawing Add Button
                        if (ButtonUtil.DrawAddButton(new Rect(new Vector2(155, 24), new Vector2(15, 15))))
                        {
                            this.serializedObject.FindProperty("data").arraySize++;
                            this.serializedObject.FindProperty("versions").arraySize++;
                            this.serializedObject.ApplyModifiedProperties();

                            // Making sure we select the newly created version
                            this.activeDataVersionIndex = this.titleDataObject.Versions.Count - 1;
                        }

                        // Drawing Delete Button
                        if (this.titleDataObject.Versions.Count > 1)
                        {
                            if (ButtonUtil.DrawDeleteButton(new Rect(new Vector2(175, 24), new Vector2(15, 15))))
                            {
                                this.serializedObject.FindProperty("data").DeleteArrayElementAtIndex(this.activeDataVersionIndex);
                                this.serializedObject.FindProperty("versions").DeleteArrayElementAtIndex(this.activeDataVersionIndex);
                                this.serializedObject.ApplyModifiedProperties();
                                return;
                            }
                        }
                    }
                }

                using (var horizontalScope = new GUILayout.HorizontalScope("box", GUILayout.ExpandWidth(true), GUILayout.ExpandHeight(true)))
                {
                    using (var scrollViewScope = new EditorGUILayout.ScrollViewScope(scrollBarPosition))
                    {
                        scrollBarPosition = scrollViewScope.scrollPosition;

                        EditorGUILayout.Space();

                        // Drawing the Version String
                        using (new LabelWidthScope(60))
                        {
                            string version    = this.titleDataObject.Versions[this.activeDataVersionIndex];
                            string newVersion = EditorGUILayout.TextField("Version", version);

                            if (version != newVersion)
                            {
                                this.titleDataObject.Versions[this.activeDataVersionIndex] = newVersion;
                            }
                        }

                        // Drawing everything else (user defined)
                        this.DrawData(this.titleDataObject.Data[this.activeDataVersionIndex], this.serializedObject, this.serializedProperty.GetArrayElementAtIndex(this.activeDataVersionIndex));
                    }
                }

                // Making sure we mark the data dirty if it changed
                if (changeCheck.changed)
                {
                    EditorUtility.SetDirty(this.serializedObject.targetObject);
                    this.serializedObject.ApplyModifiedProperties();
                }
            }
        }