public void ResetSkillOrder(CharacterEntity character, uint skillId, bool isPlayer) { string key = StringUtil.ConcatNumber(character.characterInfo.instanceID, skillId); skillWaitingDic.TryDelete(key); character.ResetSkillOrder(skillId); if (isPlayer) { DataMessageHandler.DataMessage_ResetSkillOrder(character.characterInfo.instanceID, skillId); } }
private void ResetSkillOrder() { DataMessageHandler.DataMessage_ResetSkillOrder(); }