Ejemplo n.º 1
0
        //can be overrided to customize appearance
        public virtual void Draw(MenuScreen screen, Vector2 position,
                                bool selected, GameTime gameTime)
        {
            menuEntryPosition = position;

            Color color = selected ? Color.Yellow : Color.White;

            double time = gameTime.TotalGameTime.TotalSeconds;

            float pulsate = (float)Math.Sin(time * 6) + 1;

            float scale = 1 + pulsate * 0.05f * selectionFade;

            color = new Color(color.R, color.G, color.B, screen.TransitionAlpha);

            ScreenManager screenManager = screen.ScreenManager;
            SpriteBatch spriteBatch = screenManager.SpriteBatch;
            SpriteFont font = screenManager.Font;

            Vector2 origin = new Vector2(0, font.LineSpacing / 2);

            spriteBatch.DrawString(font, text, position, color, 0,
                                    origin, scale, SpriteEffects.None, 0);
        }
Ejemplo n.º 2
0
        public virtual void Update(MenuScreen screen, bool selected, GameTime gameTime)
        {
            float fadeSpeed = (float)gameTime.ElapsedGameTime.TotalSeconds * 4;

            if (selected)
                selectionFade = Math.Min(selectionFade + fadeSpeed, 1);
            else
                selectionFade = Math.Max(selectionFade - fadeSpeed, 0);
        }
Ejemplo n.º 3
0
 public virtual int GetHeight(MenuScreen screen)
 {
     return screen.ScreenManager.Font.LineSpacing;
 }