Ejemplo n.º 1
0
        public static void Simulate()
        {
            CollisionIterationRemain = (CollisionPairCount) / CollisionIterationSpread + 1;
            if (CollisionIterationCount == CollisionIterationSpread)
            {
                CollisionIterationCount = 0;
                CollisionIterationMark  = 0;
            }
            else
            {
                CollisionIterationMark += CollisionIterationRemain;
            }


            CurCount = 0;
            for (i = 0; i < FastCollisionPairs.Count; i++)
            {
                pair = FastCollisionPairs[i];
                CurCount++;
                if (CollisionIterationRemain == 0 || CurCount < CollisionIterationMark)
                {
                    pair.DistributeCollision();
                }
                else
                {
                    pair.CheckAndDistributeCollision();
                    CollisionIterationRemain--;
                }
            }


            if (CollisionIterationCount == 0)
            {
                for (i = 0; i < PeakCount; i++)
                {
                    if (SimObjectExists [i])
                    {
                        LSBody b1 = SimObjects [i];
                        b1.EarlySimulate();
                        if (b1.PositionChanged)
                        {
                            Partition.Body = b1;
                            Partition.PartitionObject();
                        }

                        b1.Simulate();
                    }
                }

                Partition.EstablishPartitions();
            }
            else
            {
                for (i = 0; i < PeakCount; i++)
                {
                    if (SimObjectExists [i])
                    {
                        LSBody b1 = SimObjects [i];
                        b1.EarlySimulate();
                        b1.Simulate();
                    }
                }
            }



            CollisionIterationCount++;
        }