public CombatCharacter()
        {
            ID                       = Guid.NewGuid().ToString();
            Name                     = "Enemy";
            ProgressionGain          = new ProgressionGain();
            MaxItemsFromLootTable    = 1;
            ReputationId             = "Core_EnemyReputation";
            PrefabReplacementOnDeath = "";
            IsAggressive             = false;
            CharacterType            = CharacterType.Enemy;
            GuaranteedLoot           = new List <LootDefinition>();
            LootTables               = new List <LootOptions>();
            EnemySkills              = new List <Rm_NPCSkill>();
            NpcDamage                = new Damage()
            {
                MaxDamage = 1, MinDamage = 1
            };
            AttackCounter         = 1;
            RetreatsWhenLow       = false;
            ProjectileTravelSound = new AudioContainer();
            AutoAttackImpactSound = new AudioContainer();
            ProjectileSpeed       = 10f;
            TauntHandler          = new TauntHandler();
            CharPrefabPath        = "";

            OverrideAggroRadius      = false;
            OverrideAggroRadiusValue = 25f;
        }
Ejemplo n.º 2
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        public Harvestable()
        {
            ID                = Guid.NewGuid().ToString();
            Name              = "New Harvestable";
            QuestAcceptedID   = "";
            HarvestedObjectID = null;
            TimeToHarvest     = 5;
            MinObtainable     = 5;
            MaxObtainable     = 10;

            ClassHarvestingAnims = new List <ClassAnimationDefinition>();

            ProgressionGain         = new ProgressionGain();
            ProgressionGain.GainExp = false;
        }
 public void AddProgression(ProgressionGain progressionGain)
 {
     if (progressionGain.GainExp)
     {
         if (progressionGain.GainExpWithDefinition)
         {
             var expDefinition = Rm_RPGHandler.Instance.Experience.AllExpDefinitions.FirstOrDefault(e => e.ID == progressionGain.GainExpWithDefinitionID);
             if (expDefinition != null)
             {
                 var expToAward = expDefinition.ExpForLevel(progressionGain.CombatantLevel);
                 AddExp(expToAward);
             }
             else
             {
                 Debug.LogError("Could not find exp definition to award exp. ID:" + progressionGain.GainExpWithDefinition);
             }
         }
         else
         {
             AddExp(progressionGain.ExpGained);
         }
     }
     if (progressionGain.GainSkillPoints)
     {
         if (progressionGain.GainSkillWithDefinition)
         {
             var expDefinition = Rm_RPGHandler.Instance.Experience.AllExpDefinitions.FirstOrDefault(e => e.ID == progressionGain.GainSkillWithDefinitionID);
             if (expDefinition != null)
             {
                 var expToAward = expDefinition.ExpForLevel(progressionGain.CombatantLevel);
                 AddSkillPoints(expToAward);
             }
             else
             {
                 Debug.LogError("Could not find exp definition to award skill points. ID:" + progressionGain.GainExpWithDefinition);
             }
         }
         else
         {
             AddSkillPoints(progressionGain.SkillPointsGained);
         }
     }
     if (progressionGain.GainTraitExp)
     {
         if (progressionGain.GainTraitWithDefinition)
         {
             var expDefinition = Rm_RPGHandler.Instance.Experience.AllExpDefinitions.FirstOrDefault(e => e.ID == progressionGain.GainTraitWithDefinitionID);
             if (expDefinition != null)
             {
                 var expToAward = expDefinition.ExpForLevel(progressionGain.CombatantLevel);
                 AddTraitExp(progressionGain.TraitID, expToAward);
             }
             else
             {
                 Debug.LogError("Could not find exp definition to award trait exp. ID:" + progressionGain.GainExpWithDefinition);
             }
         }
         else
         {
             AddTraitExp(progressionGain.TraitID, progressionGain.TraitExpGained);
         }
     }
 }