Ejemplo n.º 1
0
        public static void RenderDataFromRegion(BlockColors bc, RegionMCA mca, byte[][] TopoData, Color[] Blocks = null)
        {
            byte[] hMap  = TopoData[0];
            byte[] hWMap = TopoData[1];

            Voxel Chunk;

            RegionMasterPaletteWithBlocks RegionBlocks = new RegionMasterPaletteWithBlocks();



            if (mca.IsLoaded)
            {
                for (int zz = 0; zz < 32; zz++)
                {
                    for (int xx = 0; xx < 32; xx++)
                    {
                        var ridx = (zz * 16 * 512) + (xx * 16);


                        mca.SetOffset(65, xx * 16, zz * 16);
                        mca.RefreshChunk();

                        Chunk = mca.Chunk;

                        NbtChunk c = null;

                        c = mca.NbtChunk(mca);

                        int[,] cGround = new int[16, 16];

                        if (c.IsLoaded && c.sections != null)
                        {
                            var sc = c.sections.tagvalue.Count;
                            var bb = new List <BitChunker>();
                            var bp = new List <List <string> >();


                            if (sc > 0)
                            {
                                foreach (var sect in c.sections.tagvalue)
                                {
                                    var sdata = ((Nbt.NbtLongArray)sect["BlockStates"]).tagvalue;
                                    var yidx  = ((Nbt.NbtByte)sect["Y"]).tagvalue;
                                    if (sdata.Length > 256)
                                    {
                                    }
                                    var pal = ((Nbt.NbtList)sect["Palette"]).tagvalue;
                                    var bl  = new BitChunker(sdata);

                                    bb.Add(bl);
                                    var bp_block = new List <string>();


                                    foreach (var p in pal)
                                    {
                                        bp_block.Add(((Nbt.NbtString)p["Name"]).tagvalue);
                                    }

                                    bp.Add(bp_block);
                                }
                            }
                            sc--;
                            var cidx = 0;
                            RenderBlocks();

                            void RenderBlocks()
                            {
                                var blocksleft = 256;

                                for (var iB = sc; iB > 0; iB--)
                                {
                                    var bl  = bb[iB];
                                    var blp = bp[iB];

                                    for (var iC = 15; iC > 0; iC--)
                                    {
                                        cidx = iC * 256;
                                        var h = (iB * 16) + iC;



                                        for (var cz = 0; cz < 16; cz++)
                                        {
                                            for (var cx = 0; cx < 16; cx++, cidx++)
                                            {
                                                if (cGround[cx, cz] == 0)
                                                {
                                                    var bidx = bl[cidx];
                                                    var midx = ridx + ((cz * 512) + cx);

                                                    if (bidx < blp.Count)
                                                    {
                                                        var block = blp[bidx];



                                                        if (block.Contains(":water"))
                                                        {
                                                            if (hWMap[midx] == 255)
                                                            {
                                                                hWMap[midx] = (byte)h;
                                                            }
                                                        }
                                                        else if (block.Contains(":air"))
                                                        {
                                                            hWMap[midx] = 255;
                                                            hMap[midx]  = 0;
                                                        }
                                                        else
                                                        {
                                                            RegionBlocks.SetBlock(midx, block);

                                                            cGround[cx, cz] = h;
                                                            hMap[midx]      = (byte)h;

                                                            if (hWMap[midx] == 0)
                                                            {
                                                                hWMap[midx] = 255;
                                                            }

                                                            --blocksleft;
                                                            if (blocksleft == 0)
                                                            {
                                                                return;
                                                            }
                                                        }
                                                    }
                                                    else
                                                    {
                                                        //can't do this... why have index not in palette?
                                                        cGround[cx, cz] = h;
                                                        hMap[midx]      = (byte)h;

                                                        if (hWMap[midx] == 0)
                                                        {
                                                            hWMap[midx] = 255;
                                                        }

                                                        --blocksleft;
                                                        if (blocksleft == 0)
                                                        {
                                                            return;
                                                        }
                                                    }
                                                }
                                            }
                                        }
                                    }
                                }
                            }
                        }
                        else
                        {
                            for (var cz = 0; cz < 16; cz++)
                            {
                                for (var cx = 0; cx < 16; cx++)
                                {
                                    var midx = ridx + ((cz * 512) + cx);
                                    hWMap[midx] = 255;
                                    hMap[midx]  = 0;
                                    RegionBlocks.SetBlock(midx, "minecraft:void_air");
                                }
                            }
                        }
                    }
                }

                if (Blocks != null)
                {
                    Color[] Pal     = bc.GetPalette(RegionBlocks.MasterPalette);
                    var     idx_max = 512 * 512;

                    for (var idx = 0; idx < idx_max; idx++)
                    {
                        Blocks[idx] = Pal[RegionBlocks.RegionBlockStates[idx]];
                    }
                }
            }
        }
Ejemplo n.º 2
0
 public static BlockColors Create()
 {
     var bc = new BlockColors(); bc.InitBlockColors(); return(bc);
 }