//constructors public Player() { name = GetPlayerName(); balance = 20; inventory = new Inventory(); inventory.AddInitialInventory(); recipe = new Recipe(inventory); }
public Player(int saveID) { Connection.Load(saveID); name = Connection.playerName; balance = Connection.balance; inventory = new Inventory(); inventory.AddInitialInventory(); recipe = new Recipe(inventory); inventory.lemons.stock = Connection.lemonStock; inventory.lemons.unitProportion = Connection.lemonProp; inventory.sugar.stock = Connection.sugarStock; inventory.sugar.unitProportion = Connection.sugarProp; inventory.iceCubes.stock = Connection.iceStock; inventory.iceCubes.unitProportion = Connection.iceProp; inventory.cups.stock = Connection.cupStock; }