private void Start() { rm.Init(); PhotonNetwork.autoCleanUpPlayerObjects = false; PhotonNetwork.autoJoinLobby = false; PhotonNetwork.automaticallySyncScene = false; Init(); }
public static ResourcesManager GetResourcesManager() { if (_resourcesManager == null) { _resourcesManager = Resources.Load("ResourcesManager") as ResourcesManager; _resourcesManager.Init(); } return(_resourcesManager); }