Ejemplo n.º 1
0
        private List<ICoordinates> ListOfVisible(int i, int j)
        {
            CCoordinatesLen cur = new CCoordinatesLen();
            CCoordinatesLen co = new CCoordinatesLen();
            co.X1=i;
            co.Y1=j;
            cur.Copy(co);
            cur.Len = 0;
            CCoordinatesLen co1=new CCoordinatesLen();
            co1.Copy(co);
            co1.Len=0;
            List<ICoordinates> ret = new List<ICoordinates>();
            List<CCoordinatesLen> forWithWall = new List<CCoordinatesLen>();
            List<ICoordinates> allied=new List<ICoordinates>();
            Stack<CCoordinatesLen> stack1 = new Stack<CCoordinatesLen>();
            Stack<CCoordinatesLen> stack2 = new Stack<CCoordinatesLen>();
            Stack<CCoordinatesLen> swap=null;
            ICoordinates temp = new CCoordinatesLen();
            CCoordinatesLen forPush=new CCoordinatesLen();
            ret.Add(co1);
            bool [,]gone=new bool[maxX+1,maxY+1];

            stack1.Push(cur);
            gone[cur.X1, cur.Y1] = true;

            for(int y=0;y<VisibleRadius;y++)
            {
                while(stack1.Count!=0)
                {
                    cur=new CCoordinatesLen();
                    cur.Copy(stack1.Pop());
                    temp.Copy(cur);
                    allied=AlliedNodes(temp);
                    foreach (ICoordinates x in allied)
                    {
                        if(!gone[x.X1,x.Y1] && !(map[x.X1,x.Y1]==TypesOfField.WALL))
                        {
                            forPush=new CCoordinatesLen();
                            forPush.Copy(x);
                            forPush.Len=y+1;
                            stack2.Push(forPush);
                            gone[x.X1,x.Y1]=true;
                        }
                    }
                }
                foreach( CCoordinatesLen x in stack2)
                {
                    cur=new CCoordinatesLen();
                    cur.Copy(x);
                    cur.Len=x.Len;
                    forWithWall.Add(cur);
                }
                swap=stack2;
                stack2=stack1;
                stack1=swap;
            }
            //bool found=false;

            List<CCoordinatesLen> forWithOutWall = ListOfRadiusLen(co,VisibleRadius);
            // так. теперь сравниваем. и добавляем.
            foreach (CCoordinatesLen x in forWithOutWall)
            {
                if ((FINDEQUALNUMLEN(forWithWall, x) != -1) && (forWithWall[FINDEQUALNUMLEN(forWithWall, x)].Len == /* >=*/ x.Len))
                {
                    ret.Add(x);
                }
            }
            return ret;
        }
Ejemplo n.º 2
0
        private List<CCoordinatesLen> ListOfRadiusLen(ICoordinates co, int Radius)
        {
            CCoordinatesLen cur=new CCoordinatesLen();
            CCoordinatesLen co1=new CCoordinatesLen();
            cur.Copy(co);
            co1.Copy(co);
            co1.Len=0;
            List<CCoordinatesLen> ret=new List<CCoordinatesLen>();
            List<ICoordinates> allied=new List<ICoordinates>();
            Stack<CCoordinatesLen> stack1 = new Stack<CCoordinatesLen>();
            Stack<CCoordinatesLen> stack2 = new Stack<CCoordinatesLen>();
            Stack<CCoordinatesLen> swap=null;
            ICoordinates temp = new CCoordinatesLen();
            CCoordinatesLen forPush=new CCoordinatesLen();
            ret.Add(co1);
            bool [,]gone=new bool[maxX+1,maxY+1];

            stack1.Push(cur);
            gone[cur.X1, cur.Y1] = true;
            for(int y=0;y<Radius;y++)
            {
                while(stack1.Count!=0)
                {
                    cur=new CCoordinatesLen();
                    cur.Copy(stack1.Pop());
                    temp.Copy(cur);
                    allied=AlliedNodes(temp);
                    foreach (ICoordinates x in allied)
                    {
                        if(!gone[x.X1,x.Y1])
                        {
                            forPush=new CCoordinatesLen();
                            forPush.Copy(x);
                            forPush.Len=y+1;
                            stack2.Push(forPush);
                            gone[x.X1,x.Y1]=true;
                        }
                    }
                }
                foreach( CCoordinatesLen x in stack2)
                {
                    cur=new CCoordinatesLen();
                    cur.Copy(x);
                    cur.Len=x.Len;
                    ret.Add(cur);
                }
                swap=stack2;
                stack2=stack1;
                stack1=swap;
            }
            return ret;
        }