Ejemplo n.º 1
0
		internal void RemoveObject(PSortableObject ox, PSortableObject oy) {
			int indexX = -1;
			int indexY = -1;
			for (int i = 0; i < numObject; i++) {
				if (objsX[i] != ox)
					continue;
				indexX = i;
				break;
			}
	
			if (indexX != -1 && indexX != numObject - 1)
				System.Array.Copy((objsX),indexX + 1,(objsX),indexX,numObject
									- indexX - 1);
			for (int i_0 = 0; i_0 < numObject; i_0++) {
				if (objsY[i_0] != oy)
					continue;
				indexY = i_0;
				break;
			}
	
			if (indexY != -1 && indexY != numObject - 1)
				System.Array.Copy((objsY),indexY + 1,(objsY),indexY,numObject
									- indexY - 1);
			numObject--;
		}
Ejemplo n.º 2
0
		internal void AddObject(PSortableObject ox, PSortableObject oy) {
			if (numObject + 1 >= objsX.Length) {
				objsX = (PSortableObject[]) CollectionUtils.CopyOf(objsX,
						objsX.Length * 2);
				objsY = (PSortableObject[]) CollectionUtils.CopyOf(objsY,
						objsY.Length * 2);
			}
			objsX[numObject] = ox;
			objsY[numObject] = oy;
			numObject++;
		}
Ejemplo n.º 3
0
		public void Set(PSweepAndPrune sap, PShape s, AABB aabb) {
			set = true;
			this.sap = sap;
			parent = s;
			this.aabb = aabb;
			beginX = new PSortableObject(s, this, aabb.minX, true);
			beginY = new PSortableObject(s, this, aabb.minY, true);
			endX = new PSortableObject(s, this, aabb.maxX, false);
			endY = new PSortableObject(s, this, aabb.maxY, false);
			sap.AddObject(beginX, beginY);
			sap.AddObject(endX, endY);
		}
Ejemplo n.º 4
0
 public void Set(PSweepAndPrune sap, PShape s, AABB aabb)
 {
     set       = true;
     this.sap  = sap;
     parent    = s;
     this.aabb = aabb;
     beginX    = new PSortableObject(s, this, aabb.minX, true);
     beginY    = new PSortableObject(s, this, aabb.minY, true);
     endX      = new PSortableObject(s, this, aabb.maxX, false);
     endY      = new PSortableObject(s, this, aabb.maxY, false);
     sap.AddObject(beginX, beginY);
     sap.AddObject(endX, endY);
 }
Ejemplo n.º 5
0
 internal void AddObject(PSortableObject ox, PSortableObject oy)
 {
     if (numObject + 1 >= objsX.Length)
     {
         objsX = (PSortableObject[])CollectionUtils.CopyOf(objsX,
                                                           objsX.Length * 2);
         objsY = (PSortableObject[])CollectionUtils.CopyOf(objsY,
                                                           objsY.Length * 2);
     }
     objsX[numObject] = ox;
     objsY[numObject] = oy;
     numObject++;
 }
Ejemplo n.º 6
0
        internal void RemoveObject(PSortableObject ox, PSortableObject oy)
        {
            int indexX = -1;
            int indexY = -1;

            for (int i = 0; i < numObject; i++)
            {
                if (objsX[i] != ox)
                {
                    continue;
                }
                indexX = i;
                break;
            }

            if (indexX != -1 && indexX != numObject - 1)
            {
                System.Array.Copy((objsX), indexX + 1, (objsX), indexX, numObject
                                  - indexX - 1);
            }
            for (int i_0 = 0; i_0 < numObject; i_0++)
            {
                if (objsY[i_0] != oy)
                {
                    continue;
                }
                indexY = i_0;
                break;
            }

            if (indexY != -1 && indexY != numObject - 1)
            {
                System.Array.Copy((objsY), indexY + 1, (objsY), indexY, numObject
                                  - indexY - 1);
            }
            numObject--;
        }
Ejemplo n.º 7
0
        private void Collide(long st)
        {
            PSortableObject[] obj = sap.Sort();
            if (sap.checkX)
            {
                for (int i = 0; i < sap.numObject; i++)
                {
                    if (obj[i].begin)
                    {
                        PSortableObject end = obj[i].aabb.endX;
                        PShape          s1  = obj[i].parent;
                        int             j   = i;
                        do
                        {
                            j++;
                            if (obj[j].begin)
                            {
                                PShape s2 = obj[j].parent;
                                if ((!s1._parent.fix || !s2._parent.fix) &&
                                    s1._parent != s2._parent &&
                                    s1._aabb.IsHit(s2._aabb))
                                {
                                    CollisionShape(s1, s2, cc);
                                }
                            }
                        } while (obj[j] != end && j < sap.numObject);
                    }
                }
            }
            else
            {
                for (int i_0 = 0; i_0 < sap.numObject; i_0++)
                {
                    if (obj[i_0].begin)
                    {
                        PSortableObject end_1 = obj[i_0].aabb.endY;
                        PShape          s1_2  = obj[i_0].parent;
                        int             j_3   = i_0;
                        do
                        {
                            j_3++;
                            if (obj[j_3].begin)
                            {
                                PShape s2_4 = obj[j_3].parent;
                                if ((!s1_2._parent.fix || !s2_4._parent.fix) &&
                                    s1_2._parent != s2_4._parent &&
                                    s1_2._aabb.IsHit(s2_4._aabb))
                                {
                                    CollisionShape(s1_2, s2_4, cc);
                                }
                            }
                        } while (obj[j_3] != end_1 && j_3 < sap.numObject);
                    }
                }
            }
            long en = (System.DateTime.Now.Ticks * 100);

            collisionDetectionTime = en - st;
            for (int i_5 = 0; i_5 < numSolvers; i_5++)
            {
                if (solvers[i_5].rem)
                {
                    RemoveSolver(i_5);
                    i_5--;
                }
            }
        }