public virtual void SetRegion(LTextureRegion region, int x, int y, int width, int height) { texture = region.texture; SetRegion(region.GetRegionX() + x, region.GetRegionY() + y, width, height); }
public static LTextureRegion[][] Split(LTexture texture, int tileWidth, int tileHeight) { LTextureRegion region = new LTextureRegion(texture); return(region.Split(tileWidth, tileHeight)); }
public LTextureRegion CreateTextureRegion(int id) { this.Pack(); PackEntry entry = GetEntry(id); if (entry == null) { return null; } LTextureRegion region = new LTextureRegion(texture, entry.bounds.left, entry.bounds.top, entry.bounds.right, entry.bounds.bottom); return region; }
public EmulatorButton(LTextureRegion img, int w, int h, int x, int y, bool flag, int sizew, int sizeh) { if (flag) { this.bitmap = new LTextureRegion(img, x, y, w, h); } else { this.bitmap = new LTextureRegion(img); } this.scaleWidth = sizew; this.scaleHeight = sizeh; this.bounds = new RectBox(0, 0, scaleWidth, scaleHeight); }
public LTextureRegion CreateTextureRegion(int id) { this.Pack(); PackEntry entry = GetEntry(id); if (entry == null) { return(null); } LTextureRegion region = new LTextureRegion(texture, entry.bounds.left, entry.bounds.top, entry.bounds.right, entry.bounds.bottom); return(region); }
public virtual LTextureRegion[][] Split(int tileWidth, int tileHeight) { int x = GetRegionX(); int y = GetRegionY(); int width = GetRegionWidth(); int height = GetRegionHeight(); if (width < 0) { x = x - width; width = -width; } if (height < 0) { y = y - height; height = -height; } int rows = height / tileHeight; int cols = width / tileWidth; int startX = x; LTextureRegion[][] tiles = (LTextureRegion[][])CollectionUtils.XNA_CreateJaggedArray(typeof(LTextureRegion), rows, cols); for (int row = 0; row < rows; row++, y += tileHeight) { x = startX; for (int col = 0; col < cols; col++, x += tileWidth) { tiles[row][col] = new LTextureRegion(texture, x, y, tileWidth, tileHeight); } } return(tiles); }
public virtual void SetRegion(LTextureRegion region) { texture = region.texture; SetRegion(region.xOff, region.yOff, region.widthRatio, region.heightRatio); }
public EmulatorButtons(EmulatorListener el, int w, int h, float scale) { this.emulatorListener = el; if (pack == null) { pack = new LTexturePack(); pack.PutImage(XNAConfig.LoadTex(LSystem.FRAMEWORK_IMG_NAME + "e1.png")); pack.PutImage(XNAConfig.LoadTex(LSystem.FRAMEWORK_IMG_NAME + "e2.png")); pack.Pack(Loon.Core.Graphics.Opengl.LTexture.Format.LINEAR); } RectBox.Rect2i bounds = pack.GetEntry(0).getBounds(); this.dpad = new LTextureRegion(pack.GetTexture(), bounds.left, bounds.top, bounds.right, bounds.bottom); bounds = pack.GetEntry(1).getBounds(); this.buttons = new LTextureRegion(pack.GetTexture(), bounds.left, bounds.top, bounds.right, bounds.bottom); this.width = w; this.height = h; if (scale <= 0f) { this.up = new EmulatorButton(dpad, 40, 40, 40, 0, true, 60, 60); this.left = new EmulatorButton(dpad, 40, 40, 0, 40, true, 60, 60); this.right = new EmulatorButton(dpad, 40, 40, 80, 40, true, 60, 60); this.down = new EmulatorButton(dpad, 40, 40, 40, 80, true, 60, 60); this.triangle = new EmulatorButton(buttons, 48, 48, 48, 0, true, 68, 68); this.square = new EmulatorButton(buttons, 48, 48, 0, 48, true, 68, 68); this.circle = new EmulatorButton(buttons, 48, 48, 96, 48, true, 68, 68); this.cancel = new EmulatorButton(buttons, 48, 48, 48, 96, true, 68, 68); } else { this.up = new EmulatorButton(dpad, 40, 40, 40, 0, true, (int) (60 * scale), (int) (60 * scale)); this.left = new EmulatorButton(dpad, 40, 40, 0, 40, true, (int) (60 * scale), (int) (60 * scale)); this.right = new EmulatorButton(dpad, 40, 40, 80, 40, true, (int) (60 * scale), (int) (60 * scale)); this.down = new EmulatorButton(dpad, 40, 40, 40, 80, true, (int) (60 * scale), (int) (60 * scale)); this.triangle = new EmulatorButton(buttons, 48, 48, 48, 0, true, (int) (68 * scale), (int) (68 * scale)); this.square = new EmulatorButton(buttons, 48, 48, 0, 48, true, (int) (68 * scale), (int) (68 * scale)); this.circle = new EmulatorButton(buttons, 48, 48, 96, 48, true, (int) (68 * scale), (int) (68 * scale)); this.cancel = new EmulatorButton(buttons, 48, 48, 48, 96, true, (int) (68 * scale), (int) (68 * scale)); } if (dpad != null) { dpad.Dispose(); dpad = null; } if (buttons != null) { buttons.Dispose(); buttons = null; } this.visible = true; this.SetLocation(0, 0); }
public SpriteRegion(LTextureRegion region, int srcX, int srcY, int srcWidth, int srcHeight) { SetRegion(region, srcX, srcY, srcWidth, srcHeight); SetColor(1f, 1f, 1f, 1f); setSize(Math.Abs(srcWidth), Math.Abs(srcHeight)); setOrigin(width / 2, height / 2); }
public EmulatorButton(LTextureRegion img, int x, int y) : this(img, 0, 0, x, y, false) { }
public LTextureRegion(LTextureRegion region, int x, int y, int width, int height) { SetRegion(region, x, y, width, height); }
public static LTextureRegion[][] Split(LTexture texture, int tileWidth, int tileHeight) { LTextureRegion region = new LTextureRegion(texture); return region.Split(tileWidth, tileHeight); }
public void Draw(LTextureRegion region, float x, float y) { Draw(region, x, y, region.GetRegionWidth(), region.GetRegionHeight()); }
public void Draw(LTextureRegion region, float x, float y, float width, float height, float rotation) { Draw(region, x, y, region.GetRegionWidth() / 2, region.GetRegionHeight() / 2, width, height, 1f, 1f, rotation); }
public virtual void SetRegion(LTextureRegion region) { texture = region.texture; SetRegion(region.xOff, region.yOff, region.widthRatio, region.heightRatio); }
public LTextureRegion(LTextureRegion region, int x, int y, int width, int height) { SetRegion(region, x, y, width, height); }
public LTextureRegion(LTextureRegion region) { SetRegion(region); }
public EmulatorButton(LTextureRegion img, int w, int h, int x, int y) : this(img, w, h, x, y, true) { }
public virtual void SetRegion(LTextureRegion region, int x, int y, int width, int height) { texture = region.texture; SetRegion(region.GetRegionX() + x, region.GetRegionY() + y, width, height); }
public void SetClickImage(LTexture on) { if (on == null) { return; } if (bitmap != null) { bitmap.Dispose(); } this.bitmap = new LTextureRegion(on); this.SetSize(on.GetWidth(), on.GetHeight()); }
public virtual LTextureRegion[][] Split(int tileWidth, int tileHeight) { int x = GetRegionX(); int y = GetRegionY(); int width = GetRegionWidth(); int height = GetRegionHeight(); if (width < 0) { x = x - width; width = -width; } if (height < 0) { y = y - height; height = -height; } int rows = height / tileHeight; int cols = width / tileWidth; int startX = x; LTextureRegion[][] tiles = (LTextureRegion[][])CollectionUtils.XNA_CreateJaggedArray(typeof(LTextureRegion), rows, cols); for (int row = 0; row < rows; row++, y += tileHeight) { x = startX; for (int col = 0; col < cols; col++, x += tileWidth) { tiles[row][col] = new LTextureRegion(texture, x, y, tileWidth, tileHeight); } } return tiles; }
