Ejemplo n.º 1
0
        /// <summary>
        /// Called by Unity.
        /// </summary>
        private void OnEnable()
        {
            _cubismFadeMotionList = GetComponent <CubismFadeController>().CubismFadeMotionList;

            // Fail silently...
            if (_cubismFadeMotionList == null)
            {
                Debug.LogError("CubismMotionController : CubismFadeMotionList doesn't set in CubismFadeController.");
                return;
            }

            // Get Animator.
            var animator = GetComponent <Animator>();

            if (animator.runtimeAnimatorController != null)
            {
                Debug.LogWarning("Animator Controller was set in Animator component.");
                return;
            }

            _isActive = true;

            // Disabble animator's playablegrap.
            var graph = animator.playableGraph;

            if (graph.IsValid())
            {
                graph.GetOutput(0).SetWeight(0);
            }

            // Create Playable Graph.
            _playableGrap = PlayableGraph.Create("Playable Graph : " + this.FindCubismModel().name);
            _playableGrap.SetTimeUpdateMode(DirectorUpdateMode.GameTime);

            // Create Playable Output.
            _playableOutput = AnimationPlayableOutput.Create(_playableGrap, "Animation", animator);
            _playableOutput.SetWeight(1);

            // Create animation layer mixer.
            _layerMixer = AnimationLayerMixerPlayable.Create(_playableGrap, LayerCount);

            // Create cubism motion layers.
            if (_motionLayers == null)
            {
                LayerCount    = (LayerCount < 1) ? 1 : LayerCount;
                _motionLayers = new CubismMotionLayer[LayerCount];
            }

            for (var i = 0; i < LayerCount; ++i)
            {
                _motionLayers[i] = CubismMotionLayer.CreateCubismMotionLayer(_playableGrap, _cubismFadeMotionList);
                _motionLayers[i].AnimationEndHandler += OnAnimationEnd;
                _layerMixer.ConnectInput(i, _motionLayers[i].PlayableOutput, 0);
                _layerMixer.SetInputWeight(i, 1.0f);
            }

            // Set Playable Output.
            _playableOutput.SetSourcePlayable(_layerMixer);
        }
Ejemplo n.º 2
0
        /// <summary>
        /// Initialize motion layer.
        /// </summary>
        /// <param name="playableGraph">.</param>
        /// <param name="fadeMotionList">.</param>
        /// <param name="layerWeight">.</param>
        public static CubismMotionLayer CreateCubismMotionLayer(PlayableGraph playableGraph, CubismFadeMotionList fadeMotionList, float layerWeight = 1.0f)
        {
            var ret = new CubismMotionLayer();

            ret._playableGraph        = playableGraph;
            ret._cubismFadeMotionList = fadeMotionList;
            ret._layerWeight          = layerWeight;
            ret._isFinished           = false;
            ret._motionStates         = new List <CubismMotionState>();
            ret._playingMotions       = new List <CubismFadePlayingMotion>();
            ret.PlayableOutput        = AnimationMixerPlayable.Create(playableGraph, 1);

            return(ret);
        }