Ejemplo n.º 1
0
        static void Main(string[] args)
        {
            //instantiate CustomLinkedList and add 5 items
            CustomLinkedList CL = new CustomLinkedList();

            CL.Add("Magic The Gathering");
            CL.Add("Pokemon");
            CL.Add("Yugioh");
            CL.Add("Hearthstone");
            CL.Add("buddyfight");
            CL.Add("Vanguard");


            //allow to the user to ask repeatedly for data.

            /*
             * while (true)
             * {
             *  Console.Write("please choose a number between 1 and {0} to remove an item: ", CL.Count);
             *  string answer = Console.ReadLine();
             *  int answer2 = -1;
             *  int.TryParse(answer, out answer2);
             *  Console.WriteLine(CL.GetData(answer2));
             * }
             */

            //cycle through each node and print it
            Console.WriteLine("The List:");
            for (int i = 0; i < CL.Count; i++)
            {
                Console.WriteLine((i + 1) + ": " + CL.GetData(i + 1));
            }

            //repeatedly asks to have you remove a node
            while (true)
            {
                Console.WriteLine();
                Console.Write("Please select an index to remove: ");
                string answer  = Console.ReadLine();
                int    answer2 = -1;
                int.TryParse(answer, out answer2);
                Console.WriteLine("removed item: " + CL.RemoveAt(answer2 - 1));

                Console.WriteLine();

                //cycles through each node and prints it
                for (int i = 0; i < CL.Count; i++)
                {
                    Console.WriteLine((i + 1) + ": " + CL.GetData(i + 1));
                }
            }
        }
Ejemplo n.º 2
0
        static void Main(string[] args)
        {
            //instantiate CustomLinkedList and Random
            CustomLinkedList CL  = new CustomLinkedList();
            Random           rng = new Random();

            //populates the list with 6 numbers so it's easy to tell if stuff has been switched or removed
            #region add values
            CL.Add("1");
            CL.Add("2");
            CL.Add("3");
            CL.Add("4");
            CL.Add("5");
            CL.Add("6");
            #endregion

            while (true)
            {
                #region list commands
                Console.WriteLine();
                Console.WriteLine("--------------------------------------------------");
                Console.WriteLine("q or quit      - End the Loop\n" +
                                  "print          - Print everything in the list\n" +
                                  "count          - print the number of items in the list\n" +
                                  "clear          - clear the entire list\n" +
                                  "remove         - randomly remove one element from the list\n" +
                                  "backwards      - prints each item in reverse order\n" +
                                  "scramble       - removes a random piece of data from the list, then randomly reinserts it\n" +
                                  "anything else will be added to the end of the list\n");
                Console.Write("please choose one: ");
                string answer = Console.ReadLine();
                answer = answer.ToLower();
                #endregion

                #region the switch
                switch (answer)
                {
                //exits the loop
                case "q":
                    return;

                case "quit":
                    return;

                //prints each item
                case "print":
                    Console.WriteLine("The Current List:");
                    for (int i = 0; i < CL.Count; i++)
                    {
                        Console.WriteLine((i + 1) + ": " + CL.GetData(i + 1));
                    }
                    Console.WriteLine();
                    break;

                //prints how many items there are
                case "count":
                    Console.WriteLine("there are " + CL.Count + " items in the list.\n");
                    break;

                //removes everything
                case "clear":
                    CL.Clear();
                    Console.WriteLine("The list has been cleared.\n");
                    break;

                //removes something at random
                case "remove":
                    int randNumRemove = rng.Next(0, CL.Count);
                    CL.Remove(randNumRemove);
                    Console.WriteLine("a random element was removed!\n");
                    break;

                //prints the list backwards
                case "backwards":
                    Console.WriteLine("The Current Backwards List:");
                    CL.PrintReversed();
                    Console.WriteLine();
                    break;

                //randomly removes then reinserts an item
                case "scramble":
                    int randNumScramble1 = rng.Next(0, CL.Count);
                    int randNumScramble2 = rng.Next(0, CL.Count - 1);
                    CL.Insert(CL.Remove(randNumScramble1), randNumScramble2);
                    Console.WriteLine("a random item has been removed and put back in randomly\n");
                    break;

                //anything else will be added to the end
                default:
                    CL.Add(answer);
                    Console.WriteLine(answer + " has been added to the end of the list!");
                    break;
                }
                #endregion
            }
        }