Ejemplo n.º 1
0
        public void SetData <T>(T[] data, int elementCount) where T : struct
        {
            CreateIfRequired();
            var elementSize = Toolbox.SizeOf <T>();
            var usageHint   = Dynamic ? BufferUsageHint.DynamicDraw : BufferUsageHint.StaticDraw;

            GL.BindBuffer(target, handle);
            PlatformRenderer.CheckErrors();
            GL.BufferData(target, new IntPtr(elementSize * elementCount), data, usageHint);
            PlatformRenderer.CheckErrors();
        }
Ejemplo n.º 2
0
 private void UpdateInputLayout()
 {
     if (inputLayout == null || (DirtyFlags & MeshDirtyFlags.AttributeLocations) != 0)
     {
         var elements = new List <VertexInputElement>();
         var stride   = Toolbox.SizeOf <T>();
         foreach (var elementDescription in GetElementDescriptions())
         {
             elements.Add(new VertexInputElement {
                 Slot      = 0,
                 Attribute = AttributeLocations[elements.Count],
                 Stride    = stride,
                 Offset    = elementDescription.Offset,
                 Format    = elementDescription.Format,
             });
         }
         inputLayout = VertexInputLayout.New(elements.ToArray());
         DirtyFlags &= ~MeshDirtyFlags.AttributeLocations;
     }
 }