Next() public method

public Next ( ) : uint
return uint
        public override bool IsValidAlgorithm( out string message )
        {
            if ( IsEgg && IsValidEggLocation() )
            {
                message = "Valid Egg";
                return true;
            }

            if ( IsHatched &&

            uint plow = ( PID & 0xFFFF ) << 0x10;
            uint phigh = (uint)(PID & ~0xFFFF) >> 0x10;

            bool valid = false;

            PokePRNG rand = new PokePRNG();
            for ( uint j = 0;j < 0x10000; j++ )
            {
                rand.Seed = plow + j;
                if ( ( rand.NextNum() >> 0x10 ) == phigh ) // A-B
                {
                    int C = (int)rand.SetNext().HighBits & 0x7FFF;
                    int D = (int)rand.SetNext().HighBits & 0x7FFF;

                    if ( Utility.IsIVMatch( iv1, iv2, C, D ) )
                    {
                        valid = true;
                        message = "NDS (A-B-C-D)";

                        if ( RequiresSyncCheck )
                        {
                            m_ValidSync = IsValidNature( plow + j, PID % 25 ) );
                            if ( m_ValidSync )
                                break;
                        }
                    }
                }
            }

            if ( !valid && (HomeTown == 10 || HomeTown == 11) && IsShiny() && IsGrassWild() && Location != 48 ) //Check for chaining! ~ Not in Eterna Forest
            {
                PokePRNG rand = new PokePRNG();
                uint iv1 = IV1;
                uint iv2 = IV2;

                uint highbits = iv1 << 0x10;
                for ( uint k = 0;k < 2; k++ )
                {
                    for( uint i = 0; i < 0x10000; i++ )
                    {
                        uint seed = ( k << 31 ) + highbits + i;
                        rand.Seed = seed;
                        if ( ( ( rand.Next() >> 0x10 ) & 0x7FFF ) == iv2 )
                        {
                            for( int j = 0; j < 16; j++ )
                                rand.PrevNum();

                            uint natseed = rand.Seed;

                            uint pid = ShinyPID( rand );

                            if ( realpid == pid )
                            {
                                valid = true;
                                message = "Chain Shiny";
                                m_RequiresSyncCheck = false;
                            }
                        }
                    }
                }
            }

            if ( !valid )
                message = "Invalid";

            return valid;
        }
Ejemplo n.º 2
0
		public override bool IsValidAlgorithm( out string message )
		{
			if ( IsEgg && IsValidEggLocation() )
			{
				message = "Valid Egg";
				return true;
			}
			
			if ( IsHatched && 

			uint plow = ( PID & 0xFFFF ) << 0x10;
			uint phigh = (uint)(PID & ~0xFFFF) >> 0x10;

			bool valid = false;

			PokePRNG rand = new PokePRNG();
			for ( uint j = 0;j < 0x10000; j++ )
			{
				rand.Seed = plow + j;
				if ( ( rand.NextNum() >> 0x10 ) == phigh ) // A-B
				{
					int C = (int)rand.SetNext().HighBits & 0x7FFF;
					int D = (int)rand.SetNext().HighBits & 0x7FFF;

					if ( Utility.IsIVMatch( iv1, iv2, C, D ) )
					{
						valid = true;
						message = "NDS (A-B-C-D)";

						if ( RequiresSyncCheck )
						{
							m_ValidSync = IsValidNature( plow + j, PID % 25 ) );
							if ( m_ValidSync )
								break;
						}
					}
				}
			}

			if ( !valid && (HomeTown == 10 || HomeTown == 11) && IsShiny() && IsGrassWild() && Location != 48 ) //Check for chaining! ~ Not in Eterna Forest
			{
				PokePRNG rand = new PokePRNG();
				uint iv1 = IV1;
				uint iv2 = IV2;

				uint highbits = iv1 << 0x10;
				for ( uint k = 0;k < 2; k++ )
				{
					for( uint i = 0; i < 0x10000; i++ )
					{
						uint seed = ( k << 31 ) + highbits + i;
						rand.Seed = seed;
						if ( ( ( rand.Next() >> 0x10 ) & 0x7FFF ) == iv2 )
						{
							for( int j = 0; j < 16; j++ )
								rand.PrevNum();

							uint natseed = rand.Seed;

							uint pid = ShinyPID( rand );

							if ( realpid == pid )
							{
								valid = true;
								message = "Chain Shiny";
								m_RequiresSyncCheck = false;
							}
						}
					}
				}
			}

			if ( !valid )
				message = "Invalid";

			return valid;
		}
Ejemplo n.º 3
0
        public static bool ChainedPID( uint iv1, uint iv2, uint tid, uint sid, uint realpid )
        {
            PokePRNG rand = new PokePRNG(0);
            uint highbits = iv1 << 0x10;
            for ( uint k = 0;k < 2; k++ )
            {
                for( uint i = 0; i < 0x10000; i++ )
                {
                    uint seed = ( k << 31 ) + highbits + i;
                    rand.Seed = seed;
                    if ( ( ( rand.Next() >> 0x10 ) & 0x7FFF ) == iv2 )
                    {
                        //Console.WriteLine( "Seed Found: {0:X}", seed );
                        for( int j = 0; j < 16; j++ )
                            rand.PrevNum();

                        uint natseed = rand.Seed;

                        //Console.WriteLine( "Modified Seed: {0:X}", rand.Seed );
                        uint pid = ShinyPID( tid, sid, rand );
                        //Console.WriteLine( "Found PID: {0:X}", pid );
                        if ( realpid == pid )
                        {
                            bool validnature = ValidNature( natseed, realpid % 25 );
                            Console.Write( "Chained Sync: " );
                            if ( validnature )
                            {
                                PushColor( ConsoleColor.DarkGreen );
                                Console.WriteLine( "Valid" );
                            }
                            else
                            {
                                PushColor( ConsoleColor.Red );
                                Console.WriteLine( "Invalid" );
                            }
                            PopColor();
                            return true;
                        }
                    }
                }
            }
            return false;
        }