Ejemplo n.º 1
0
        static Dispatch()
        {
            ProcessName broadcast  = "broadcast";
            ProcessName leastBusy  = "least-busy";
            ProcessName random     = "random";
            ProcessName roundRobin = "round-robin";

            ProcessName first  = "first";
            ProcessName second = "second";
            ProcessName third  = "third";
            ProcessName last   = "last";

            var processes = fun((ProcessId leaf) =>
            {
                if (!leaf.IsValid)
                {
                    return(new ProcessId[0]);
                }
                if (leaf.IsSelection)
                {
                    return(leaf.GetSelection());
                }
                if (leaf.Head().GetName() == "disp")
                {
                    leaf = leaf.Skip(1);
                    if (!leaf.IsValid)
                    {
                        return(new ProcessId[0]);
                    }
                    return(ActorContext.GetDispatcherFunc(leaf.Head().GetName())(leaf.Skip(1)));
                }
                return(new ProcessId[1] {
                    leaf
                });
            });

            // Broadcast
            Broadcast = register(broadcast, processes);

            // First
            First = register(first, leaf => processes(leaf).Take(1));

            // Second
            Second = register(second, leaf => processes(leaf).Skip(1).Take(1));

            // Third
            Third = register(third, leaf => processes(leaf).Skip(2).Take(1));

            // Last
            Last = register(last, leaf => processes(leaf).Reverse().Take(1));

            // Least busy
            LeastBusy = register(leastBusy, leaf =>
                                 processes(leaf)
                                 .Map(pid => Tuple(inboxCount(pid), pid))
                                 .OrderBy(tup => tup.Item1)
                                 .Map(tup => tup.Item2)
                                 .Take(1));

            // Random
            Random = register(random, leaf => {
                var workers = processes(leaf).ToArray();
                return(new ProcessId[1] {
                    workers[Prelude.random(workers.Length)]
                });
            });

            // Round-robin
            object            sync            = new object();
            Map <string, int> roundRobinState = Map.empty <string, int>();

            RoundRobin = register(roundRobin, leaf => {
                var key     = leaf.ToString();
                var workers = processes(leaf).ToArray();
                int index   = 0;
                lock (sync)
                {
                    roundRobinState = roundRobinState.AddOrUpdate(key, x => { index = x % workers.Length; return(x + 1); }, 0);
                }
                return(new ProcessId[1] {
                    workers[index]
                });
            });
        }