Ejemplo n.º 1
0
        public override Player InitialyPlayer()
        {
            #region fillVariables
            var createPlayer = new CreatePlayer();
            createPlayer.ShowDialog(); //createPlayer Window will show when you run this program
            string name = createPlayer.name;
            classP = createPlayer.classP;
            int h   = createPlayer.health;
            int dam = createPlayer.damage;
            int def = createPlayer.defense;
            whoP = 0;
            whoE = 1;
            int roll = dice.DiceRoll();
            #endregion

            Player returnPlayer = null;

            switch (classP)
            {
            case 0:                // warrior

                if (roll % 2 == 0) //if sude
                {
                    inventoryPlayer = new Sword("Broken Sword", 5, 5);
                }
                else     //if liche
                {
                    inventoryPlayer = new Sword("Straight Sword", 10, 25);
                }

                inventoryListPlayer.Add(inventoryPlayer);            //lets add that generated shit into player inventory

                returnPlayer = new Warrior(h, dam, def, name, whoP); //create player as warrior
                break;

            case 1:     //mage
                returnPlayer = new Mage(h, dam, def, name, whoP);
                break;
            }

            return(returnPlayer);

            /*
             *
             * if (roll % 2 == 0) //if sude
             *  inventoryEnemy = new Sword("Broken Sword", 5, 5);
             * else //if liche
             *  inventoryEnemy = new Sword("Straight Sword", 10, 25);
             *
             * inventoryListEnemy.Add(inventoryEnemy);
             */
        }
Ejemplo n.º 2
0
        public Player ChooseOfEnemy(int whoE, Character player)
        {
            Player returnEnemy = null;
            int    roll        = dice.DiceRoll();

            if (roll % 2 == 0) //if sude
            {
                returnEnemy = new Warrior(dice.DiceRoll(player.Health) + 5, dice.DiceRoll(player.Damage) + 6, dice.DiceRoll(player.Defense) + 6, "Ferda", whoE);
            }
            else //if liche
            {
                returnEnemy = new Mage(dice.DiceRoll(player.Health) + 3, dice.DiceRoll(player.Damage) + 7, dice.DiceRoll(player.Defense) + 2, "Janko", whoE);
            }
            return(returnEnemy);
        }