Ejemplo n.º 1
0
        private void CreateItems(int start)
        {
            RoleInfo roleInfo;
            int      count = _roleInfoList.Count;

            for (int i = start; i < count; i++)
            {
                roleInfo = _roleInfoList[i].roleInfo;
                IllustratedHeroButton icon = Instantiate <IllustratedHeroButton>(heroButtonPrefab);
                icon.gameObject.SetActive(true);
                icon.transform.SetParent(contentRoot, false);
                bool isGot = IllustratedHandbookProxy.instance.isHeroGotInIllustration(roleInfo.modelDataId, roleInfo.advanceLevel);
                icon.SetRoleInfo(roleInfo);
                icon.ShowMask(!isGot);
            }
        }
Ejemplo n.º 2
0
        private IEnumerator UpdateItemsCoroutine()
        {
            RoleInfo  roleInfo;
            int       count      = _roleInfoList.Count;
            int       childCount = contentRoot.childCount;
            Transform childTran;

            for (int i = 0; i < count && i < childCount; i++)
            {
                roleInfo  = _roleInfoList[i].roleInfo;
                childTran = contentRoot.GetChild(i);
                childTran.gameObject.SetActive(true);
                IllustratedHeroButton child = childTran.GetComponent <IllustratedHeroButton>();
                bool isGot = IllustratedHandbookProxy.instance.isHeroGotInIllustration(roleInfo.modelDataId, roleInfo.advanceLevel);
                child.SetRoleInfo(roleInfo);
                child.ShowMask(!isGot);
                yield return(null);
            }
        }
Ejemplo n.º 3
0
        private void UpdateList()
        {
            //TransformUtil.ClearChildren(contentRoot,true);
            RoleInfo  roleInfo;
            int       count      = _roleInfoList.Count;
            int       childCount = contentRoot.childCount;
            Transform childTran;

            //StopAllCoroutines();
            //update
            for (int i = 0; i < count && i < childCount; i++)
            {
                roleInfo  = _roleInfoList[i].roleInfo;
                childTran = contentRoot.GetChild(i);
                childTran.gameObject.SetActive(true);
                IllustratedHeroButton child = childTran.GetComponent <IllustratedHeroButton>();
                bool isGot = IllustratedHandbookProxy.instance.isHeroGotInIllustration(roleInfo.modelDataId, roleInfo.advanceLevel);
                child.SetRoleInfo(roleInfo);
                child.ShowMask(!isGot);
            }
            CreateItems(childCount);
            //StartCoroutine(CreateItemsCoroutine(childCount));
            //hide child
            for (int i = count; i < childCount; i++)
            {
                contentRoot.GetChild(i).gameObject.SetActive(false);
            }
            //update size
            GridLayoutGroup grid = contentRoot.GetComponent <GridLayoutGroup>();

            if (_isHideTitle)
            {
                int     row      = count / grid.constraintCount + (count % grid.constraintCount == 0 ? 0 : 1);
                float   h        = grid.cellSize.y * row + grid.spacing.y * (row - 1);
                Vector2 rootSize = root.sizeDelta;
                root.sizeDelta = new Vector2(rootSize.x, Mathf.Abs(contentRoot.anchoredPosition.y) + h);
            }
            else
            {
                Vector2 rootSize = root.sizeDelta;
                root.sizeDelta = new Vector2(rootSize.x, Mathf.Abs(titleRoot.anchoredPosition.y) + titleRoot.sizeDelta.y);
            }
        }