public override void Draw(ICamera camera, CommandBuffer commands, SystemLighting lights, NebulaRenderer nr)
 {
     for (int i = 0; i < renderCount; i++)
     {
         var p = toRender[i];
         if (p.Data.Munition.ConstEffect_Spear != null)
         {
             beams.AddBeamSpear(p.Position, p.Normal.Normalized(), p.Data.Munition.ConstEffect_Spear);
         }
         if (p.Data.Munition.ConstEffect_Bolt != null)
         {
             beams.AddBeamBolt(p.Position, p.Normal.Normalized(), p.Data.Munition.ConstEffect_Bolt);
         }
     }
 }
Ejemplo n.º 2
0
 public override void Draw(ICamera camera, CommandBuffer commands, SystemLighting lights, NebulaRenderer nr)
 {
     for (int i = 0; i < renderCount; i++)
     {
         var p        = toRender[i];
         var currDist = (p.Position - p.Start).Length();
         if (p.Data.Munition.ConstEffect_Spear != null)
         {
             beams.AddBeamSpear(p.Position, p.Normal.Normalized(), p.Data.Munition.ConstEffect_Spear, currDist);
         }
         if (p.Data.Munition.ConstEffect_Bolt != null)
         {
             beams.AddBeamBolt(p.Position, p.Normal.Normalized(), p.Data.Munition.ConstEffect_Bolt, currDist);
         }
         if (p.Effect != null)
         {
             p.Effect.Draw(Matrix4x4.CreateTranslation(p.Position), 0);
         }
     }
 }