Ejemplo n.º 1
0
        private MemoryStream OpenSaveGame(UPLAY_SAVE_Game p_saveGame)
        {
            IntPtr intPtr = CreateOverlapped();
            UInt32 aSaveHandle;
            Int32  num = UplayInvokes.UPLAY_SAVE_Open(p_saveGame.id, UPLAY_SAVE_Mode.UPLAY_SAVE_MODE_Read, out aSaveHandle, intPtr);

            WaitForOverlapped(intPtr);
            UPLAY_OverlappedResult uplay_OverlappedResult;

            UplayInvokes.UPLAY_GetOverlappedOperationResult(intPtr, out uplay_OverlappedResult);
            if (num == 0 || uplay_OverlappedResult != UPLAY_OverlappedResult.UPLAY_OverlappedResult_Ok)
            {
                m_lastError = ESaveGameError.COULD_NOT_LOAD_SAVEGAME;
                return(null);
            }
            Byte[]         array = new Byte[p_saveGame.size];
            UPLAY_DataBlob uplay_DataBlob;

            uplay_DataBlob.data     = Marshal.AllocHGlobal((Int32)p_saveGame.size);
            uplay_DataBlob.numBytes = p_saveGame.size;
            IntPtr intPtr2 = Marshal.AllocHGlobal(Marshal.SizeOf(uplay_DataBlob));

            Marshal.StructureToPtr(uplay_DataBlob, intPtr2, true);
            intPtr = CreateOverlapped();
            UInt32 length;

            num = UplayInvokes.UPLAY_SAVE_Read(aSaveHandle, p_saveGame.size, 0u, intPtr2, out length, intPtr);
            WaitForOverlapped(intPtr);
            UplayInvokes.UPLAY_GetOverlappedOperationResult(intPtr, out uplay_OverlappedResult);
            if (num == 0 || uplay_OverlappedResult != UPLAY_OverlappedResult.UPLAY_OverlappedResult_Ok)
            {
                m_lastError = ESaveGameError.COULD_NOT_LOAD_SAVEGAME;
                return(null);
            }
            uplay_DataBlob = (UPLAY_DataBlob)Marshal.PtrToStructure(intPtr2, typeof(UPLAY_DataBlob));
            Marshal.Copy(uplay_DataBlob.data, array, 0, (Int32)length);
            UplayInvokes.UPLAY_SAVE_Close(aSaveHandle);
            Marshal.FreeHGlobal(uplay_DataBlob.data);
            Marshal.FreeHGlobal(intPtr2);
            Marshal.FreeHGlobal(intPtr);
            return(new MemoryStream(array));
        }
Ejemplo n.º 2
0
        public void SaveSaveGame(SaveGame p_saveGame, String p_file, Byte[] p_screenshot)
        {
            UInt32 num = 0u;

            m_usedSlots.Clear();
            UPLAY_SAVE_GameList uplay_SAVE_GameList;
            Int32 num2 = GetSaveGameList(out uplay_SAVE_GameList);

            if (num2 != 0)
            {
                IntPtr list = uplay_SAVE_GameList.list;
                for (Int32 i = 0; i < uplay_SAVE_GameList.count; i++)
                {
                    IntPtr          ptr             = Marshal.ReadIntPtr(list, 0);
                    UPLAY_SAVE_Game uplay_SAVE_Game = (UPLAY_SAVE_Game)Marshal.PtrToStructure(ptr, typeof(UPLAY_SAVE_Game));
                    if (uplay_SAVE_Game.nameUtf8 == p_file)
                    {
                        num = uplay_SAVE_Game.id;
                        break;
                    }
                    m_usedSlots.Add(uplay_SAVE_Game.id);
                    list = new IntPtr(list.ToInt32() + IntPtr.Size);
                }
            }
            if (num == 0u)
            {
                if (LegacyLogic.Instance.WorldManager.CurrentSaveGameType == ESaveGameType.AUTO)
                {
                    num = 1u;
                }
                else if (LegacyLogic.Instance.WorldManager.CurrentSaveGameType == ESaveGameType.QUICK)
                {
                    num = 2u;
                }
                else
                {
                    UInt32 num3 = 11u;
                    while (num != num3)
                    {
                        num = num3;
                        for (Int32 j = 0; j < m_usedSlots.Count; j++)
                        {
                            if (num == m_usedSlots[j])
                            {
                                num   = 0u;
                                num3 += 1u;
                                break;
                            }
                        }
                    }
                }
            }
            IntPtr intPtr = CreateOverlapped();
            UInt32 aSaveHandle;

            num2 = UplayInvokes.UPLAY_SAVE_Open(num, UPLAY_SAVE_Mode.UPLAY_SAVE_MODE_Write, out aSaveHandle, intPtr);
            WaitForOverlapped(intPtr);
            UPLAY_OverlappedResult uplay_OverlappedResult;

            UplayInvokes.UPLAY_GetOverlappedOperationResult(intPtr, out uplay_OverlappedResult);
            if (num2 == 0 || uplay_OverlappedResult != UPLAY_OverlappedResult.UPLAY_OverlappedResult_Ok)
            {
                m_lastError = ESaveGameError.COULD_NOT_SAVE_SAVEGAME;
                return;
            }
            UplayInvokes.UPLAY_SAVE_SetName(aSaveHandle, p_file);
            using (MemoryStream memoryStream = new MemoryStream())
            {
                using (BinaryWriter binaryWriter = new BinaryWriter(memoryStream))
                {
                    p_saveGame.Write(binaryWriter);
                    if (p_screenshot != null)
                    {
                        binaryWriter.Write(p_screenshot.Length);
                        binaryWriter.Write(p_screenshot);
                    }
                    else
                    {
                        binaryWriter.Write(0);
                    }
                }
                Byte[]         array = memoryStream.ToArray();
                UPLAY_DataBlob uplay_DataBlob;
                uplay_DataBlob.data     = Marshal.AllocHGlobal(array.Length);
                uplay_DataBlob.numBytes = (UInt32)array.Length;
                IntPtr intPtr2 = Marshal.AllocHGlobal(Marshal.SizeOf(uplay_DataBlob));
                Marshal.Copy(array, 0, uplay_DataBlob.data, array.Length);
                Marshal.StructureToPtr(uplay_DataBlob, intPtr2, true);
                num2 = UplayInvokes.UPLAY_SAVE_Write(aSaveHandle, (UInt32)array.Length, intPtr2, intPtr);
                WaitForOverlapped(intPtr);
                UplayInvokes.UPLAY_GetOverlappedOperationResult(intPtr, out uplay_OverlappedResult);
                if (num2 == 0 || uplay_OverlappedResult != UPLAY_OverlappedResult.UPLAY_OverlappedResult_Ok)
                {
                    m_lastError = ESaveGameError.COULD_NOT_SAVE_SAVEGAME;
                }
            }
            UplayInvokes.UPLAY_SAVE_Close(aSaveHandle);
            Marshal.FreeHGlobal(intPtr);
        }