Ejemplo n.º 1
0
        public static void stackQ()
        {
            if (!Q.IsReady() || isQEmpovered() || !YasuoSharp.Config.Item("fleeStack").GetValue <bool>())//fleeStack
            {
                return;
            }
            var minions = MinionManager.GetMinions(ObjectManager.Player.ServerPosition, Q.Range + 50);

            if (!isDashigPro)
            {
                List <Vector2> minionPs = YasMath.GetCastMinionsPredictedPositions(minions, getNewQSpeed() * 0.3f, 30f,
                                                                                   float.MaxValue, Player.ServerPosition, 465, false, SkillshotType.SkillshotLine);
                Vector2 clos = Geometry.Closest(Player.ServerPosition.To2D(), minionPs);
                if (Player.Distance(clos) < 475)
                {
                    Q.Cast(clos, false);
                    return;
                }
            }
            else
            {
                if (minions.Count(min => !min.IsDead && min.IsValid && min.Distance(getDashEndPos()) < QCir.Range) >
                    1)
                {
                    QCir.Cast(Player.Position, false);
                    return;
                }
            }
        }
Ejemplo n.º 2
0
        public static void doLaneClear(Obj_AI_Hero target)
        {
            List <Obj_AI_Base> minions = MinionManager.GetMinions(ObjectManager.Player.ServerPosition, 1000, MinionTypes.All, MinionTeam.NotAlly);

            if (YasuoSharp.Config.Item("useElc").GetValue <bool>() && E.IsReady())
            {
                foreach (var minion in minions.Where(minion => minion.IsValidTarget(E.Range) && enemyIsJumpable(minion)))
                {
                    if (minion.Health < Player.GetSpellDamage(minion, E.Slot) ||
                        Q.IsReady() && minion.Health < (Player.GetSpellDamage(minion, E.Slot) + Player.GetSpellDamage(minion, Q.Slot)))
                    {
                        if (useENormal(minion))
                        {
                            return;
                        }
                    }
                }
            }

            if (Q.IsReady() && YasuoSharp.Config.Item("useQlc").GetValue <bool>())
            {
                if (isQEmpovered() && !(target != null && Player.Distance(target) < 1050))
                {
                    if (canCastFarQ())
                    {
                        List <Vector2>             minionPs = YasMath.GetCastMinionsPredictedPositions(minions, getNewQSpeed(), 50f, 1200f, Player.ServerPosition, 900f, false, SkillshotType.SkillshotLine);
                        MinionManager.FarmLocation farm     = QEmp.GetLineFarmLocation(minionPs); //MinionManager.GetBestLineFarmLocation(minionPs, 50f, 900f);
                        if (farm.MinionsHit >= YasuoSharp.Config.Item("useEmpQHit").GetValue <Slider>().Value)
                        {
                            //Console.WriteLine("Cast q simp Emp");
                            QEmp.Cast(farm.Position, false);
                            return;
                        }
                    }
                    else
                    {
                        if (minions.Count(min => min.IsValid && !min.IsDead && min.Distance(getDashEndPos()) < QCir.Range) >= YasuoSharp.Config.Item("useEmpQHit").GetValue <Slider>().Value)
                        {
                            QCir.Cast(Player.Position, false);
                            Console.WriteLine("Cast q circ simp");
                        }
                    }
                }
                else
                {
                    if (!isDashigPro)
                    {
                        List <Vector2> minionPs = YasMath.GetCastMinionsPredictedPositions(minions, getNewQSpeed() * 0.3f, 30f, float.MaxValue, Player.ServerPosition, 465, false, SkillshotType.SkillshotLine);
                        Vector2        clos     = Geometry.Closest(Player.ServerPosition.To2D(), minionPs);
                        if (Player.Distance(clos) < 475)
                        {
                            Console.WriteLine("Cast q simp");

                            Q.Cast(clos, false);
                            return;
                        }
                    }
                    else
                    {
                        if (minions.Count(min => !min.IsDead && min.IsValid && min.Distance(getDashEndPos()) < QCir.Range) > 1)
                        {
                            QCir.Cast(Player.Position, false);
                            Console.WriteLine("Cast q circ simp");
                            return;
                        }
                    }
                }
            }
        }