Ejemplo n.º 1
0
        public static bool HandleMapSwitching(Creature creature)
        {
            if (creature is Player)
            {
                // set all visibile cells to nonvisible before switching maps
                RayCaster.SetAllInvis(creature.Position, creature.SightDist + 5, creature.WorldIndex, creature.CurrentFloor);
            }

            bool success = false;

            if (creature.Position.X == 0 && creature.WorldIndex.X != 0)
            {
                success = creature.MoveMaps(new Point(Program.WorldMap.TileWidth - 1, creature.Position.Y), -1, 0);
            }
            else if (creature.Position.Y == Program.WorldMap.TileHeight - 1 && creature.WorldIndex.Y != 3)
            {
                success = creature.MoveMaps(new Point(creature.Position.X, 0), 0, +1);
            }
            else if (creature.Position.X == Program.WorldMap.TileWidth - 1 && creature.WorldIndex.X != 3)
            {
                success = creature.MoveMaps(new Point(0, creature.Position.Y), +1, 0);
            }
            else if (creature.Position.Y == 0 && creature.WorldIndex.Y != 0)
            {
                success = creature.MoveMaps(new Point(creature.Position.X, Program.WorldMap[0, 0].Height - 1), 0, -1);
            }
            return(success);
        }
        public static bool HandleMapSwitching(Creature creature)
        {
            // set all visibile cells to invisible so before switching maps
            RayCaster.SetAllInvis(creature.Position, creature.SightDist + 5);

            bool success = false;

            if (creature.Position.X == 0 && Program.WorldMap.WorldIndex.X != 0)
            {
                success = creature.MoveMaps(new Point(Program.WorldMap.LocalTile.Width - 1, creature.Position.Y),
                                            Program.WorldMap.LocalTile, Program.WorldMap[Program.WorldMap.WorldIndex.X - 1, Program.WorldMap.WorldIndex.Y]);
                if (success)
                {
                    Program.WorldMap.WorldIndex.X -= 1;
                }
            }
            else if (creature.Position.Y == Program.WorldMap.LocalTile.Height - 1 && Program.WorldMap.WorldIndex.Y != 4)
            {
                success = creature.MoveMaps(new Point(creature.Position.X, 0), Program.WorldMap.LocalTile,
                                            Program.WorldMap[Program.WorldMap.WorldIndex.X, Program.WorldMap.WorldIndex.Y + 1]);
                if (success)
                {
                    Program.WorldMap.WorldIndex.Y += 1;
                }
            }
            else if (creature.Position.X == Program.WorldMap.LocalTile.Width - 1 && Program.WorldMap.WorldIndex.X != 4)
            {
                success = creature.MoveMaps(new Point(0, creature.Position.Y), Program.WorldMap.LocalTile,
                                            Program.WorldMap[Program.WorldMap.WorldIndex.X + 1, Program.WorldMap.WorldIndex.Y]);
                if (success)
                {
                    Program.WorldMap.WorldIndex.X += 1;
                }
            }
            else if (creature.Position.Y == 0 && Program.WorldMap.WorldIndex.Y != 0)
            {
                success = creature.MoveMaps(new Point(creature.Position.X, Program.WorldMap[0, 0].Height - 1),
                                            Program.WorldMap.LocalTile, Program.WorldMap[Program.WorldMap.WorldIndex.X, Program.WorldMap.WorldIndex.Y - 1]);
                if (success)
                {
                    Program.WorldMap.WorldIndex.Y -= 1;
                }
            }

            return(success);
        }