public void Draw(LTextureRegion region, float x, float y, float originX, float originY, float width, float height, float scaleX, float scaleY, float rotation, bool clockwise) { CheckTexture(region.GetTexture()); float worldOriginX = x + originX; float worldOriginY = y + originY; float fx = -originX; float fy = -originY; float fx2 = width - originX; float fy2 = height - originY; if (scaleX != 1 || scaleY != 1) { fx *= scaleX; fy *= scaleY; fx2 *= scaleX; fy2 *= scaleY; } float p1x = fx; float p1y = fy; float p2x = fx; float p2y = fy2; float p3x = fx2; float p3y = fy2; float p4x = fx2; float p4y = fy; float x1; float y1; float x2; float y2; float x3; float y3; float x4; float y4; if (rotation != 0) { float cos = MathUtils.CosDeg(rotation); float sin = MathUtils.SinDeg(rotation); x1 = cos * p1x - sin * p1y; y1 = sin * p1x + cos * p1y; x2 = cos * p2x - sin * p2y; y2 = sin * p2x + cos * p2y; x3 = cos * p3x - sin * p3y; y3 = sin * p3x + cos * p3y; x4 = x1 + (x3 - x2); y4 = y3 - (y2 - y1); } else { x1 = p1x; y1 = p1y; x2 = p2x; y2 = p2y; x3 = p3x; y3 = p3y; x4 = p4x; y4 = p4y; } x1 += worldOriginX; y1 += worldOriginY; x2 += worldOriginX; y2 += worldOriginY; x3 += worldOriginX; y3 += worldOriginY; x4 += worldOriginX; y4 += worldOriginY; float u1, v1, u2, v2, u3, v3, u4, v4; if (clockwise) { u1 = region.widthRatio; v1 = region.heightRatio; u2 = region.xOff; v2 = region.heightRatio; u3 = region.xOff; v3 = region.yOff; u4 = region.widthRatio; v4 = region.yOff; } else { u1 = region.xOff; v1 = region.yOff; u2 = region.widthRatio; v2 = region.yOff; u3 = region.widthRatio; v3 = region.heightRatio; u4 = region.xOff; v4 = region.heightRatio; } vertices[idx].Position.X = x1; vertices[idx].Position.Y = y1; vertices[idx].Color = m_color; vertices[idx].TextureCoordinate.X = u1; vertices[idx].TextureCoordinate.Y = v1; vertices[idx + 1].Position.X = x2; vertices[idx + 1].Position.Y = y2; vertices[idx + 1].Color = m_color; vertices[idx + 1].TextureCoordinate.X = u2; vertices[idx + 1].TextureCoordinate.Y = v2; vertices[idx + 2].Position.X = x3; vertices[idx + 2].Position.Y = y3; vertices[idx + 2].Color = m_color; vertices[idx + 2].TextureCoordinate.X = u3; vertices[idx + 2].TextureCoordinate.Y = v3; vertices[idx + 3].Position.X = x4; vertices[idx + 3].Position.Y = y4; vertices[idx + 3].Color = m_color; vertices[idx + 3].TextureCoordinate.X = u4; vertices[idx + 3].TextureCoordinate.Y = v4; idx += 4; }
public LTextureRegion(LTextureRegion region) { SetRegion(region); }
public SpriteRegion(LTextureRegion region) { SetRegion(region); SetColor(1f, 1f, 1f, 1f); setSize(Math.Abs(region.GetRegionWidth()), Math.Abs(region.GetRegionHeight())); setOrigin(width / 2, height / 2); }
public void Draw(LTextureRegion region, float x, float y, float width, float height) { CheckTexture(region.GetTexture()); float fx2 = x + width; float fy2 = y + height; float u = region.xOff; float v = region.yOff; float u2 = region.widthRatio; float v2 = region.heightRatio; vertices[idx].Position.X = x; vertices[idx].Position.Y = y; vertices[idx].Color = m_color; vertices[idx].TextureCoordinate.X = u; vertices[idx].TextureCoordinate.Y = v; vertices[idx + 1].Position.X = x; vertices[idx + 1].Position.Y = fy2; vertices[idx + 1].Color = m_color; vertices[idx + 1].TextureCoordinate.X = u; vertices[idx + 1].TextureCoordinate.Y = v2; vertices[idx + 2].Position.X = fx2; vertices[idx + 2].Position.Y = fy2; vertices[idx + 2].Color = m_color; vertices[idx + 2].TextureCoordinate.X = u2; vertices[idx + 2].TextureCoordinate.Y = v2; vertices[idx + 3].Position.X = fx2; vertices[idx + 3].Position.Y = y; vertices[idx + 3].Color = m_color; vertices[idx + 3].TextureCoordinate.X = u2; vertices[idx + 3].TextureCoordinate.Y = v; idx += 4; }
public EmulatorButton(LTextureRegion img, int w, int h, int x, int y, bool flag) : this(img, w, h, x, y, flag, img.GetRegionWidth(), img.GetRegionHeight()) { }