Ejemplo n.º 1
0
 private void OnDestroy()
 {
     if (_EvaluateCooldownCoroutine != null)
     {
         StopCoroutine(_EvaluateCooldownCoroutine);
     }
     _FeelingManager = null;
 }
Ejemplo n.º 2
0
        protected void Start()
        {
            _StateBehaviors[(int)State.Idle] = IdleBehavior;
            _StateBehaviors[(int)State.Walk] = WalkBehavior;
            _StateBehaviors[(int)State.Run]  = RunBehavior;
            _StateBehaviors[(int)State.Sit]  = SitBehavior;

            // SETUP FEELINGS
            _FeelingManager = new FeelingManager(StartingFeelings);

            // SETUP
            CharacterInteface = new CharacterInteface(this);
        }